248,624 Commits over 3,928 Days - 2.64cph!

32 Days Ago
Use scenename instead
32 Days Ago
Send the stat at the end
32 Days Ago
merge from main
32 Days Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
32 Days Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
32 Days Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
32 Days Ago
Leaderboard stat
32 Days Ago
Fix record struct not using primary constructor Make action graph prefab variables sort of work They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing Fixes Facepunch/sbox-issues#6880
32 Days Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
32 Days Ago
Action prefab variable test Facepunch/sbox-issues#6880
32 Days Ago
exported updated wolf attack ledge animation
32 Days Ago
Clear the temporary RenderTarget cache after Present. It should be okay to grab one of these and not free it. Add ComputeShader.DispatchWithAttributes Remove unused commandlist.Dispatch uses the attributes from the commandlist, rather than the computeshader Fix RenderAttributes setting doubles as float2 😵 Clean CommandList RenderTarget api
32 Days Ago
Admin stats entry layout
32 Days Ago
blurring a slightly larger radius than the carve
32 Days Ago
updated exports for view and worldmodel
32 Days Ago
cleanup (wrong namespaces and nested jobs)
32 Days Ago
removed unused sculpture convar
32 Days Ago
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
32 Days Ago
Fix template again
32 Days Ago
Basic UI Setup
32 Days Ago
Catapult ammo projectiles speed and gravity tweaks
32 Days Ago
roof conditionals link
32 Days Ago
increase time before simplification starts - flickers less between hits with slower tools
32 Days Ago
Add action graph clean up tool
32 Days Ago
impact_brick files
32 Days Ago
Deleted old towing test prefabs
32 Days Ago
Added `LevelManager.LoadedFromMenu`
32 Days Ago
jungle building skin - prefabs for roof conditionals
32 Days Ago
manifest
32 Days Ago
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32 Days Ago
Fix particles alpha Update platform_stage_2b.scene
32 Days Ago
merge from main
32 Days Ago
running simplification on editor-generated default block - re-generated block
32 Days Ago
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
32 Days Ago
Update: further readme changes Whoops, misunderstood why the list of links wasn't newlined properly. Fixed
32 Days Ago
adjusted deploy volume obb on ice sculpture
32 Days Ago
Update: adding missing newlines to Readme Should fix missing list in Documentation
32 Days Ago
Update: Improving readme
32 Days Ago
Merge from ai_wolf_iteration
32 Days Ago
re-baked default ice block
32 Days Ago
better editor support for marching cubes
32 Days Ago
merge from main
32 Days Ago
More door upgrade checks
32 Days Ago
merge from main
32 Days Ago
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32 Days Ago
Restored monument marker font
32 Days Ago
Improve the fidelity of the wolf high jump using a bespoke animation Add a telegraph before jumping Make it dodgeable with enough space by running before the wolf lands Give more time to hit the wolf before it jumps back
32 Days Ago
workcart_box_fix_2
32 Days Ago
- Fixed box appearing under workcart - Swapped item storage to item storage type rather than box storage
32 Days Ago
Don't allow gates with a lock to be upgraded. NRE fix.