248,584 Commits over 3,928 Days - 2.64cph!
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
fixed missing strap on lod1
SteamId can be converted to from an int, but will give a warning
Fix code archive not using correct CSharpParseOptions
Don't debug output xml parse errors
Add more package tests
fixing some lod distances
Cherry picked blend shader detail layer changes to main
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
fixing giblets with incorrect vcolor
fixing some zfighting on corner meshes
merge from save262 - Staging wipe
merge from high_external_wall_crafting
Merge from main and restore graphics options UI after conflict
merge from underwater_vis_increment
High external walls now craft 3 at once.
- Stone high external walls now requires 1 sheet metal per craft
- Stone high external gate requires 1 sheet metal, reduced gear count to 3
- Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
Merge from hackweek_car_radio
Merge from itemstoretesting
Merge from itemstoretesting
Leaderboard backup, run #
15725
Adjusted size of both wooden shield colliders
Fixed shields not rendering their shadows when in first person
Fixed being able to sprint while blocking with a shield
Merge from hackweek_car_radio
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
radius multiplier status
specialist perk
perk icon ui improvements etc
Merge from launcher reload bug
Fixed slack, colour, line anchors not carrying over
Fixed skin switching to vanilla skin when switching from one redirect to another
Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
Fix ambient occlusion in offsetted viewports
Adjustments, default old components to ssao
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
Move AmbientOcclusion to Command Lists
Constant Buffers in Command List
Iterate minimum Camera.hlsl, no Time.hlsl for now
Localised all the text on new stats page
- Added time icon to show when item was purchased (time + date)
- Colour and style improvements
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
- Improvements, cleanup and optimisation
- Support a cheaper protobuf
merge from main (keeping up to date)
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can
twitch_rivals_flag initial model and prefab setup