130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Trying a blur and darken combo for incap dart.
Added a screen_blur_heavy post processing file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP new PickupVolume system
Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up
Setup on bamboo shelves for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from targeting_attachment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a temporary icon, crafting costs
Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
 
                
                
                
                
                
             
         
        
            
            
            
                
                New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
 
                
                
                
                
                
                    
    
        
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                Adjusted new silencer position on custom smg, spas12 and pump shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count
Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server
Can be set to 0 to revert to the old behaviour
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from apple_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now need 1 apple to cook an apple pie (was 2)
Added apples to the possible sale options at water well vendors
Increased chance of finding apples at water well food caches
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed an NRE on the t1 smg
Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending_machine_modify_listings -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now modify Vending Machine listings.
Clicking on an existing listing repopulates the sell order input fields.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type
Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                bee_spawnrate_reduction -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed oak_e... Lives in a different folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Flash [ON]/[OFF] display to camera UI
Control flash with standard F light on/off
Wider flash
Created a new bulb icon (light one)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from lr_deploy_speedup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add Buttons.DirectionalDrop, hold to use directional dropping.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly include any inherited drop velocity, and the original velocity variance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more rough wip changes, some cleanup and sever side validation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Climate & post for remaining biomes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Item set view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added and updated more floor wallpaper materials for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Queue lua_error_url messages until SteamHTTP is available
Make Lua print() and error() colors the same
Compile warning fixes
Update Metrocop player model to have a valid shadow LOD
Do not render dragndrop overlay when UI mouse input is not active
A bit of a bandaid fix, but it works.
Minor cleanups
FPS independent CUserCmd:GetMouseY/X on server
Client's FPS would affect the values the server gets (higher FPS - more intermittent results, causing "low sensitivity")
Now we accumulate the mouse deltas when client performs "extra mouse sampling" and send the accumulated value instead of whatever happened to be the latest delta value.
This affects Physics Gun +USE rotation and GMOD_Camera by default, but also all mods using the aforemention functions. They should now function more predictably regardless of client FPS.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from vehicle_trigger_damage_fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Network flash effect
Minor prefab changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                configured LootContainer damage for modular cars and bikes
 
                
                
                
                
                
             
         
        
            
            
            
                
                tier 3 boat steering wheel blockout
 
                
                
                
                
                
             
         
        
            
            
            
                
                added simple trigger-compatible collider to barrels for vehicle damage, leaves original collider setup the same
 
                
                
                
                
                
             
         
        
            
            
            
                
                added additional damage multiplier for LootContainer entities to TriggerHurtNoChild for vehicle damage
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a usable flash to the instant camera
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Oil filter world model outline using Soda can
Adjusted worldmodel collider