199,243 Commits over 4,140 Days - 2.01cph!

6 Months Ago
Tweaked piercer bolt damage
6 Months Ago
Armour plate insert world model setup
6 Months Ago
Disable gizmo on piercer projectile in time for the playtest
6 Months Ago
Removed tugboat mentions in siege tower construction components
6 Months Ago
handling horse animation visibility properly when occlusion culling is disabled (stops footsteps being heard while ragdolling)
6 Months Ago
merge from main
6 Months Ago
- implemented god rays as mask for mie scattering fog - fixed weird pre-multplied alpha - refactor to share code - render properly in reflection probe - output texture stores scalar light energies rather than combined RGB lighting, combined later in display shader
6 Months Ago
Fixed catapult ammo models being set active every loads
6 Months Ago
Merge from mfm1
6 Months Ago
Ballista compile fix
6 Months Ago
Fix UI after merge
6 Months Ago
Subtract 109030
6 Months Ago
final prefabs
6 Months Ago
cleanup folder
6 Months Ago
removed unused mat impostor assets billboards setup
6 Months Ago
lumberjack hoodie skin fix - assigned skin script to hoodie item in male and female prefabs
6 Months Ago
Fix test item after merge
6 Months Ago
reset positions of codelock and storage adapters on medieval large wood box - now the same as default large wood box
6 Months Ago
texture tweaks
6 Months Ago
merge from main wip
6 Months Ago
collisions for strangler figs and sound triggers in foliage
6 Months Ago
Merge from primitive
6 Months Ago
Backups
6 Months Ago
Merge from menu_friends_list
6 Months Ago
Merge from menu_friends_list
6 Months Ago
Compile fixes
6 Months Ago
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6 Months Ago
Random instance rotation, pack instance data into halfs, fix hash inconsistency
6 Months Ago
6 Months Ago
Dir changes
6 Months Ago
Backups
6 Months Ago
Merge from primitive
6 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
6 Months Ago
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6 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
6 Months Ago
Siegetower col effect.
6 Months Ago
Ballista collision iteration. Catapult collision.
6 Months Ago
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6 Months Ago
Ballista collision impact fx.
6 Months Ago
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6 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
6 Months Ago
Sped up cata ammo fire a bit.
6 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
6 Months Ago
Merge from primitive
6 Months Ago
Fixed back holster offset on knight chest piece (again)
6 Months Ago
Fixed some impact gibs getting stuck in walls.
6 Months Ago
Catapult scattershot tweaks Restored battering ram head collider pos
6 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
6 Months Ago
Fixed missing LOD scripts.
6 Months Ago
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