248,600 Commits over 3,928 Days - 2.64cph!
Fixed slack, colour, line anchors not carrying over
Fixed skin switching to vanilla skin when switching from one redirect to another
Much more robust IO slot copying method (and logic is entirely contained in IOSlot)
Fix ambient occlusion in offsetted viewports
Adjustments, default old components to ssao
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
Move AmbientOcclusion to Command Lists
Constant Buffers in Command List
Iterate minimum Camera.hlsl, no Time.hlsl for now
Localised all the text on new stats page
- Added time icon to show when item was purchased (time + date)
- Colour and style improvements
Moved reload timing handling into unscaled time, fixes reloads being rejected by the server when a client is running at extremely low frame rate (< 15fps)
support for sculpture in ugc admin panel
- command buffer mesh render of the data into an RT, arrow buttons to rotate around it and render from different angles
- needs some more extensions to the file format to handle different grid sizes and density (need this for futureproofing anyway)
- Improvements, cleanup and optimisation
- Support a cheaper protobuf
merge from main (keeping up to date)
Bring red+green industrial lights into 10k id range
Added support for IO entities to retain their connections when being reskinned with the spray can
twitch_rivals_flag initial model and prefab setup
Merge from scrap_exchange_dynamic_pricing
Why thank you for cleaning my code file
Rotate and translate cards in inventory
Automatically set CPU affinity to preferred cores for 7950X3D, 7900X3D, etc
Use a different bullet tracer when we're using big bullets card
Merge from hackweek_car_radio
Use nullable values in modifiers instead
Add big bullets card
Art setup, icon
Move category to fun
Slight adjustmesnt of car radio in some cockpits so it doesn't clip through the windshield
merge from qol_rad_pills_buff -> main
Bullet size can be modified by event
Can also override bullet tracer FX
Adjust bandit buy value to 10 scrap per anti-radiation pills
Increase radiation decrease amount from 25 -> 75
Fix two cockpits still having the radio socket in the shared hierarchy, possibly causing socket name pooling issues
- Get best sold items now works correctly
- Ordered recent transactions properly
Separate rcon logic and serverinfo loop out of ConsoleInputBar and into separate class CommandManager. Swapped out usages in RunServer.cs. Finished up the CheckForServerRestart functionality. Confirmed the project still builds
Decrease rad pill water consumption from 10 -> 5
Increase buy value at bandit camp from 1 -> 12 scrap
Removed useless override in base siege weapon
merge from qol_junkpile_despawn -> main
Fix all junkpiles despawning instead of only looted / empty ones
Fix navmesh generator pool disposal
Correctly dispose of native tile cache resources
merge from main -> qol_junkpile_despawn
menu changes
enemy cheer sfx
change kill heal status, etc
charm stuff
Use the correct given amount