192,676 Commits over 4,049 Days - 1.98cph!
Fix NRE when equipping speargun
Lotta bullshit to stop electric arcs from penetrating walls WIP.
Fix typo in ISprayCallback
Fixed "Create gibs in scene" button not working if used on a prefab not in a scene
Created corpse for medieval wooden box
GibSimulator Finalize button now applies LOD components
Merge from softcore_update
Merge from deployable_corpse
Added a 30m mesh cull to all static gibs
Add a console warning when an entity is killed due to the reposition failing (just for debugging purposes)
Corpse deployables now inherit the parent of their source deployable, and will restore that parent to the created deployable once repaired
Fixed some workbenches and small wood box not falling down when ground destroyed
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Fixed furnace corpse not dropping on ground missing
Fixed some corpse objects missing prevent building volumes
Tightened up the gibs on the coffin
Run all socket and deploy volume checks when repositioning a corpse deployable, if the new position is invalid destroy the corpse (including items contained within it)
merge from fix_premium_modal_typo -> main
Fix typo in the premium modal
merge from workshop_qol #
116942 compound bow fixes
reverted, should be on a branch
merge from workshop_qol #
116942 compound bow fixes
rebuilt compound_bow entity prefab, added correct arrow mesh, reseated arrow attachments, tweaked arrow position so it fits through compound bow holes, tweaked bow position to look correct in hands, tweaked auto turret position
merge from fix_item_ownership_halloween -> main
Fix halloween lootbags not giving out item ownership (due to no phrases being set)
merge from fix_premium_lock_favorite -> main
Remove button component from premium locked icon
- fixes server being favorited when clicking the lock
merge from fix_show_premium_label -> main
Rename `Premium` server browser to `Show Premium` to make it clearer what it does
Fix arrow effects not turning back on after network load
intial setup for f1 grenade and building plan, 2h explosive anim exported added
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merge from fix_item_ownership_filtering -> main
merge from copy_paste_clientside_fixes -> main
merge from fix_typecache_generic_name -> main
merge from persist_teas -> softcore_update
Add `keepteaondeath` convar to keep tea effects across death inside softcore
Merge: from item_allocs
- Fixes BufferList not able to sort when it's not full
- removes some from Item.MoveToContainer
Tests: moved and stacked items in the inventory while checking profiler