249,155 Commits over 3,959 Days - 2.62cph!

20 Days Ago
Thread safe collection
20 Days Ago
Create AssetPicker in control widgets with no parent - control widgets could be on a popup and we don't want the asset picker window to be deleted from under us
20 Days Ago
Merge from main, codegen.
20 Days Ago
Increased ballista deploy volume size
20 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
20 Days Ago
Stop battering ram door busy tick after 3s of inactivity
20 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
20 Days Ago
Citizen_REF adjustment
20 Days Ago
Citizen_REF file
20 Days Ago
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167
20 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL
20 Days Ago
Network++
20 Days Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
20 Days Ago
Updated knights armour set LODs and icons
20 Days Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
20 Days Ago
Mossy variations of wood trims and logwood for jungle floors
20 Days Ago
Fix default menutip icon to the correct info icon.
20 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
20 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
20 Days Ago
Fix Shaders-Build.bat actually rebuilding all
20 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
20 Days Ago
Network Thread (#1748)
20 Days Ago
more weapon camera clipping fixes
20 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
20 Days Ago
Move vfxcompile to c#
20 Days Ago
Start using EditorUtility.CompileShader
20 Days Ago
Error instead of warning, docs Fix loop
20 Days Ago
Merge from ai_wolf_iteration (significant optimization)
20 Days Ago
Fixed battering ram parenting trigger warnings
20 Days Ago
main -> 4ShotMiniCrossbow
20 Days Ago
Merge from main
20 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
20 Days Ago
Texture updates Adding another female head seed
20 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
20 Days Ago
Fix compile error
20 Days Ago
Shields 4k textures and materials for paddy
20 Days Ago
Comments
20 Days Ago
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20 Days Ago
Cleanup
20 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
20 Days Ago
Merge compile fix
20 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
20 Days Ago
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20 Days Ago
Format these shader compile errors better so they don't start with a newline, so we can see them in our console Take CancellationTokens, do mat_reloadshaders automatically after a successful compile
20 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
20 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
20 Days Ago
Manifest
20 Days Ago
Codegen
20 Days Ago
Refactor output so we can deduplicate outputs from multiple combos