248,565 Commits over 3,928 Days - 2.64cph!
Merge from simple_upgrade
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes
This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
tweaked ice sculpture IO input rotations, also rendered new icon
Fix cancel radial menu appearance behaviour for upgradables.
Fix the pre-existing missing icon error message.
corrected material initialization logic so emissive material and property is actualy set when loading
Horses hitch and trough logic
Added an IHitchable interface to keep the old horses working
Code cleanup
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
saving/loading sculpture light settings
Refactor non polymesh navmesh data
Initial link component
Add navmesh links to tile cache
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
New: console command to report bot count on the server.
Tests: loaded into 3.5k procgen world and used the command
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GTAO is in engine now
Update ssao.scene
Disable Navmesh Warning "Could not build compact data" for now
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
Editor buttons desaturate when disabled/readonly
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
Add missing XeGTAO headers
merge from fix_lod_camrea_nre -> main
Try fixing LOD camera NRE again
toast to show if you're trying to edit a sculpture while it's locked
any edited sculpture shows picture CornerIcon in UI
Fix up GroundTruthAmbientOcclusion
merge from fix_lod_camera_nre -> main
Fix NRE when LOD is calculating on main menu but no cameras are spawned
Added emission fresnel to xmas lights
Ice shader: screensize and edge length now factor into tessellation
fix player deceleration dt
prevent bottom leaderboard row getting clipped
decelerate enemy after collision forces added, instead of before
exploder special
Leaderboard backup, run #
15845
Possible horse server fix
Stomp local version of BatteringRam.cs with version from primitive branch
Protobuf, manifest, codegen
Merge from main/primitive
Codegen, manifest, protobuf, etc