250,288 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Doubled divesite check radius - Still low enough to properly despawn divesites - High enough to allow swim to surface
3 Months Ago
test fix
3 Months Ago
Refresh shape contacts before and after changing tags, fixes shape collision rules not updating when proxy bounds are overlapping
3 Months Ago
Cloud browser sidebar
3 Months Ago
Fix RangeSprite position on MinigameFish Added Medium & Large Backpacks Updated PlayerInventoryPanel Added Auto-Miner, mines nearby Tiles slowly https://files.facepunch.com/CarsonKompon/2024/October/09_09-23-BluePossum.mp4
3 Months Ago
Parent footstep to object
3 Months Ago
more tweaks
3 Months Ago
Don't reset the colour
3 Months Ago
header and class fixes
3 Months Ago
header
3 Months Ago
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3 Months Ago
Don't draw physics wireframe with alpha, it's hard to see
3 Months Ago
Balloon model
3 Months Ago
Stage frogmap
3 Months Ago
New stage
3 Months Ago
▌█▋▆▄ ▊█▄▋ ▌█_▆▍▉▆_▄▋▌▌▊▇▅█▋ (▍▋▌ ▇▆▍▊▅▄█▉▉▄▆▇.▉▋▅▊▍▄█▍▇▍▆▍▌▆ ▉▋▊▄▍▇)
3 Months Ago
Don't need this
3 Months Ago
Clean up birds
3 Months Ago
Fix assert firing when wolf doesn't lock on a target because of an early out, but then tries to release the lock (harmless but prints errors) Make lock system API more intuitive and less error prone
3 Months Ago
Input
3 Months Ago
Added Catapult Explosive Ammo Blockout Model
3 Months Ago
Set rotation on start
3 Months Ago
Expose Friction on Collider (we can add them all but this is all I need right now)
3 Months Ago
navbar snippets
3 Months Ago
navbar styles and beginnings of input
3 Months Ago
Balloons adjustments
3 Months Ago
added TowConfig prefabattribute that's retrieved and combined between two objects when towing begins - combines to the most restricted settings of both configs (a towing object may allow free rotation on an axis that the towed object may need to restrict)
3 Months Ago
Clean up node creation menu types, add a description of each class Clean up FindAllReflectionNodeTypes Clean up EventSystem.Run * Avoid repeated logic * Aggregate exceptions * Make sure all actions run Fix AreParametersActionGraphSafe with delegate parameters Validate event method parameters in RunEventNodeType
3 Months Ago
cars ticking tow attachment properly and handling detaching
3 Months Ago
Level select menu + map res balloon prefab
3 Months Ago
adjusting layering and position of towing anchors and triggers
3 Months Ago
Calculate gtao depth and normals properly, use inverted depth for gtao
3 Months Ago
missing pages
3 Months Ago
Reduced AO on catapult trims
3 Months Ago
Leaderboard backup, run #14525
3 Months Ago
Show vending machine names in the F1 UGC panel
3 Months Ago
Remove unused SpeculativeContact stuff
3 Months Ago
Deleted underwater_divesites scene folder, all divesites now use a prefab based workflow
3 Months Ago
Added Fishing SFX First Pass on Fishing Minigame Updated SpriteTools Updated Fishing Minigame, now has results state. Difficulty varies a bit more. https://files.facepunch.com/CarsonKompon/2024/October/08_22-32-MatureAmericancrow.mp4 Added a ton of different fish with different rarities Fixed Item imgs not being contained properly, ParsedLabel has default formatting
3 Months Ago
Applied a force include SceneToPrefabTag to the rocks root in most affected monuments (rocks were being ignored by HLOD because their root was below the cutoff for HLOD generation) S2P Trainyard, Arctic Research Base, Satellite DIsh, Powerplant, NMS, Military Tunnel, Lighthouse, Harbor 1
3 Months Ago
More accurate HLOD warnings for renderer setup issues (missing materials, mismatched submesh counts, etc) Fixed "Create HLOD" button on HLODBounds component reusing previous bakes
3 Months Ago
Revert radtown scene to version from radtown_fixes, has more up to date fixes
3 Months Ago
NRE fix in SpriteEditor Preview when no icon exists
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Merge from radtown_monument_fixes
3 Months Ago
Backups
3 Months Ago
Added a ServerTick method to HeldEntity, called when the player is holding it Added server side shield positioning to approximately map where the shield will be on the server to match the client (as held entities just get parented to the root on the server but we need accurate positioning for this) Shields can now take hits from server side projectiles like auto turrets and NPC's
3 Months Ago
magnum ragdoll zombie attack anim soldier melee anim collider changes
3 Months Ago
Clothing Update