137,042 Commits over 4,324 Days - 1.32cph!

9 Months Ago
merge from vine_descent_repeating_fix
9 Months Ago
merge from heli_jungle_monument_fix
9 Months Ago
merge from fix_croc_car_and_shelter_attack
9 Months Ago
merge from wildlife_hazard_vis
9 Months Ago
merge from boomerang_fixes_2
9 Months Ago
merge from vine_mountable_passthrough
9 Months Ago
Don't forget to register the haptic umsgs on server
9 Months Ago
Don't forget to register the haptic umsgs on server
10 Months Ago
Recalibrated for both extremes of the fog range.
10 Months Ago
merge from amplify_lighting_fixes
10 Months Ago
Floor and ceiling paper spraycan reskinning
10 Months Ago
Fixed floorpaper clipping on jungle skin
10 Months Ago
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10 Months Ago
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10 Months Ago
Minor changes
10 Months Ago
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10 Months Ago
Updated all building block prefabs 2/2
10 Months Ago
Updated all building block prefabs 1/2 (plastic doesnt have the tech to commit more than 10 prefabs at once)
10 Months Ago
Added ConditionalModelWallpaper, fixed some issues with wallpaper hardside/softside conditional models
10 Months Ago
Stub out Haptics user messages
10 Months Ago
Stub out Haptics user messages
10 Months Ago
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10 Months Ago
merge from hammer_overlay_fix
10 Months Ago
merge from travelling_vendor_spawn_fix
10 Months Ago
merge from Jungle_Ak_viewmodel_updates
10 Months Ago
merge from jungle_dlc
10 Months Ago
merge from raddart_fix
10 Months Ago
merge from vendingmachine_storage_monitor_fix
10 Months Ago
merge from jungle_update)
10 Months Ago
merge from computer_clipdoors_fix
10 Months Ago
merge from clientdemo_netwrite_read_fix
10 Months Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
10 Months Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
10 Months Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
10 Months Ago
Fixed broken terrain setup
10 Months Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
10 Months Ago
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10 Months Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
10 Months Ago
Prefab setup
10 Months Ago
Added cow model, materials, textures.
10 Months Ago
More placeholder ceiling paper skins
10 Months Ago
1st pass view model camera animations for content in the tools list
10 Months Ago
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10 Months Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
10 Months Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
10 Months Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
10 Months Ago
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10 Months Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
10 Months Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
10 Months Ago
Corner hull