251,060 Commits over 3,959 Days - 2.64cph!

4 Months Ago
Re-instate these long-obsolete methods for now because something is still using one of them :(
4 Months Ago
Moving rig and settings from proxy model to final model
4 Months Ago
bucket paint colors reflect bucket color
4 Months Ago
merge from main
4 Months Ago
button code blocks
4 Months Ago
Blockout additions and tweaks
4 Months Ago
Ensure last update is sent properly when ownership changes (Fixes Facepunch/sbox-issues#6394)
4 Months Ago
push snippet
4 Months Ago
Optim: avoid copying items on container clear - Also consolidated it into one function. Did an overview of existing code, didn't spot cases where we can try to modify the container as we're clearing it. Tests: killed a bunch of animals, loaded up a wooden storage box then killed it
4 Months Ago
Added extra collider to properly cover head/eyes position
4 Months Ago
Applied the new conditional models to all grades and skins
4 Months Ago
bucket color option
4 Months Ago
Set the GameEditorSession as active when tabbing to game view in playmode, resolves Facepunch/sbox-issues#6393
4 Months Ago
bucket scale and jumper cables blockout
4 Months Ago
Optimized and tightened the outside checks
4 Months Ago
4 Months Ago
Reapply "Add ActionGraph.SourceLocation" This reverts commit 69982f5ae0aa3b6b072be3bfd5e6e28862709913.
4 Months Ago
Backup
4 Months Ago
Working damages and spraycan reskins
4 Months Ago
4 Months Ago
IActionGraphCache.Add() takes in a Guid
4 Months Ago
hammer: Don't append to EditorReferences when gathering them, start again from scratch - helps clearing out old refs that a map might not rely on anymore
4 Months Ago
More settings tweaks Proxy model skeleton hierarchy fixes
4 Months Ago
4 Months Ago
Add IActionGraphCache.Guids
4 Months Ago
Hammer pickup working on both sides, correct skin ID applied to each side, code cleanup
4 Months Ago
Update: Adding a couple tail recursion perf tests - also comes with a vailidity unit test Going to be used to do a write up for the weekly perf blog post Tests: Ran these perf tests in editor and player, got kind-of expected results.
4 Months Ago
Button styles flicker fix
4 Months Ago
button Sidebar, styles
4 Months Ago
Fix performance regression if ModelRenderer changes tint often
4 Months Ago
Compound extra S2P
4 Months Ago
Merge SpawnMargins -> world_update_2. Compound and Launch Site S2P to merge in my changes.
4 Months Ago
Draw vislog spheres as circles to reduce clutter
4 Months Ago
Add parameter to drive vislog time between saves to disk, have NPCs log their position and state
4 Months Ago
New views Merge branch 'main' of sbox-ui-framework
4 Months Ago
Restore wolf health if it stays out of combat for a very long time
4 Months Ago
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4 Months Ago
-Metal shield textures update
4 Months Ago
Merge: from main Tests: none
4 Months Ago
Applied the new wallpaper sockets to the other building blocks Manifest
4 Months Ago
Setup HC revolver for all weapon racks. Removed duplicate, unused LODGroup from HCR worldmodel root object.
4 Months Ago
Hook up ragdoll
4 Months Ago
Merge from main (skin bundles, so switching branches doesn't take forever)
4 Months Ago
merge from clearinventory_improvements
4 Months Ago
merge from terrain_collision_interact_fix
4 Months Ago
merge from skin-bundles-2024-09
4 Months Ago
merge from WorldModels
4 Months Ago
Latest service models Fix NRE in MapInstance.UpdateDirtyReflections Add Model.Morphs Add IJsonPopulator - internal for now Added StartFolded to GroupAttribute Refactor ControlSheet ControlSheet groups remember their open/close state Hide the entire group if all the controls are ShowIf'd out Add SkinnedModelRenderer.Morphs
4 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor