248,573 Commits over 3,928 Days - 2.64cph!

10 Days Ago
Escape Card Increase base rerolls
10 Days Ago
merge from xmas2024
10 Days Ago
Fur fix Fur tweaks
10 Days Ago
Fix CameraComponent.ScreenNormalToRay
10 Days Ago
Always define vTexCoord2 by default santa outfit
10 Days Ago
Shader build
10 Days Ago
Leaderboard backup, run #16085
10 Days Ago
Humans: port over more animations from the Citizen set
10 Days Ago
Codegen
10 Days Ago
Codegen
10 Days Ago
Merge from primitive
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Merge from main
10 Days Ago
Shading Complexity in ToolVis, quad overdraw isn't even working now, and certainly doesnt need it's own shading mode, can make all materials use same shader
10 Days Ago
Remove HighlightDeprecated from shaders, seems was never used?
10 Days Ago
Remove long unused shit from pixelinput and vertexinput and clean it up Remove D_ENABLE_USER_CLIP_PLANE, complete bullshit, we use oblique projection matrices now
10 Days Ago
ice sculpture sound import settings
10 Days Ago
ice sculpture sounds
10 Days Ago
Fixed priority of block impact anims so they don't go via the idle state
10 Days Ago
Fixed left hand driven camera animation not working when shields are active
10 Days Ago
Split "Save Backpack Holster" option on HeldEntity inspector into two options, "Save Scene Position as Holster" and "Save Scene Position as Backpack Holster" Added a "Save Holster Info to Prefab" button that copies the current holster values to the prefab asset Don't show any of these options on Held entities if they are not in the scene (they would have failed anyway)
10 Days Ago
Merge from primitive
10 Days Ago
Adjust shield holstered positions Removed some placeholder anims
10 Days Ago
Disable write defaults on shield idle
10 Days Ago
Merge from main
10 Days Ago
Moustache, Mutton Chops, Medium Beard and Female Mesh Tweaks
10 Days Ago
Fixed car shredder in the junkyard using a borked shadow proxy. Junkyard S2P
10 Days Ago
Maybe fix for miner hat issue, not sure. Couldn't reproduce it.
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- only regenerate previous/target weather textures if the states change - do moon lighting - add convar to force a cloud config - other shader adjustments
10 Days Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
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▄█▅▇▆█▅ ▄▊.▋█▄▆▍▆▅█▄▍ ▅▍ ▊▅▌▅ ▄▇█▇▅▍▆▌▅ ▆▇▌ ▉██▄ ▊▄▆▉ ▆▉█▋▇▉ ▍▆▉ ▋█▆▇ ▅▆▄▊▋█▌▅ "▅▄▋▌▆▍▉" ▉▅▇ ▊▍ ▆▍ █▍▊ ▍▊▍▄ ▇█▌▄▉▇▆ ▇▇▍▊ ▇▇▄█▊'▌ ▄▊█▊ ██▌▇▄▆▋ ▅▍ ▋▋▌▅ ▌▊▍▌▋▉▆▆▌ █▍▉▍▌▍ ▆▌▌ ▍▉▇▌▄▍▋ ▉▄█ ▆▇▅▌█▅▅ ▌▋▄▇▄▅█' ▉▍▌▋▄█▋
10 Days Ago
Leaderboard backup, run #16074
10 Days Ago
Merge from /deluxe_christmas_lights_emission/xmas_light_uncrappification/ (MeshLOD removal.)
10 Days Ago
Just run the LOD0 mesh instead of LODMesh scripting every instance -- to test incompatibility. Probably wasn't even worth the CPU overhead anyway.
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Turn NodeExpressionBuilder into an interface So custom implementations can be used in MethodBinder
10 Days Ago
added worldmodel prefabs for the knight armour, added knight armour viewmodel prefab
10 Days Ago
updated battering ram anim, new states in animator, more build up in attack anim
10 Days Ago
Fix branch specific compile error
10 Days Ago
Fix compile error I forgot to press CTRL+S when last minute renaming
10 Days Ago
Fix compile error I forgot to press CTRL+S when last minute renaming
10 Days Ago
hl2.exe => gmod.exe in factory reset bat Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break due to version inconsistency
10 Days Ago
engine.CloseServer now returns true if quit command was issued Fixed crashes with func_tank Handle DAdjustableModelPanel when main menu is open Added a Player Model Selector button to spawnmenu The context menu widget stuff is too hidden Make Hammer use gmod.exe when generating GameConfig.txt Remove last 3 parameters of engine.WriteSave Hide mat_surfaceid and vgui_drawtree_panelptr Fixed player ragdoll forces always being applied to center Now applies forces to the physics object that was shot. Added timedemo and related convars/concmds to blocked list Add a hack to ensure engine.CloseServer works from start up Fixed a crash with ConVarExists Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay Added physenv.Set/GetPhysicsPaused Added NPC:TranslateNavGoal Added sound.SetActorGender( model, gender ) This allows for things like soundscripts to be gender neutral for less code, and enables citizen reskins to use correct voice lines. WARNING: the gender is stored by filename only internally, not by full model path! Remove commedit.dll from sdktools hl2.exe => gmod.exe in factory reset bat Put MAX_EDICT_BITS local in net.lua back, as without it stuff might break due to version inconsistency
10 Days Ago
Items only need one icon
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10 Days Ago
Fix GetOutputValue( Node.Output ) not being public
10 Days Ago
Make scientists reposition when they realize they are flanked
10 Days Ago
Update: borked linux ServerProfiler.Core It gets loaded, but fails to find an entry point, so it just falls over. I'll continue tomorrow. Tests: built a standalone linux server and tried launching in via WSL - my profiler script throws an exception
10 Days Ago
Add position offset to icon Implement IconModes.Chest Rebuild icons Hide underwear in silhouette Position some hair icons
10 Days Ago
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