248,566 Commits over 3,928 Days - 2.64cph!

20 Days Ago
Hook up Mixer.Solo
20 Days Ago
Ice skates spawn much rarer
20 Days Ago
Increase damage effects Add ice skates, friction control stats Bullets come out of the camera, but effects come out of the gun
20 Days Ago
TextEntry: Prevent brief caret selection of placeholder text, fixes Facepunch/sbox-issues#7087 Tweak TextEntry selection behaviour to match modern browsers
20 Days Ago
Update Facepunch.ActionGraphs * Fix display info of constructor node result output Sort filtered node query by relevance https://files.facepunch.com/ziks/2024-12-02/sbox-dev_02cGbJAziV.png Make it easier to find constructors for Vector3 etc Applies to constructors that were already [ActionGraphNode]s Facepunch/sbox-issues#5624 Make node queries less strict https://files.facepunch.com/ziks/2024-12-02/sbox-dev_jj1QWkPK4U.mp4 Fixes Facepunch/sbox-issues#7024
20 Days Ago
Fix potential infinite loop in navmesh generation Fix navmesh geometry collection physicsworld NRE
20 Days Ago
siege tower ladders lod and x form fixes. wheels added to guide mesh
20 Days Ago
Fix for ability effects
20 Days Ago
Fixed ability networking
20 Days Ago
merge from main
20 Days Ago
Reduced car radio to T1 workbench and crafting time to 15 seconds.
20 Days Ago
Hook up Mixer.Mute
20 Days Ago
Fixed HLOD disabling meshes too early in the monument load process causing the RendererLOD to initialise with shadows disabled
20 Days Ago
Merge from main
20 Days Ago
Percentage based shadow distance. Still enforcing previous shadow distances based on cascades for workarounds.
20 Days Ago
Docs Fixed showing the wrong opponent client information in CardPhasePanel
20 Days Ago
Fixed proxy logic
20 Days Ago
Stripped out the initial towing test code
20 Days Ago
Ability stacking, can only use the last ability in a row
20 Days Ago
painting carve radius directly onto the sculpture mesh rather than using a separate hit guide
20 Days Ago
Instant heal ability, OnCardPlayed event
20 Days Ago
InputHint, Abilities UI
20 Days Ago
Horses dung system Fixed dungTimeScale convar not scaling dung production Disabled air time temp ragdoll for now
20 Days Ago
Fix NavmeshGeneration performance regression caused by 51c5e14 Navmesh generator cleanup now runs in parallel Heightfield span pools are no longer freed after a completed generator run, instead they are returned to the freelist and reused. Disposing of the generators now waits for all active generator tasks to terminate.
20 Days Ago
Implement wolf headress effect on wolves
20 Days Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
20 Days Ago
CardAbility skeleton
20 Days Ago
Add Scales card that increases gravity
20 Days Ago
Code gen
20 Days Ago
shield 3rd person attack anim split into 3 parts
20 Days Ago
Merge: from soundmodulator_leak Fixes an audio-related NRE when performing generic interactions (zipline, bike, etc). Tests: rode the zipline on Craggy a bunch of times(the whole way and with quick jump-off). Couldn't repro the NRE (though couldn't do it originally anyway)
20 Days Ago
Bugfix: Avoid double-recycle of sounds when pooling is disabled - switched to checking recycle time it used to rely on whether fade modulator was present or not as a flag, which doesn't work when pooling is disabled. And we can double-recycle now via NotifyOnParentDestroying and OnDisable Tests: none, but super-confident about the theory
20 Days Ago
Use the correct connection for Card.PlayedBy
20 Days Ago
Add OnJump event so we can respond to jumps
20 Days Ago
fixed the meterial issue directly on the subent door prefab as fixing it in the ram itself didn't carry over.
20 Days Ago
Card scaling test, keep winner across maps
20 Days Ago
edited wooden shield position in its entity prefab to sit better on the player arm when chunky clothes are equipped
20 Days Ago
tweaked emissive slightly to be less blown out
20 Days Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
20 Days Ago
Fixed additional jump logic when you don't have the required stats
20 Days Ago
set base emission to off on christmas lights
20 Days Ago
Stash all this PoC
20 Days Ago
Missed Medieval Barricade Texture Files
20 Days Ago
Updated Medieval Barricade Textures and Materials Updated Medieval Barricade Model to fix normal errors
20 Days Ago
Partial backport of ISceneObjectDesc::OnSceneObjectVisibleInView (Don't merge this, hacky temp allocation) Forward+ Decals * Decals get binned by the lightbinner from OnSceneObjectVisibleInView (all lights should start using this callback too) * Tiled culling checks decals within each tiles frustum * Decal::Apply( ... ) is used to mix decal's albedo, normal, etc. into surface
20 Days Ago
Extra jumps
20 Days Ago
edited clip range for metal shield attack anims and set up the wooden shield animator for melee attacks too
21 Days Ago
Healthy is a Target card
21 Days Ago
Don't change fire rate on new card
21 Days Ago
Hollow Point card