250,294 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Merge from main
3 Months Ago
Merge from radtown_monument_fixes
3 Months Ago
Backups
3 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
3 Months Ago
magnum ragdoll zombie attack anim soldier melee anim collider changes
3 Months Ago
Clothing Update
3 Months Ago
Added CanFish to ItemResource. Items can be found randomly from fishing. Bobber now has a quick animation when there's a bite. Clicking during the timer will initiate catching state. https://files.facepunch.com/CarsonKompon/2024/October/08_18-19-WarmSalamander.mp4
3 Months Ago
Load sound settings on start
3 Months Ago
Updated Fishing Rod sprite to include the bobber, updated LineRenderer to match line colour in sprite/palette Create Sprites for a bunch of fish/fishing loot Created SpriteResources for all the fish Added ItemResource.IsSubstituteFor. Allows all grass types to be used for the same recipe Relic now adds itself to your Journal upon the first use Improved Fishing Rod visuals and made it more cohesive to the artstyle
3 Months Ago
Remove overriding SkyIndirectLighting to false in hammer maps, a lot of public maps are built without lighting and rely on IBL to have ambient lighting, we don't have a good way to tell if a map has baked lighting on MapLoader, better to just keep this on and let artist elect if they want IBL lighting by themselves
3 Months Ago
Add Surface.RollingResistance https://files.facepunch.com/layla/1b0811b1/sbox-dev_JICzg1spr4.mp4
3 Months Ago
Added ballista seat, prefabs setup
3 Months Ago
Fix Tile NREs in Dev scene Adjust island layout, add more Relics Adjust player layer distances/visuals Added Fishing Rod & Fishing Skill. Fishing rod will place bobber at fishing spot and draw line to it. Animations for casting/reeling.
3 Months Ago
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3 Months Ago
Obsolete Surface.Dampening, unused, never has been
3 Months Ago
Reduce saverestore buffer to 12M to match x86-64 Don't display "Vehicle X has invalid wheel attachment" for airboat Use localization strings for Legal tab in Options Also moved all gmod-specific strings to garrysmod_english.txt, from gameui_english.txt Code cleanup
3 Months Ago
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3 Months Ago
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3 Months Ago
Localization Support for Options (#2129) * Localization Support for Options - Legal * Add files via upload
3 Months Ago
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3 Months Ago
viewmodel updates
3 Months Ago
Reduce wolf flee speed
3 Months Ago
Fix legacy wood piles and some divesite props meshes not being readable, causing navmesh to complain when building
3 Months Ago
Ballista prefab setup, code baseline
3 Months Ago
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3 Months Ago
Don't run stepper unless we're walking Snap velocity to travel direction Disable collision sounds Make player feet super frictiony
3 Months Ago
Gesture test
3 Months Ago
Same treatment for VM weapon flashlight
3 Months Ago
When composite fsm transition fails, vislog exactly which sub transition succeeded, which failed and which were skipped, to help narrow down bugs
3 Months Ago
Tweaked flashlight lighting setup to faciliate our creative look-down pose
3 Months Ago
Add g_tint to gizmo line shader Only rebuild colliders when they need it
3 Months Ago
Compile fix
3 Months Ago
Add .sbox to ignore Update scenes DebugDrawSystem Physical character controller tests https://files.facepunch.com/424f0b37-e705-4802-87cb-f51c3bab46e6.mp4
3 Months Ago
Partial modifier and RPC build
3 Months Ago
- Scene updates - Prefab properties populated - Manifest
3 Months Ago
Fix NRE updating recent scene list
3 Months Ago
Updated Menu Avatar Scene so it doesn't use missing materials
3 Months Ago
Merge fixes
3 Months Ago
- Initial launch point and mountable basic scripts - Basic prefab setup - Vine launch points can connect together
3 Months Ago
Balloon platform
3 Months Ago
radtown_spline_fixes -> main
3 Months Ago
patrolheli_orbitstrafe_fix -> main
3 Months Ago
Relic always shows cost, regardless of whether or not you can afford Updated relic visuals, item now floats on pedestal. Item sprite now updates when item on pedestal changes. Plays an animation upon purchase
3 Months Ago
radioactive_water_convars -> main
3 Months Ago
buoy_spawn_fix -> main
3 Months Ago
Removed Catapult references in RidableHorse and ModularCar, use ITowing instead Renamed anchor and trigger gameobjects
3 Months Ago
BCE setup
3 Months Ago
Added Relic, RelicPurchase Added RelicPanel and Relic Interactable. TileDrawing can now save prefabs to islands.json with their Prefab Variables intact WorldUnlocker will instanitate any prefabs with their correct Prefab Variables from islands.json Fixed Tile Registry Fixed RelicPanel Fixed Prefab Serialization issues with WorldSave and WorldUnlocker. Should work when networked as well. Removed unneeded variables
3 Months Ago
Parented the ammo storage interaction collider to the catapult arm, so the collider follows the arm pos
3 Months Ago