248,635 Commits over 3,928 Days - 2.64cph!

33 Days Ago
Bday11 textures
33 Days Ago
Merge from shred_helicopters
33 Days Ago
Fixed tread animator changes affecting bradley
33 Days Ago
Fixed magnet crane modifying the on disk materials when moving, resulting in changed tread materials when checking in Minor performance improvements in how we update the tread material, fixed visual tread speed being double calculated resulting in material animating twice as fast
33 Days Ago
Merge from cinematic_gestures
33 Days Ago
Merge from main
33 Days Ago
Can now pick up minicopter, scrap transport helicopter and attack helicopter with the magnet crane in junkyard as long as they are turned off These helicopters can be fed into the shredder for scrap, scrap is multiplied by the current health of the helicopter (eg. 50% hp = half the scrap listed below) Attack Helicopter - 500 scrap Scrap Transport helicopter = 300 scrap Minicopter - 200 scrap
33 Days Ago
Parent merge
33 Days Ago
Codegen
33 Days Ago
Merge from main
33 Days Ago
Allow junkpiles to despawn if any loot is taken from them / any barrels are destroyed instead of requiring everything to be looted before it can despawn - don't despawn if only the scientist is killed - don't apply to diving sites
33 Days Ago
Bail Model.Load early with error model for null or whitespace filename
33 Days Ago
Protobuf, codegen, manifest
33 Days Ago
Merge from ice_sculptures
33 Days Ago
Merge from scrap_exchange_dynamic_pricing
33 Days Ago
Merge from siege_weapons
33 Days Ago
BaseSculpture protobuf id 186 > 182
33 Days Ago
Merge from main
33 Days Ago
Codegen, protobufs, manifest Fix compile issue on Mailbox, allowedItems is now defined in StorageContainer
33 Days Ago
Merge from main
33 Days Ago
Adjust siege weapon protobuf ids to remove conflicts with other branches Catapult 180 > 183 SiegeTower 181 > 184 Ballista 182 > 185 BallistaGun 183 > 186 BatteringRam 184 > 187
33 Days Ago
When tracking scrap being purchased with items, track how many items are sold rather than the scrap (inverse of normal behaviour)
33 Days Ago
Envmap feathering defaults to much tighter SkyIndirectLighting param in hammer env_sky since it seems it never was there
33 Days Ago
Merge from main
33 Days Ago
Reduced temp radio size to 0.05m to prevent overlapping interaction with central locking system
33 Days Ago
Merge from main
33 Days Ago
Include System reference, fixes compile error
33 Days Ago
Clean out old textures
33 Days Ago
Merge from main
33 Days Ago
Revert all cockpit prefabs to their version from main Reapply socket change
33 Days Ago
Some exceptions to help diagnose issue
33 Days Ago
Remove SCENEOBJECTTYPEFLAG_IS_PROCEDURAL - it does nothing
33 Days Ago
more wip
33 Days Ago
Underwater visibility increase.
33 Days Ago
merge from queue_improvements
33 Days Ago
merge from analytics_rcon_improvements
33 Days Ago
Fix lock typo
33 Days Ago
Cleanup obstacle components
33 Days Ago
Fix compile errors on client
33 Days Ago
merge from analytics_identity_mgmt
33 Days Ago
Integrate heightfield building into the tile cache Refactor NavMesh class structure Improve navmesh initialization Remove dead code Fix tiny memory leak
33 Days Ago
Dropped gun test Cleanup
33 Days Ago
Cleaned up old tests
33 Days Ago
Added unloadweapons command
33 Days Ago
First pass of gun tests: deploy, aim, reload, fire, examine
33 Days Ago
Fix validaiton error in old AO where we were writing normals when never bound Execute procedural layers ( managed hooks ) before threaded action to set up geometry, this fixes race condition in viewattributes from hooks Previously FrameAttributes/ViewAttributes were working to pass to the rest of the pipeline merely because of a race condition and would break down in low framerates and wouldn't actually pass changed view attributes to those partitions in the correct order ( https://i.imgur.com/fW4VPVJ.mp4 ), this does it properly
33 Days Ago
Remove legacy PackageFindResult Filter exclusive tags properly Find returns a property list Show property tags on browse pages
33 Days Ago
WIP
33 Days Ago
Fix anim montage generation not properly ignoring locomotion anims
33 Days Ago
SimpleBuildingBlock upgrading wip