192,670 Commits over 4,049 Days - 1.98cph!

36 Days Ago
Updated descriptions for all weapons. Fixed typo on bread, and extra word on egg.
36 Days Ago
Fixed ai.GetSquadMemberCount returning nothing if there is no squad Fixed player_squad NPC squad being overflown When you spawn too many npc_alyx's or npc_citizens. Reduced max player squad from 32 to 16, to match the actual max NPC squad size Handle NPC squads being overflown when spawning many NPCs
36 Days Ago
Initial setup of player modifier limits: Removed junk test data. Added radiation dart limits: max 5 applications via dart.
36 Days Ago
updated override controllers
36 Days Ago
Default modifier counts for when no limits are specified.
36 Days Ago
grid-based erosion improvements - much smaller timestep, stops patterns from shoddy integration forming - working with height in world-space and copying back - better job dependency handling - some disabled debug data dumping to help debug the process with python scripts
36 Days Ago
set up sound anim events for various weapons
36 Days Ago
Add save/load client methods to mini crossbow/bow/crossbow This lets us reload the arrow effects on relog/network load
36 Days Ago
Minor cleanup Give description to vgui_visualizelayout Added quick switches to console https://files.facepunch.com/rubat/2025/March17-1180-ZigzagGourami.png Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
36 Days Ago
Added more options to Console Quick Actions Pull Requests * Updated TTT language files * make file.Read return `nil` on failure instead of `no value` env_skypaint FGD inputs Added Entity:SetNetworkVarsFromMapInput as a helper and a sister function to Entity:SetNetworkKeyValue Fixed being able to reset npc_grenade_frag after it exploded PR: Fixed `team.GetColor` retuning non copied default color Localize Balloon and Dynamite world tool tips Update gmod.code-workspace Added derma icon browser to console quick actions Add icons to drag'n'drop right click menu Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen The hook is called for ContentIcon and SpawnIcon. SpawnIcons now also call PANEL:OpenMenuExtra, if it exists.
36 Days Ago
Merge: from growablegenes_allocs - Remove allocs from GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
36 Days Ago
Clean: remove profiling hack Tests: none, trivial change
36 Days Ago
Update: avoid linq allocations in GrowableGenes Tests: local in editor, spawned a planter box, filled it with seeds while monitoring Profiler stream
36 Days Ago
Added poolable component to missed prefabs
36 Days Ago
Wood Storage Box - Changed internal UV shells to match the external UV shells in order to improve alpha avaliability for workshop creators. (Would only affect workshop skins with transparency)
36 Days Ago
Fixed duplicate StringID on added loadouts
36 Days Ago
36 Days Ago
aligned arrow type heads properly to end of arrow in compound_bow entity
36 Days Ago
relinked prefabs to skinnables
36 Days Ago
Reduced size of sunflower worldmodel, slightly reduced collider size.
36 Days Ago
initial texturing pass on the radiation dart viewmodel
36 Days Ago
Merge from jungle_update
36 Days Ago
Prevent wolves from spawning in the jungle, imo crocs tigers and snakes are enough to worry about
36 Days Ago
Merge from jungle_update (contains protocol change)
36 Days Ago
Jungle ambient noise like birds goes silent when tiger is stalking you Protocol change
36 Days Ago
ladder volumes in prefabs for bamboo ladders
36 Days Ago
Restore crossbow_arrow_fix
36 Days Ago
Repackaged prefabs for bamboo scafholdings - meshlod use, r/w enabled for batching
36 Days Ago
Cherry picking 116881 - Hoodie/Pants material changes
36 Days Ago
Unpacking missed prefabs
36 Days Ago
Adding animations to support catching boomerang
36 Days Ago
zigg scene - platforms LD work
36 Days Ago
bamboo scafholdings, some removed barriers on the platforms to make player traversal easier
36 Days Ago
merge from 116879 , added taylors pants and hoodie changes
36 Days Ago
added shelf 9959 - hoodie and pants fixes
36 Days Ago
Subtract 116869
36 Days Ago
re-assigned arrow renderer on crossbow to work with turrets
36 Days Ago
Merge from camphysical_taa_support
36 Days Ago
Merge from main
36 Days Ago
merge with 116869
36 Days Ago
merge from 116868
36 Days Ago
rug_deployment_fix -> main
36 Days Ago
Fixed new rug placement allowing placement on top of ladder hatches, landmines etc
36 Days Ago
Merge: from treemanager_oob_nre - Fixes NRE caused by trees close to the edge of the world Tests: throw away unit tests that sampled edges of the tree manager's grid
36 Days Ago
Bugfix: Properly calculate grid dimensions for TreeManager Fixes NRE caused by trees close to/outside of world bounds (modded) Tests: throw away unit tests that sampled edge locations
36 Days Ago
crossbow_arrow_fix -> main
36 Days Ago
- Crossbow Weapon script dynamically enables/disables arrow renderer since the animator isnt handling it (same solution as MiniCrossbow) - Added Mesh Cull for the arrow
36 Days Ago
Correct arrowhead now turns on when Crossbow is placed into turret
36 Days Ago
Remove debug drawing
36 Days Ago
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