192,440 Commits over 4,049 Days - 1.98cph!

57 Days Ago
Source anim & project backups
57 Days Ago
Unsaved scene change
57 Days Ago
Merge from main
57 Days Ago
Codegen
57 Days Ago
Merge from crafting_update
57 Days Ago
Merge from hopper
57 Days Ago
Remove the fx hierarchy from the server
57 Days Ago
Merge from crafting_update
57 Days Ago
Reapply hopper prefab changes, merge deleted a component somewhere
57 Days Ago
Merge from parent
57 Days Ago
Codegen
57 Days Ago
Merge from cookingv2
57 Days Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
58 Days Ago
Added debug.clearPlayerModfiiers, clears all tea effects
58 Days Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
58 Days Ago
Adjusted chicken coop deploy volume
58 Days Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
58 Days Ago
merge from faster_il2cpp_compilation -> main
58 Days Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
58 Days Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
58 Days Ago
merge from faster_il2cpp_compilation -> main
58 Days Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
58 Days Ago
fixed raw fish having incorrect material
58 Days Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
58 Days Ago
manual merge from cookingv2/meat #6 114426
58 Days Ago
manual merge from cookingv2/meat #5 114423
58 Days Ago
manual merge from cookingv2/meat #4 114422
58 Days Ago
manual merge from cookingv2/meat #3 114419
58 Days Ago
manual merge from cookingv2/meat #2
58 Days Ago
manual merge from cookingv2/meat #1
58 Days Ago
reduced all meat textures to be no bigger than 512x512
58 Days Ago
player_preview fixes
58 Days Ago
removed placeholder items from craggy
58 Days Ago
updated existing prefabs
58 Days Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
58 Days Ago
Missed Bee Grenade Texture Files
58 Days Ago
Work In Progress of Bee Grenade Material setup
58 Days Ago
missing files
58 Days Ago
added meshes and materials for all new meat items, sss profiles
59 Days Ago
Correct eye bone positions/skinning on all current player seeds
59 Days Ago
merge from autoturret_servertick_optim
59 Days Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
59 Days Ago
Strip the massive target detection trigger from the client Set the exclude layers
59 Days Ago
merge from building_privilege_cache
59 Days Ago
▊▆▋▍▍ ▉▊▌▌ ▊▋▇▍▊▄▍▍▊▋_▌█▋_▄▍▋█▆
59 Days Ago
▅▍▄▋ ▉▋▅▇▊▆▍▉ ▆▅▇▆▉ ▍▋ █▇▉▍▉▊ ▋▇▆▆▉ ▌▌▍█ ▊▍▇▉▋▌▇▌▆█▅▄ ▆▇▊ ▍▊▋▋▄█▊▄
59 Days Ago
▉▊▇▉▄▌ ▋▌▉▌ ▆▋▉▊▊▊
59 Days Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
59 Days Ago
Longer clientside building priv cache when holding a wire tool + some optims
59 Days Ago
Fixed IsBuildingBlockedByVehicle cache return Increased cache duration on flame turret and shotgun trap