248,624 Commits over 3,928 Days - 2.64cph!
Fixed push interaction showing when looking at disabled reload and fire interactions point
Fixed battering ram fuel storage openable from outside through chassis colliders
Added lookingAtColliderNoPenalty in BasePlayer
Set as the real collider the player is looking at, before we apply distance penalties based on available interactions
Useful when you want precise interactions on vehicles with many colliders (like the catapult)
Fix record struct not using primary constructor
Make action graph prefab variables sort of work
They don't set the right ISourceLocation yet, so they'll open the wrong asset when editing
Fixes Facepunch/sbox-issues#6880
Admin Stats:
- Setup ui dialog panel
- Wired up open/close through admin panel
- Prefabs for panel setup
Action prefab variable test
Facepunch/sbox-issues#6880
exported updated wolf attack ledge animation
Clear the temporary RenderTarget cache after Present. It should be okay to grab one of these and not free it.
Add ComputeShader.DispatchWithAttributes
Remove unused
commandlist.Dispatch uses the attributes from the commandlist, rather than the computeshader
Fix RenderAttributes setting doubles as float2 😵
Clean CommandList RenderTarget api
blurring a slightly larger radius than the carve
updated exports for view and worldmodel
cleanup (wrong namespaces and nested jobs)
removed unused sculpture convar
each carve is followed with a box blur on the region, gives a much more natural result and makes the spherical carves come out much less square
Catapult ammo projectiles speed and gravity tweaks
increase time before simplification starts
- flickers less between hits with slower tools
Add action graph clean up tool
Deleted old towing test prefabs
Added `LevelManager.LoadedFromMenu`
jungle building skin - prefabs for roof conditionals
Fix particles alpha
Update platform_stage_2b.scene
running simplification on editor-generated default block
- re-generated block
Super minor refresh to existing vending admin panel: Layout, alignment and some minor styling changes
Update: further readme changes
Whoops, misunderstood why the list of links wasn't newlined properly. Fixed
adjusted deploy volume obb on ice sculpture
Update: adding missing newlines to Readme
Should fix missing list in Documentation
Merge from ai_wolf_iteration
re-baked default ice block
better editor support for marching cubes
Restored monument marker font
Improve the fidelity of the wolf high jump using a bespoke animation
Add a telegraph before jumping
Make it dodgeable with enough space by running before the wolf lands
Give more time to hit the wolf before it jumps back
- Fixed box appearing under workcart
- Swapped item storage to item storage type rather than box storage
Don't allow gates with a lock to be upgraded.
NRE fix.