130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
            
            
            
                
                Fixed NRE spam when enabling legs for the first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lowered fill retrigger time to 0.2s to fix lost sound when refilling containers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated Oil filter and Soda can silencer inventory grab, drop, phys impact sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile issue, correct instanceID for vulkan
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added scene handles for editing pickup volume bounds
Adjusted pickup volumes to better fit the shelves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed simulate_loot command using the furthest away crate in a 5m radius instead of the closest
Added description and improved output formatting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed billboard rotation issues on schizolobium
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated schizo sapling billboards
 
                
                
                
                
                
             
         
        
            
            
            
                
                More texture work on schizolobium sapling
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Monument distance tweaks in an attempt to eliminate some edge cases of certain monuments not spawning / fewer monuments spawning overall
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed unused convars that do nothing
r_fastzrejectdisp
mat_shadowstate
mat_maxframelatency
mp_usehwmvcds
r_threaded_client_shadow_manager, r_threaded_renderables
r_decal_cullsize
r_drawopaquestaticpropslast
r_threaded_renderables
snd_mix_async
mat_parallaxmap
On dedicated servers, return "unknown" instead of "prerelease"
Since the builds are identical 99% of the time, "unknown" is the more expected value. This way, it's incorrect only in 0.01% instances, instead of most of the time.
Fixed resistance turrets being in combine overwatch squad
Added list.RemoveEntry (Community Contribution)
Apply changes to type() function (Server/menu) (Community Contrib)
Fixed ragdoll boogie happening from +USE pickups/throws
Prevent throwing +USE pickup if holding M1/M2 while picking up
Ship a cleaner version of decals_mod2x, uncompressed
Eliminates green colors from some overstacked decals. Not perfect because some decals now have gray outlines instead of green ones, but much better still.
Also ship improved versions of decals/light, decals/dark and decals/alienfliesh/shot1 which appear in the paint tool, and suffer from DXT compression artifacts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Usability fixes, rpc checks.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Players no longer spawn in jungle biome
 
                
                
                
                
                
                    
    
        
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                Better weaver symbol logic (to prepare for being built)
Downgraded code analysis to 3.8 so it doesnt explode hot reload
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Safer SyncVar Implementation:
Rosyln Source Generator creates: Weaver ID table (managed to make it free), read, write methods and backing fields.
Run Weaving step based on the result of source generator, only bother hooking setter IL to run code created during the source generator phase
Add source generator dependencies
 
                
                
                
                
                
             
         
        
            
            
            
                
                better biome fog start height calculation, remove range clamp from some WeatherPreset sliders
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Updated schizo tree COLs. Added first pass schizo sapling.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Manual Anchor blockout and initial prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                General Item Overlay design
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Schizolobium second pass + feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tightened up zigg collision
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Finished pickup volume code implementation
Added volumes to half height bamboo shelf, bamboo wall shelf, regular shelves
Enabled pickup on all of the above
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Steering Wheel Tier 2 Blockout placeholder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Female lods
Male lod improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Functionality and code gen
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from io_consistency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Couldn't create convex mesh error "rocking_chair_varient2_LOD0"
A rocking chair worldmodel was using the wrong mesh for its collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP friend authing.
Assign dialog bog to tugboat privilege prefab now I've actually found it.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from trianglehatch_deploy_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved triangle ladder hatch deploy volumes, won't be blocked by random nearby deployables anymore
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix frustum culling by skipping damage tracking as a temporary workaround
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from swapseat_binds