133,640 Commits over 4,262 Days - 1.31cph!

9 Days Ago
Sails wip
9 Days Ago
Damage FX. Added HealthVisuals. Setup on smallengine.
9 Days Ago
merge from naval_update
9 Days Ago
merge from parent
9 Days Ago
merge from main/space_station_weapon_skin
9 Days Ago
fix missing sound class and template assignments on space lr300 sound defs 🤔
9 Days Ago
make one specific damaged boat sting sound less stupid
9 Days Ago
merge from main/naval_update/floating_cities/island_ambience
9 Days Ago
couple minor volume tweaks
9 Days Ago
merge from main/naval_update
9 Days Ago
New sound for deep sea wipe alarm
10 Days Ago
Update tropical4 chunks
10 Days Ago
Update tropical3 chunks
10 Days Ago
Add warning for missing spawn groups instead of just silencing them
10 Days Ago
Volume changes on casino card area and foliage sounds removed
10 Days Ago
Remove leftover DamangeRenderer component on PlayerBoat
10 Days Ago
Changes on tarp wind sounds, and tweaks on the casino card area ambience loop and waves sounds
10 Days Ago
Merge from naval_missions
10 Days Ago
- Improve objective resetting for acquire item objectives for scientist safe zone spawn unlock and oil rig raid missions - Also fixed objective map and compass markers for those missions not working as they should - Fix being able to focus on invisible objective map markers
10 Days Ago
merge from main/naval_update/pt_boat_sounds
10 Days Ago
merge from main/naval_update
10 Days Ago
pt boat gunshot tweaks and distant shots pt boat uses silent water-enter-exit splash in buoyancy so it stops making so many squishy sounds
10 Days Ago
PlayerBoat.MaxVelocity is now a replicatedvar
10 Days Ago
merge from fix_batching_ghosting -> naval_update
10 Days Ago
Steering is no longer applied if anchored.
10 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
10 Days Ago
null check
10 Days Ago
Revert BoatBuildingStation.GetForPlayer changes
10 Days Ago
Remove unused function
10 Days Ago
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
10 Days Ago
Some cleanup.
10 Days Ago
missing null check
10 Days Ago
Add shield stats display to techtree selections
10 Days Ago
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
10 Days Ago
Boatbuilding UI: Only check vis every second,
10 Days Ago
Extra profiling
10 Days Ago
Relax IsMarkedForDeletion checks for Entity:Get functions
10 Days Ago
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
10 Days Ago
Fix tropical underwater overlay logic issue
10 Days Ago
Regenerate tropical2
10 Days Ago
Fix dwelling NRE causing deep sea islands to not spawn fully.
10 Days Ago
Removed unused functions
10 Days Ago
merge from main/naval_update/floating_cities/island_ambience
10 Days Ago
Null check reloaded sound for cannons
10 Days Ago
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
10 Days Ago
10 Days Ago
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10 Days Ago
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
10 Days Ago
Rework how trace whitelist works * It now better respects the collisiongroup/mask, using it when testing for whitelist, instead of inverting it after the entity failed to pass the whitelist Added game,GetMapChangeCount Entity:GetModel force lowercases weapon world models too * It was already forcing lowercase on all other entities Set min_use_angle to 0.8 in the FGD * 0.8 is the old default value, before the feature was added Fixed prop gibs stopping spawning after the 300th in multiplayer Apply proposed SV_PackEntity optimization (Community Contribution) Apply the same fix for func_proprrespawnzone * Of it not being tracked properly like clientside physics props PR: Prevent recreating `GhostEntity` every tick with some tools Remove redundant arguments from calls to Entity:Fire Pull Request: Fixed wrong motor torque axis * Fixes the motor torque axis being wrong if the motor was rotated after creation and before first activation.
10 Days Ago
merge from main