130,590 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Shotgun & bow view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇██▇▅_▇▌▉▄▇▉▋▌▅_▍▋▌▋▅_▄▉▄ -> ▆▇▊▆
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▆▌▄ ▌▆ ▊▍█▌▊▅▅▉▅▉▉ ▄▉▅▆▆▉▍▊ █▍▄▌█▅▊ █▋▋▊▇▅▅▌ ▍▋▅▋▇▊ █▍ ▋▉ ▅▆▊▌ ▇▌ ▋▍▇ █▆▉▄▄▋▄▋▇▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced jungling sapling health and wood yield to be inline with other biome saplings
- lower health means cars run through them more naturally like in other biomes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▍▄▋▋ ▌██▊ ▍▋▇▊▍▉_▆▌▇▌▇▍_▄▆▅█▉█_▊▊▄▍▋▋▉_▅▍▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▊▇▉▆ ▄▍▍█▉▄ ▉▍█▌▊█▋▌ ▍▋ ▌▄▌ ▇▍▊▄▇▆ ▉▉ ▇▉▌▌▄▋▍, ▋▇▅▉▄▌ ▌▅ ▉█▊▍▊▌▅ ▊▋▊█ ▅▇▇▍▉▆▄ █▆█▊▍▉▋▋ ▅▊ ▊▇▍▄ ▉▋▄▉▋▆ ▌▋▆▌▅▆▉
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_los_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new LOS check positions for floor frame and floor triangle frame
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from hbhf_adjustablerange
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now adjust HBHF sensor range, similar UI to the seismic sensor
Max range unchanged
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed techtree position of Handmade SMG after adding silencer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from emoji_player_lookup_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a pointless player lookup in emoji ownership check
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from industrial_crafter_5_slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a 5th input slot to the industrial crafter to allow high external wall crafting
 
                
                
                
                
                
             
         
        
            
            
            
                
                large sail blockout update
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rifle view model anim updates and added missing .viewmodel content
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from swapseat_binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added swaptoseat command instead of using swapseats with arguments
(to avoid unbinding seatswap keys for all players)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from jungle_update_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from rustige_egg_g_naming
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from  lr_deploy_speedup
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from HealthOreTeaToken
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Can add any new multi bind, not only the registered ones (like the bind command)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent NRE when a MeshCull is without a MeshRenderer or MeshFilter
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not update indirect instancing system when scene is loading
 
                
                
                
                
                
             
         
        
            
            
            
                
                Do not update indirect instancing system when scene is loading
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Bind menu now supports multi key binds
 
                
                
                
                
                
             
         
        
            
            
            
                
                bee_lifetime_reduction -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce time that Bee Master Swarms stick around.
Reduce time that Bee Swarms stick around.
 
                
                
                
                
                
             
         
        
            
            
            
                
                bee_spawnrate_reduction -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce Beehive spawn rate to 20% (down from a much higher amount)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Always grow GPU instancing buffers exponentially to prevent VRAM exhaustion in during initial spawn.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Quit dialog, Rust Plus view and LimitedSkins Overlay
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added swap seats binds to the options menu