140,475 Commits over 4,352 Days - 1.34cph!

6 Months Ago
Remove log
6 Months Ago
Removed the menu code caching and unregistering texts from TMP DoRebuild, not needed anymore
6 Months Ago
Backported m_IsTextObjectScaleStatic field from newer TMP versions, that let us avoid the slow and useless (99% of the time) TMP_DoRebuild checking the scale of every registered texts every frame. Saves ~0.3ms every frame Default to true, we'll have to manually update all the texts getting their scale updated at runtime, don't think we have a lot of them
6 Months Ago
Add more descriptive error logs to help find cause of NRE NpcBarkComponent.PlayConversation
6 Months Ago
Fix Cannon.adminfire dict same key add error, ai noises now have a unique id for comparison purposes
6 Months Ago
Set-up some prefab variants of mannequin for set dressing, replaced placeholder in supplies barge.
6 Months Ago
PT boat turret update
6 Months Ago
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6 Months Ago
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6 Months Ago
Better soft mask canvas caching
6 Months Ago
Set boat scientist mission hunt objective to only progress if the objective has started
6 Months Ago
More work arounds for dodgy clipping checks on the pt boat
6 Months Ago
SoftMask uses graphic's canvas when possible instead of polling the nearest canvas
6 Months Ago
Toggle the canvas component of the menu UI when its not visible Causes a small spike when opening it, but saves us some UI overhead when its not visible Also causes a 40b alloc every frame because of SoftMask, need to look at it next
6 Months Ago
Fix potential index out of range exception when displaying mission rewards during conversation
6 Months Ago
disabled relief mapping on fish piles material
6 Months Ago
fixed zfight on boat low wall posts when adjacent
6 Months Ago
Fix clipping mount positions on the pt boat (was causing the scientists to be booted from the boat) Delay spawn scientist invoke by 100 ms
6 Months Ago
Fix mission item pickup being setup wrong on small oil rig
6 Months Ago
RPG7 - updated viewmodel, WIP textures
6 Months Ago
Merge from naval_missions
6 Months Ago
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6 Months Ago
Merge from /indirect_instancing/layers
6 Months Ago
push up 2nd half of the asset
6 Months Ago
Push up new meshing asset with source
6 Months Ago
Remove spam logs
6 Months Ago
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6 Months Ago
Tac Gloves texture update
6 Months Ago
Remove old meshing asset
6 Months Ago
Better eye setup (expose in weapon transform) Allow AI a wider angle before firing (15 degrees) Spawn turret with 1 hp and set immortal protection instead
6 Months Ago
Remove socket free
6 Months Ago
hull_square sockets
6 Months Ago
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6 Months Ago
aniamtion controller created for boat small engine
6 Months Ago
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6 Months Ago
Anchor sockets wip
6 Months Ago
Updating small ramp skinning
6 Months Ago
AI Debug Disable (Gunning for Ians Job Patch)
6 Months Ago
Merge from gpu_frametime_logging
6 Months Ago
Merge from shader_cascades_light_leak_fix
6 Months Ago
merge from naval_update/deep_sea
6 Months Ago
Adding 50 cal rear single rig
6 Months Ago
created boat small ramp anim controller
6 Months Ago
Material Fix front turret