141,136 Commits over 4,383 Days - 1.34cph!

18 Days Ago
Change the button colour in command list if its been changed from the default value
18 Days Ago
Setup correct anchors for console output
18 Days Ago
Setup tooltips for each of the commands
18 Days Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
18 Days Ago
Tweaks. Scene backup.
18 Days Ago
SimpleLight consistency fixes & improvements.
18 Days Ago
Consistency fixes.
18 Days Ago
Spotlights
19 Days Ago
Office lights. Anisotropic texture tweaks.
19 Days Ago
merge from water_ssr_taa_flicker_fix
19 Days Ago
merge from water_reflection_probe_seam_fix
19 Days Ago
merge from vclouds_macos_reflection_fix
20 Days Ago
Fixed rogue materials drawing hair cap textures over face
20 Days Ago
Fix player seed with broken eyes
20 Days Ago
jungle rock offset fix
20 Days Ago
binoculars offset fix
20 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
20 Days Ago
Fixed 3p flashbang player offset
20 Days Ago
a lot more weapons charm setup
20 Days Ago
fixed 3p skull player offset
20 Days Ago
merge from path_preview
20 Days Ago
Fix "Unlocked" button appearing clickable
20 Days Ago
More ent_create NPE crash fixes vgui_slideshow_display refuses to scan invalid folders for slides Delete a few more "test" concommands * This includes collision_test, kdtree_test, voxeltree_view, voxeltree_playerview, voxeltree_box, voxeltree_sphere Add 2 new parameters to VRAD * `-LeafAmbientSampleReduction` and `-AmbientFromLeafCenters` Lets try rebuilding ambient cube indexes for when there are >65536 of em Lets try making singleplayer always select first spawnpoint * This mimics Half-LIfe 2/Portal 1 behavior. so you don't spawn on spawnpoints meant for testing during map development Fixed crashes with SavePresets Fixed decal related crashes with static props * For "clipped vertices" (whatever that means) it would crash, so we prevent that Make template spawned entities be removed if they are not NPCs * This is for NPCMaker entities, when given invalid entity classes to spawn (i.e. not NPC classes), it will now also remove the non NPC entity after spawning it, so they don't fill up the server Do not assign client-only color_correction entities serverside * This fixes map cleanups applying color correction that is not applied when just starting the map
20 Days Ago
fix missing shader referene
20 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
20 Days Ago
Set up small hunting trophy with updated rig (still not working though)
20 Days Ago
easier deployment on sloped river banks, improve river checking
20 Days Ago
Office light file tweaks & setup.
21 Days Ago
fixed 3p cake offset
21 Days Ago
▋ ▅█▄ ▆▋▆▊▊▄▄ ▉▋▌▅▅ ▄▆▊▊▇█▊▍▆ █▌▅▄▊ █▇▇▆ ▇▄█ ▋▌ ▉█▊ ▅▍▉▆
21 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
21 Days Ago
21 Days Ago
Merge from improved_network_groups/variable_cell_size
21 Days Ago
▊ ▍▊▆█▆█▉ ▅▊▄ █▍▋▇▊▇ ▋▉▄▋█▍▉▌ ▌█▋ ▍█▍▆▋▅▍ ▌▅▄▅▆▇▉ ▍▉█▋▆ ▉▅▊
21 Days Ago
Work scene backup
21 Days Ago
21 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
21 Days Ago
added an alt version of the big button so they can be coloured.
21 Days Ago
easter wip wallpaper textures, icons
21 Days Ago
Wood tilable texture update
21 Days Ago
Kitchen Modular Kit updates
21 Days Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
21 Days Ago
Icons are now processed through the backend instead of through the editor
21 Days Ago
█ █▆▊▍ ▋▄ ▉▊▅▆ ▅ ▋█▍▆▇ ▇▆█▅▉ ▍▇▊▅▄▆
21 Days Ago
Merge from hab_altimeter
21 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
21 Days Ago
ao resize
21 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
21 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
21 Days Ago
Merge from hab_altimeter