192,670 Commits over 4,049 Days - 1.98cph!

36 Days Ago
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36 Days Ago
Rebase to current main
36 Days Ago
Merge from main
36 Days Ago
Rework dart effects vital UI
36 Days Ago
Merge from fast_debug_draw: More fixes
36 Days Ago
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
36 Days Ago
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
36 Days Ago
merge from jungle ruins
36 Days Ago
Skin pass for player rig update sash
36 Days Ago
unpack all clothing prefabs for vertical slice :(
36 Days Ago
Merge: from active_tooltip_nre Logs to help track down mystery NREs. Tests: booted into bootstrap scene
36 Days Ago
Update: reinforce Tooltip language changing logic Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen. Tests: booted into bootstrap scene
36 Days Ago
Female head LODs
36 Days Ago
Merge from jungle_update (fix compile errors)
36 Days Ago
Fix other compile errors
36 Days Ago
Fix compile error
36 Days Ago
seismic_sensor_radiusvolume -> main
36 Days Ago
Visualise seismic sensor range when placing
36 Days Ago
Added playermodelskin to male body lods
36 Days Ago
Male head lods
36 Days Ago
nuclei_compost -> main
36 Days Ago
Beehive Nuceli can now be composted
36 Days Ago
fridge_additions -> main
36 Days Ago
Manifest
36 Days Ago
Allow Bota Bag in Fridge Allow Honeycomb in Fridge
36 Days Ago
shelter_icon_scale -> main
36 Days Ago
Make Legacy Shelter icon a more sensible size
36 Days Ago
Male body LODs
36 Days Ago
Merge from jungle_update
36 Days Ago
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
36 Days Ago
Also deform spine on croc snap attack
36 Days Ago
Merge: from baseplayer_dispose - Fixes the error log spam on staging Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
36 Days Ago
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36 Days Ago
Fix animations being re-imported multiple times
36 Days Ago
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
36 Days Ago
Merge from jungle_update
36 Days Ago
Merge from fast_debug_draw: Fix memory leak in DamageTracker
36 Days Ago
Merge from main
36 Days Ago
Fixed memory leak in DamageTracker
36 Days Ago
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame. updated prefab and relevant models
37 Days Ago
Merge from softcore_update
37 Days Ago
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
37 Days Ago
Added server.pvpBulletDamageMultiplier Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC) Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
37 Days Ago
merge from softcore_update -> tc_changes
37 Days Ago
merge from softcore_update -> aux2
37 Days Ago
merge from tc_changes -> softcore_update
37 Days Ago
Merge from coop_improvements
37 Days Ago
Another attempt at fixing the ShouldDropEgg chicken NRE Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
37 Days Ago
Missing file.
37 Days Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.