192,440 Commits over 4,049 Days - 1.98cph!
Source anim & project backups
Merge from crafting_update
Remove the fx hierarchy from the server
Merge from crafting_update
Reapply hopper prefab changes, merge deleted a component somewhere
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
Added debug.clearPlayerModfiiers, clears all tea effects
Fixed chicken materials
Remove old chicken rig from chicken prefabs (still in project, can remove next month)
Adjusted chicken coop deploy volume
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
merge from faster_il2cpp_compilation -> main
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform
- only apply to windows
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
merge from faster_il2cpp_compilation -> main
Pass argument to IL2CPP to increase number of cores Link.exe uses
- reduces IL2CPP linking step by 22 min
fixed raw fish having incorrect material
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
manual merge from cookingv2/meat #6
114426
manual merge from cookingv2/meat #5
114423
manual merge from cookingv2/meat #4
114422
manual merge from cookingv2/meat #3
114419
manual merge from cookingv2/meat #2
manual merge from cookingv2/meat #1
reduced all meat textures to be no bigger than 512x512
removed placeholder items from craggy
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
Missed Bee Grenade Texture Files
Work In Progress of Bee Grenade Material setup
added meshes and materials for all new meat items, sss profiles
Correct eye bone positions/skinning on all current player seeds
merge from autoturret_servertick_optim
Toggle the client warning zone trigger based on the peacekeeper flag
Set the exclude layers
Strip the massive target detection trigger from the client
Set the exclude layers
merge from building_privilege_cache
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Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
Longer clientside building priv cache when holding a wire tool + some optims
Fixed IsBuildingBlockedByVehicle cache return
Increased cache duration on flame turret and shotgun trap