202,054 Commits over 4,171 Days - 2.02cph!

10 Months Ago
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10 Months Ago
merge from frankenstein_shelterraid_fix
10 Months Ago
merge from gesture_menu_nre_fix
10 Months Ago
merge from rps_disconnect_fix
10 Months Ago
merge from gesturepack
10 Months Ago
merge from ai_wolf_iteration
10 Months Ago
Smoke grenade mat to match the ammo icon.
10 Months Ago
Progress
10 Months Ago
Smoke grenade improvements.
10 Months Ago
Add metallic map to detail layer on standard shaders
10 Months Ago
Merge from dofexposer
10 Months Ago
More prefab backups
10 Months Ago
Fixed DofExposer not finding the post volume when added at run time
10 Months Ago
merge from main
10 Months Ago
More prefab changes
10 Months Ago
Fixed some skin ID issues
10 Months Ago
Merge from main/hazmat plushy
10 Months Ago
Can now test items in the store that haven't been uploaded yet
10 Months Ago
Prop prefab backup
10 Months Ago
Parent merge
10 Months Ago
Fixed bad DofExposer merge
10 Months Ago
Added store.limitedItemTests and store.generalItemTests convars, stores a list of ids that will appear in the limited/general store tab (comma delineated) Added store.refreshStore
10 Months Ago
Parent merge
10 Months Ago
Backup of gesture pack and wolf2 stills
10 Months Ago
Backups
10 Months Ago
Backups/unsaved
10 Months Ago
Merge from main
10 Months Ago
Fix RPS dialog staying on if player is disconnected mid game
10 Months Ago
Fixed NRE when attempting to assign gestures in the options menu while not conneted to a game
10 Months Ago
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10 Months Ago
Optim: reduce profiling capacity, instead lazy-grow it - When frame didn't fit the capacity, drop it and rerecord it This should help avoid large stutters in editor (and hopefully on the server as well). Tests: tested craggy in editor - spikes gone. Tested on 6k world in standalone server - spikes still present. Also noticed one export failed, but think it's unrelated to current changes
10 Months Ago
merge from main
10 Months Ago
exported catapult anims, set up clips, renamed rigged file
10 Months Ago
Remove debug logging
10 Months Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
10 Months Ago
DMX versions 3,4,5 tools support (datamodel.dll) Allow loading PCF version 2 in tools Particle system changes from CS:GO Many potential crash fixes Added particle operators: C_OP_DecayMaintainCount, C_OP_AlphaDecay, C_OP_FadeInSimple, C_OP_FadeOutSimple, C_OP_RadiusDecay Added particle force generators: C_OP_ParentVortices, C_OP_TimeVaryingForce, C_OP_TurbulenceForce, C_OP_ForceBasedOnDistanceToPlane Added new particle constraint: C_OP_BoxConstraint Added new options to C_OP_WorldTraceConstraint - "minimum speed to kill on collision", "Confirm Collision", as well as apply potential crash/garbage data fixes Particle initializers updates "Particle Increment Amount" for C_INIT_CreateFromParentParticles Various small optimization changes Added new particle operators "Oscillate Scalar Simple", "Oscillate Vector Simple", "Remap Difference of Sequential Particle Vector to Scalar", "Movement Maintain Offset", "Movement Place On Ground" More particle operators Added "Alpha Fade and Decay for Tracers", "Restart Effect after Duration", "Stop Effect after Duration" operators New parameters: "additive" for "Noise Scalar", "Noise Vector" "output field" for C_OP_ColorInterpolate "output is scalar of current value" for C_OP_DistanceToCP "rotation field" for C_OP_OrientTo2dDirection "output is scalar of current value" for C_OP_RemapDotProductToScalar Added even more particle operators from CS:GO "Override Max Velocity from this CP" and "Override CP field" for C_OP_MaxVelocity "use existing particle count" and "control point movement tolerance" for C_OP_MaintainSequentialPath Added operators: "Movement Lag Compensation", "Movement Lock to Saved Position Along Path" Particle initializer additions "Local Offset Min", "Local Offset Max", "Set Normal" for C_INIT_CreateFromPlaneCache "end offset", "bias lifetime by trail length" for C_INIT_MoveBetweenPoints "randomly select sequential CP pairs between start and end points" for C_INIT_CreateAlongPath "reverse warp (0/1)" for C_INIT_PositionWarp
10 Months Ago
Possible gesture pack fix. Added meta name and rebuilt manifest.
10 Months Ago
merge from main -> copypaste
10 Months Ago
merge from main
10 Months Ago
Fixed ballista rotations nonsense IK tweaks, reduced clipping with player body Tweaked server colliders
10 Months Ago
Stop VehicleChassisVisuals NRE on stop terrain fx
10 Months Ago
Prevent crash with SimpleVehicleVisuals should the visual wheels be missing
10 Months Ago
Have wolves look at the player head instead of the player's crotch
10 Months Ago
sculpture serialization - added FileStorage type for sculpture data (lz4 compressed) - changed sculpting data flow so changes are made on the server and then retrieved by the client
10 Months Ago
Optim: Avoid allocations when generating method names - Also cleaned up a couple TODOs - Added extra logging to track stages of export progress Getting very close to completing all outstanding TODOs Tests: exported craggy and checked scope names in perfetto
10 Months Ago
Minor screenshake tweak.
10 Months Ago
Muzzle fix.
10 Months Ago
Various grenade launcher improvements.
10 Months Ago
Fix viewmodel errors Rebuild manifest
10 Months Ago
Siege tower: - Removed old siege tower models - Setup new detailed colliders on siege tower entity (not finished yet)~ - Setup correct materials for a bunch of places on siege tower. Wood was metal and metal was wood