248,584 Commits over 3,928 Days - 2.64cph!

26 Days Ago
mp5 temp fix
26 Days Ago
Fixed loading game from .sbproj with Dedicated Server that has libraries. Iterate any libraries in the project and add them as projects before compilation
26 Days Ago
fixed missing strap on lod1
26 Days Ago
SteamId can be converted to from an int, but will give a warning Fix code archive not using correct CSharpParseOptions Don't debug output xml parse errors Add more package tests
26 Days Ago
fixing some lod distances
26 Days Ago
merge from birthday11
26 Days Ago
Cherry picked blend shader detail layer changes to main
26 Days Ago
tweaked transmission mask on birthday cake to be less glowy, made jam a bit more vibrant. Also reduced transmission mask texture size
26 Days Ago
fixing giblets with incorrect vcolor fixing some zfighting on corner meshes
26 Days Ago
merge from save262 - Staging wipe
26 Days Ago
phrases
26 Days Ago
manifest
26 Days Ago
merge from high_external_wall_crafting
26 Days Ago
Merge from main and restore graphics options UI after conflict
26 Days Ago
merge from underwater_vis_increment
26 Days Ago
High external walls now craft 3 at once. - Stone high external walls now requires 1 sheet metal per craft - Stone high external gate requires 1 sheet metal, reduced gear count to 3 - Reduced crafting cost to 4000 from 4500 wood/stone to make inventory management easier
26 Days Ago
merge from main
26 Days Ago
Merge from hackweek_car_radio
26 Days Ago
Manifest
26 Days Ago
Merge from itemstoretesting
26 Days Ago
Server fix
26 Days Ago
Merge from itemstoretesting
26 Days Ago
Merge from main
26 Days Ago
Leaderboard backup, run #15725
26 Days Ago
Adjusted size of both wooden shield colliders
26 Days Ago
Fixed shields not rendering their shadows when in first person
26 Days Ago
Fixed being able to sprint while blocking with a shield
26 Days Ago
Merge from hackweek_car_radio
26 Days Ago
Manually add Socket_base tag to modular car cockpits so StringPool generation picks up the sockets on it
26 Days Ago
radius multiplier status specialist perk perk icon ui improvements etc
26 Days Ago
Merge from launcher reload bug
26 Days Ago
Merge from main
26 Days Ago
Parent merge
26 Days Ago
Codegen
26 Days Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
26 Days Ago
Merge from main
26 Days Ago
Fix ambient occlusion in offsetted viewports Adjustments, default old components to ssao
26 Days Ago
Ice shader: fix normals
26 Days Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
26 Days Ago
Move AmbientOcclusion to Command Lists Constant Buffers in Command List Iterate minimum Camera.hlsl, no Time.hlsl for now
26 Days Ago
Localised all the text on new stats page
26 Days Ago
- Added time icon to show when item was purchased (time + date) - Colour and style improvements
26 Days Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
26 Days Ago
Merge from main
26 Days Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
26 Days Ago
- Improvements, cleanup and optimisation - Support a cheaper protobuf
26 Days Ago
merge from main (keeping up to date)
26 Days Ago
Bring red+green industrial lights into 10k id range
26 Days Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
26 Days Ago
twitch_rivals_flag initial model and prefab setup