129,793 Commits over 4,201 Days - 1.29cph!

20 Days Ago
Set dynamic_occlusion_pausing to enabled instead of disabled
20 Days Ago
merge from industrial_pipe_batching -> main
20 Days Ago
Add `print_memory_batching_detailed` command to print out memory usage of individual batches - can supply filter to filter based on material name
21 Days Ago
merge from industrial_pipe_batching -> main
21 Days Ago
Make `batch_industrial_pipes` a non-admin convar
21 Days Ago
Add `print_memory_industrial` and `print_memory_batching` commands to show how much memory is being used by batching and industrial pipe meshes respectfully - batching will include both inactive renderers and active renderers since mesh memory is still used while the renderer is turned off
21 Days Ago
Slightly optimise command reordering
21 Days Ago
Jobified instance reordering
21 Days Ago
Minor improvements to Lua's render lib * Prevent potential issues/minor memory leaks due to Lua errors in some functions (render.DrawQuadEasy, render.DrawScreenQuad, render.PushCustomClipPlan) * Change render.DrawQuadEasy to use better optional argument handling (potentially breaking if mods do silly things) Minor cleanups Added render.GetFogMaxDensity Added a self-check to CBaseHandle::Init Fixed 2 minor compile warnings Defer OnRequestFullUpdate if not in main thread GHA/Steamworks prepwork for network_test branch Fixed potential nullptr server crashes in networking Minor cleanup/compile warning fix Fixed a potential issue with bad BSP embedded files asset:// supports .svg Reject non texture customization files Win32 unicode file search support (disabled) file.Open will block any of those characters anyway, so this was a waste of time, but just throwing this in, in case its useful in the future
21 Days Ago
merge from optimize_sprinklers -> main
21 Days Ago
Fix compile error
21 Days Ago
Add `skinned_placeholder` convar to control if sprinklers will use static placeholders or not - default enabled - refresh_renderers will update placeholders if convar is changed
21 Days Ago
Fix compile errors
21 Days Ago
Update: convert error logs to error-once logs The current changes mitigate the problem, which will allow peeps to play longer while we chase up what's going wrong. Tests: none, trivial change
21 Days Ago
Update: adding more logging in an attempt to catch baseplayer NREs Tests: 2p local session with spectating, disconnects
21 Days Ago
Merge from boat_building
21 Days Ago
Cannons can only be mounted on finished boats. Call base mount showif checks. Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
21 Days Ago
RPG7 - Added baked viewmodel
21 Days Ago
Set dressing polish and some boosted bounce lighting in floating city 3
21 Days Ago
Added boat building station deployment guide prefab with latest artwork
21 Days Ago
Merge from boat_building
21 Days Ago
Merge from part_caching
21 Days Ago
Fixed barge surfaces not being picked up by HLOD (except casino). Rebaked HLOD in floating city 1 and 3.
21 Days Ago
Switch more stuff to using cached parts
21 Days Ago
Merge from parent
21 Days Ago
Re-add hull flag, set on hull blocks.
21 Days Ago
21 Days Ago
Added CachedBoatParts<T> Cache lists of blocks, anchors, sails for now.
21 Days Ago
Merge from main
21 Days Ago
Casino barge decks
21 Days Ago
added an elevator shaft to the casino roof in FC4
21 Days Ago
standalone underground elevator lift shaft prefabs, models and baked LODs - to be used as a static elevator in monuments
21 Days Ago
raised security tower cover
21 Days Ago
level submit
21 Days Ago
Codegen
21 Days Ago
removed Deferred Mesh Decal script from mesh object parent
21 Days Ago
removed double LODing method on prefab causing errors
21 Days Ago
supply signs lods, collision
21 Days Ago
Casino LOD/COL/Prefab progress
21 Days Ago
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21 Days Ago
HLOD and s2p for floating city 3
21 Days Ago
Merge from main
21 Days Ago
Compile fix
21 Days Ago
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21 Days Ago
merge from contactsmenu_fix
21 Days Ago
merge from menu_workshop_fix
21 Days Ago
merge from steaminventory_warmup_fix
21 Days Ago
merge from store_nre_fix
21 Days Ago
merge from premium_text_fix