130,554 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Put debug code behind conditionals, disable primitive rendering option,  instancing now on by default, dispose all buffers on destroy, move buffers init to after all placements have been added to list, revert sections to main where possible, remove opt vertex macros and noise gen compute.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vehicle_trigger_damage_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                moved trigger catcher prefab out from autospawn directories so the server stops complaining about it
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bootstrap page, Loading Screen design
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added swap to seat 7 and 8
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed an oversight in swapseats
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from incap_dart_blur
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Switching blunderbus and T1 SMG to use original camera movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Trying a blur and darken combo for incap dart.
Added a screen_blur_heavy post processing file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP new PickupVolume system
Works like a DeployVolume but denotes a space that must be clear of other deployables before an item can be picked up
Setup on bamboo shelves for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from targeting_attachment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a temporary icon, crafting costs
Improved responsiveness of deleting pings, no longer wait for the double tap duration if hovering over an existing ping
 
                
                
                
                
                
             
         
        
            
            
            
                
                New Targeting Attachment weapon mod, allows the player to use pings while the weapon with this attachment is equipped
 
                
                
                
                
                
                    
    
        
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                Adjusted new silencer position on custom smg, spas12 and pump shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.loot_population_test, if set the spawn system will use that value as the current number of players on a server. Useful for testing loot drops in different conditions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also cap the PlayerExcess method with population_cap_rate, which uses the Spawn.player_base convar to determine loot frequency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only apply population_cap_rate if it is higher than the actual population cap, will prevent servers with small caps getting their loot sped up inadvertently
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added spawn.population_cap_rate, when set acts as a cap on how fast loot can spawn when being scaled by player count
Defaults to 300, so loot will spawn on servers with a higher population as if it is on a 300 pop server
Can be set to 0 to revert to the old behaviour
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix possible inconsistent RNG placements, use minimum radius to avoid noticeable culling with shadows, increase cell plane test bias to compensate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from apple_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Now need 1 apple to cook an apple pie (was 2)
Added apples to the possible sale options at water well vendors
Increased chance of finding apples at water well food caches
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed an NRE on the t1 smg
Added new positions for bulky silencers on bolty, semi auto rifle, thompson, l96, m39, t1 smg, sks and m4
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending_machine_modify_listings -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now modify Vending Machine listings.
Clicking on an existing listing repopulates the sell order input fields.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added ability for ViewmodelAttachmentOverride component to override based on specific prefabs, not just attachment type
Added barrel_bulky roots for most pistols that will be used by new silencers, adjusted scale of silencers to try and keep ironsights clear
 
                
                
                
                
                
             
         
        
            
            
            
                
                bee_spawnrate_reduction -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed oak_e... Lives in a different folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add Flash [ON]/[OFF] display to camera UI
Control flash with standard F light on/off
Wider flash
Created a new bulb icon (light one)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from lr_deploy_speedup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed CurveStateSpeed component not resetting animator speed to 1 when the state ends
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed missing initial 50% roll when calculating armor slots leading to all armour pieces having a slot even if no tea was consumed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add Buttons.DirectionalDrop, hold to use directional dropping.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly include any inherited drop velocity, and the original velocity variance
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more rough wip changes, some cleanup and sever side validation