248,600 Commits over 3,928 Days - 2.64cph!

27 Days Ago
Fixed slack, colour, line anchors not carrying over Fixed skin switching to vanilla skin when switching from one redirect to another Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
27 Days Ago
Merge from main
27 Days Ago
Fix ambient occlusion in offsetted viewports Adjustments, default old components to ssao
27 Days Ago
Ice shader: fix normals
27 Days Ago
Sculpture ambient fx & impacts. Tweaked SSS & optimized texture sizes/settings.
27 Days Ago
Move AmbientOcclusion to Command Lists Constant Buffers in Command List Iterate minimum Camera.hlsl, no Time.hlsl for now
27 Days Ago
Localised all the text on new stats page
27 Days Ago
- Added time icon to show when item was purchased (time + date) - Colour and style improvements
27 Days Ago
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
27 Days Ago
Merge from main
27 Days Ago
support for sculpture in ugc admin panel - command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles - needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
27 Days Ago
- Improvements, cleanup and optimisation - Support a cheaper protobuf
27 Days Ago
merge from main (keeping up to date)
27 Days Ago
Bring red+green industrial lights into 10k id range
27 Days Ago
Added support for IO entities to retain their connections when being reskinned with the spray can
27 Days Ago
twitch_rivals_flag initial model and prefab setup
27 Days Ago
fix sound error
27 Days Ago
Merge from main
27 Days Ago
Codegen manifest
27 Days Ago
Merge from scrap_exchange_dynamic_pricing
27 Days Ago
Save++ network++
27 Days Ago
Why thank you for cleaning my code file
27 Days Ago
merge from siege_weapons
27 Days Ago
Rotate and translate cards in inventory
27 Days Ago
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
27 Days Ago
Codegen+manifest
27 Days Ago
Use a different bullet tracer when we're using big bullets card
27 Days Ago
Health scale stat
27 Days Ago
Merge from hackweek_car_radio
27 Days Ago
Use nullable values in modifiers instead Add big bullets card
27 Days Ago
Art setup, icon Move category to fun Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
27 Days Ago
Most Revenue now works
27 Days Ago
merge from qol_rad_pills_buff -> main
27 Days Ago
Bullet size can be modified by event Can also override bullet tracer FX
27 Days Ago
Adjust bandit buy value to 10 scrap per anti-radiation pills Increase radiation decrease amount from 25 -> 75
27 Days Ago
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
27 Days Ago
- Get best sold items now works correctly - Ordered recent transactions properly
27 Days Ago
Merge from main
27 Days Ago
Separate rcon logic and serverinfo loop out of ConsoleInputBar and into separate class CommandManager. Swapped out usages in RunServer.cs. Finished up the CheckForServerRestart functionality. Confirmed the project still builds
27 Days Ago
Decrease rad pill water consumption from 10 -> 5 Increase buy value at bandit camp from 1 -> 12 scrap
27 Days Ago
Removed useless override in base siege weapon
27 Days Ago
Fixed battering ram NRE
27 Days Ago
merge from qol_junkpile_despawn -> main
27 Days Ago
Fix all junkpiles despawning instead of only looted / empty ones
27 Days Ago
Fix navmesh generator pool disposal
27 Days Ago
Correctly dispose of native tile cache resources
27 Days Ago
merge from main -> qol_junkpile_despawn
27 Days Ago
Force a code gen
27 Days Ago
menu changes enemy cheer sfx change kill heal status, etc charm stuff
27 Days Ago
Use the correct given amount