192,670 Commits over 4,049 Days - 1.98cph!
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Rework dart effects vital UI
Merge from fast_debug_draw: More fixes
Various fixes and assertions to prevent further issues. I think we're good now. (Famous last words)
Crossbow - Continuing with the 3P Entity UV Fixes (fixes all workshop skins), now fixed the arrow being invisible in 3P, swapped the arrow for the one used in the bow, stretched the arrow a bit so it goes all the way back like in 1P
Skin pass for player rig update sash
unpack all clothing prefabs for vertical slice :(
Merge: from active_tooltip_nre
Logs to help track down mystery NREs.
Tests: booted into bootstrap scene
Update: reinforce Tooltip language changing logic
Instead of throwing an NRE report an error. I don't see how we can end up in this situation, but our logs show it can rarely happen.
Tests: booted into bootstrap scene
Merge from jungle_update (fix compile errors)
seismic_sensor_radiusvolume -> main
Visualise seismic sensor range when placing
Added playermodelskin to male body lods
Beehive Nuceli can now be composted
Allow Bota Bag in Fridge
Allow Honeycomb in Fridge
shelter_icon_scale -> main
Make Legacy Shelter icon a more sensible size
Prevent tiger from coming back after fleeing in some scenarios (player unreachable, in safe zone, in water, encounter too long)
Also deform spine on croc snap attack
Merge: from baseplayer_dispose
- Fixes the error log spam on staging
Tests: local 2 player session, 2nd player disconnected, triggered GC - no errors
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Fix animations being re-imported multiple times
Add more logging for null anim NRE (as no anim seem to be null from inspecting croc)
Merge from fast_debug_draw: Fix memory leak in DamageTracker
Fixed memory leak in DamageTracker
created a bespoke rig for adobe gate as the frame was made non standard. This allows the hinges to be in the correct place and avoid relying on pivot offsets to clear frame.
updated prefab and relevant models
Merge from softcore_update
Use blue channel vertex colour as phase offset to wind when DisplacementOverride is enabled
Added server.pvpBulletDamageMultiplier
Modifies all incoming bullet damage if the attack initiator is a player (will not apply if either the attacker or the victim is an NPC)
Set to 0.75 on on softcore, which reduces pvp bullet damage by 25%
merge from softcore_update -> tc_changes
merge from softcore_update -> aux2
merge from tc_changes -> softcore_update
Merge from coop_improvements
Another attempt at fixing the ShouldDropEgg chicken NRE
Adjusted the egg drop process so it ejects backwards from the chicken, not from the side
Siren- & strobe lights.
Added a twin-beam siren light emission texture.