162,357 Commits over 4,597 Days - 1.47cph!

4 Years Ago
merge from sign_resolution_increase
4 Years Ago
merge from pager_silent_fix
4 Years Ago
merge from main
4 Years Ago
backup
4 Years Ago
Switch between skins using Q and E while pie menu is open
4 Years Ago
Compile fixes
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Can now change rf transmitter frequency while in a hostile TC radius
4 Years Ago
Fixed gibs not matching colour Bug fixes
4 Years Ago
Apply new construction skin component to all container prefabs
4 Years Ago
Play animation and fx
4 Years Ago
First pass spray can logic
4 Years Ago
Further halo improvs.
4 Years Ago
Stronger 6P density.
4 Years Ago
Added LOD group to glass cubes
4 Years Ago
White premultiplication on 6p textures to improve haloing.
4 Years Ago
Tweaked spec on a few tiled cubes
4 Years Ago
Cleaned up all the old crap. Naming convention.
4 Years Ago
Merge from main
4 Years Ago
Fixed 'victory' cinematic animation using hat tip clip
4 Years Ago
New atlas renders made for the updated shader.
4 Years Ago
Restrict building skins without assets from being selectable in standalone builds
4 Years Ago
▌ ▌▊▄▉ ▆█▍▍▌
4 Years Ago
▇ ▉▍▌▄▇▄█▌ ▉
4 Years Ago
▋ ▆ ▆▊▊█▉▍▋ ▅▇▋
4 Years Ago
▋ ▊ ▌▆▋▋▊ ▍██▍ ▆█▌▍▅▌▅ ▍▇▇▋ ▌▌▉▄▄▄
4 Years Ago
Fix sleeping bag markers reseting cooldown every time the map is opened
4 Years Ago
Default to max 10 beds + bags Configure limit via `max_sleeping_bags` convar Change hardcore gamemode to use convar instead of gamemode code
4 Years Ago
▄ ▄▉ ▇▊▌▊█ ▇▄▆▆▆ ▅▊▉▄▊ ▋ ▌▅▉▇▊ ▋▆▇▉▇▌ ██▌▄▍ ▋▋▌█▍▅ ▌▄▉█▄
4 Years Ago
Unclaim bags instead of deleting them when unclaiming on map
4 Years Ago
Remove "send list of bags every 60s"
4 Years Ago
Ensure that list of sleeping bags are sent out to old & new owner every time a sleeping bag is assigned
4 Years Ago
Only make bed public when unclaimed on map if the bed was set to public mode Destroy bed with gibs enabled when unclaimed
4 Years Ago
Allow deleting bags that are still on cooldown Use existing FindForPlayer method incase one gets changed in the future
4 Years Ago
Merge from main
4 Years Ago
Make entity properties more resilient against EyePos issues garrysmod-issues/issues/5462
4 Years Ago
Fix keycards losing durability when swiping on a reader twice
4 Years Ago
Doubled resolution of the other hanging & terrain signs (512x256) Quadrupled the resolution of the standing & hanging banner (1024x256)
4 Years Ago
▉ ▉▅▊▋▊▋▇ ▊▍▄▄▅▋▆▋▋▍▅▇▅▅▊▍▉▄█▌ ▆ ▅▇▊▄█▇▋▉▌ ▋▉▆▋█ ▄▌ ▊▉▌█▆▅▉▍▆▍█▍▆▄▊▆▍▅█▊▇▄▋▇▉▆▍▆▊▄█▋ ▉▄▌▉▊ █▄ ▄▋▋ ▌█▌▌▇▋▄▆ ▇▊▍█ █▊ ▌█ ▍▄▆▇▇▅ ▉▋▇▅▅▅▊█▄█▌▊▅ ▆█▋▌▅▅▇▊ ▌▋▅▊▆▊▅▉ ▄▋██ ▊▍▅█▆▉▍▊▌▉ ▉▉▌▉▊▍▅▅▄ ▅▍▉▊▍▆▉▍▉█▍▄▊ ▇▆▉▆▆▆▊▉▆ ▊▋▇▆▉ ▋▊▍▆▇▌▋▇ █▅▆ ▆▆▋▊▇▆▍█▌ ▆▉▄▇▊▌▉ █▌▇▋▇
4 Years Ago
Updated index buffer creation
4 Years Ago
tweaked tintset value to fluctuate more fixed vertex alpha being wrong on wall_low LOD0
4 Years Ago
merge from main
4 Years Ago
merge from shoot_outside_safezone_fix
4 Years Ago
model update
4 Years Ago
NRE fix
4 Years Ago
merge from mfm_test
4 Years Ago
Fixed placement issue. Recreated test save to be compatible with latest proto.
4 Years Ago
merge from lod_level_display