192,676 Commits over 4,049 Days - 1.98cph!

35 Days Ago
standalone leaks decals for the zigg + prefabs
35 Days Ago
Merge from env_volume_performance_testing
35 Days Ago
closed up holes in bamboo scafholds set tubes
36 Days Ago
rope_0ft_fix -> main
36 Days Ago
Stop vending machines from showing rope as '0 ft'
36 Days Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
36 Days Ago
inventory_order_radprotection_fix -> main
36 Days Ago
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
36 Days Ago
Tweaked frontier gate code lock and door controller socket pos
36 Days Ago
merge from main
36 Days Ago
furnace_heat_icon_fix -> main
36 Days Ago
merge from visualcooking_monuments_fix
36 Days Ago
S2P all waterwells, they are using static hobo barrels
36 Days Ago
Proper fix. Calll same on item checks as base oven
36 Days Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
36 Days Ago
beehive_debug_log -> main
36 Days Ago
Remove 'opened' debug log
36 Days Ago
crossbow_arrow_fix -> main
36 Days Ago
merge from visualcooking_monuments_fix
36 Days Ago
Updated Water Treatment Tank Model, Materials and Textures
36 Days Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
36 Days Ago
Merge from main
36 Days Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
36 Days Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
36 Days Ago
Merge from env_volume_performance_testing
36 Days Ago
merge from ballista_itemwield_fix
36 Days Ago
Fixed ballista mountable allowing items to be wielded
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
36 Days Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
36 Days Ago
Merge: from main Tests: none, no conflcits
36 Days Ago
Subtracked environment volume related changesets to test the performance
36 Days Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
36 Days Ago
Fixed NRE when previewing F1 grenade in first person in workshop
36 Days Ago
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36 Days Ago
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36 Days Ago
- Tigers are more likely to flee than to charge if they think they are threatened, unless very close - Tiger takes longer to decide to charge
36 Days Ago
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36 Days Ago
Make tiger retreat faster after successful hit on prey
36 Days Ago
Fix panthers spawning underwater
36 Days Ago
Fix tigers spawning underwater
36 Days Ago
fixed bamboo scafholds ladders volume
36 Days Ago
Fixed the average frame time on the performance UI
36 Days Ago
ziggurat scene update and S2P
36 Days Ago
new bamboo scafholding block - 200x200 walkway mossy electrical box mat variant
36 Days Ago
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36 Days Ago
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36 Days Ago
Merge from main
36 Days Ago
Merge from high_walls_skins
36 Days Ago
Disable pooling on the frontier wall variants, causing issues for media production will re-enable after more investigation