248,646 Commits over 3,928 Days - 2.64cph!

35 Days Ago
REVERT REVERT REVERT
35 Days Ago
Cache testing
35 Days Ago
Fixed ore tests following the recent hot spot changes
35 Days Ago
Ores test compile fix
35 Days Ago
Scene collision events (#1707) An interface to listen for all collision events that happen during a physics step
35 Days Ago
merge from main
35 Days Ago
Make navmesh generator pools static Pool memory for native tile heightfields
35 Days Ago
Order categories by title Save categories upwards, include parent categories Replace facets with categories, store simpler, use packagetype to return categories, return facet results as tree Filtering by category works
35 Days Ago
First fix map override task when using launcharguments.map Testing with handshake process fixes if host changes during handshakes... Unique handshake id tests - if we restart a handshake its possible two could be running in parallel, this'll stop that More fixes Some cleanup More cleanup, early out if disbaned or toxic
35 Days Ago
Fixed .config files not being added to appropriate string table for clients to receive changes
35 Days Ago
Package type category editor
35 Days Ago
Leaderboard backup, run #15605
35 Days Ago
merge from qol_dropbox_new_slots -> main
35 Days Ago
Fix item filter on mailbox input
35 Days Ago
Fix mailbox loot panel after splitting into two inventories
35 Days Ago
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
36 Days Ago
Rewrite FFT Wave, wip
36 Days Ago
Internal CommandList with calling action directly Temp pass RenderEffect inside the command list directly
36 Days Ago
Add Graphics.ResourceBarrierTransition supports transitioning Textures and ComputeBuffers states currently, e.g if you wanted to signal a resource should be readable in fragment after a compute write to it
36 Days Ago
Merge from discofloor_rotation
36 Days Ago
Both DIsco floor variants can now be rotated while still being snapped to a neighbouring tile Uses a new applyPostRotationSnapping option on the attraction socket mod
36 Days Ago
Merge from shields
36 Days Ago
Fixed noclipping breaking held entities entirely
36 Days Ago
Removed flat fuel consumption when triggering the battering ram
36 Days Ago
Fixed exception when moving the current held entity item to another hotbar slot while it was equipped with a shield
36 Days Ago
Fixed battering ram firing replication
36 Days Ago
- Add purchased items to purchase history - Changes to protobufs
36 Days Ago
- Some initial protobufs - RPC setup
36 Days Ago
merge from ocean-edges-issue
36 Days Ago
merge from main -> aux3
36 Days Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
36 Days Ago
drawbridge lods and ladders
36 Days Ago
mitigate water Z-fighting with terrain at shore
36 Days Ago
merge from siege_weapons
36 Days Ago
Final final final water tweaks (final)
36 Days Ago
Fixed item radioactivity NRE when loading a save with item that doesn't exist (happen a lot when switching in between aux2 and main using the same save)
36 Days Ago
Progress on moving over hackweek car radio code to its own class ModularCarRadio as a child entity of BaseVehicleModule and no longer in VehicleModuleSeating. Commented out old code and got client UI interactions working again. Still needs sound setup
36 Days Ago
Basic post-processing when underwater https://files.facepunch.com/ziks/2024-11-22/sbox-dev_dr3yvVxH2r.mp4
36 Days Ago
Can't operate waterlogged ballista and catapult
36 Days Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
36 Days Ago
catapult - spring position fix
36 Days Ago
ballista ammo textured
36 Days Ago
catapult - updated reload anim with chain bug fix
36 Days Ago
Revert marking the entire navmesh as unwarkable
36 Days Ago
Fixed particle-related crashes Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
36 Days Ago
Do not store disabled workshop addon IDs as strings Should save some memory. Fix BRANCH being set to `prerelease` on NONE beta clients
36 Days Ago
Add Graphics.DrawModelInstanced with count for procedural instancing, document other instanced methods Add DrawModelInstanced methods to CommandList Add CommandList.Set for ComputeBuffer<T>
36 Days Ago
Load Model.Plane
36 Days Ago
More clean up
36 Days Ago
Fix reflection camera priority Water tweaking