155,575 Commits over 4,536 Days - 1.43cph!

22 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
22 Days Ago
Elevator Power In input set as main power slot
22 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
22 Days Ago
merge from automated_testing
22 Days Ago
merge from main -> base_occlusion
22 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
22 Days Ago
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22 Days Ago
fix colourpicker not accepting pasted hexcode inputs
22 Days Ago
Converted Elevator and PowegridIOAccessPoint
22 Days Ago
TickBatteries refactor
22 Days Ago
merge from fix_incompatible_paint_colour
22 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
22 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
22 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
22 Days Ago
merge from main
22 Days Ago
merge from paintbrush_visualizer
22 Days Ago
medium wavy resize/compressed
22 Days Ago
add convar toggle to painting ui for the brush projection
22 Days Ago
crew cut texture resizes
22 Days Ago
midlengthstraight texture resizes
22 Days Ago
merge vehicle pooling fixes
22 Days Ago
long beard texture resizes
22 Days Ago
merge from flamethrower flame offset fix
22 Days Ago
fixed flamethrower 3p flame offset
22 Days Ago
some early returns and caching for performance
22 Days Ago
Initial Main Menu UI WIP
22 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
22 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
22 Days Ago
Fixed error with monument toggle switches
22 Days Ago
Merge from medical_honey_bandage
22 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
22 Days Ago
add files missed in previous commit
22 Days Ago
First pass on showing brush outline while painting
22 Days Ago
beardLOD correct size import settings
22 Days Ago
merge from main
22 Days Ago
Added monument blockers to monuments
22 Days Ago
square steam images for all missing steam items
22 Days Ago
merge from fix_threaded_logs -> main
22 Days Ago
Update test list
22 Days Ago
22 Days Ago
merge from main -> fix_threaded_logs
22 Days Ago
Bridge greyboxes
22 Days Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
22 Days Ago
Remove hold to place
22 Days Ago
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22 Days Ago
Fence gate tweaks
22 Days Ago
adjusted minifridge.deployed prefab gibbable settings
22 Days Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
22 Days Ago
merge from texturecompression_pass_aug26
22 Days Ago
horse client pooling fixes