248,646 Commits over 3,928 Days - 2.64cph!

36 Days Ago
Can't pull and reload a catapult at the same time
36 Days Ago
Restore colliders on rigidbody disable if the collider is still active Don't let collider dictate body type when there's a rigidbody, colliders could have a mix of statics so rigidbody should be the authority on this
36 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
36 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
36 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
36 Days Ago
viewmodel wooden shield viewable arm test anims
36 Days Ago
tutorial art progress
36 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
36 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
36 Days Ago
Battering ram constructable switched to additive mode Added stage 4
36 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
36 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
36 Days Ago
Fixed doubled up siege tower doors
36 Days Ago
Re-enabled sync position on battering ram door
36 Days Ago
Tweak battering ram prevent building volume
36 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
36 Days Ago
Update summary to be more clear on what this interface is for
36 Days Ago
Re-enabled front door colliders on siege tower
36 Days Ago
workcart_box_fix -> main
36 Days Ago
Prevented work cart box model from going invisible due to the LOD
36 Days Ago
Moved box into the other corner (looks better on the above ground carts)
36 Days Ago
Use oblique near clip plane trick for water reflections
36 Days Ago
Regenerate code
36 Days Ago
Fix NRE in NavMesh Dispose
36 Days Ago
Optimize culling in navmesh debug draw
36 Days Ago
Hook up Package.Data GameModal now correctly uses GameConfig from backend Fix "no screenshots" being thin After purchase, keep refreshing until we have the item Indicate when you already own items
36 Days Ago
Asset Browser: Show 'Open File Location' in context menu when searching too Asset Browser: Disable flat/recursive toggle button when searching or in meta location
36 Days Ago
Restore AssertNoGraphErrorsInScene test Fixes #1709
36 Days Ago
Fixing LOD3 and 4 materials for Catapult
36 Days Ago
Scores component, game_loop prefab that is spawned instead of manually creating components
36 Days Ago
Lazy-initialize NavMesh GeneratorPool
36 Days Ago
Sounds kill feed Pickup UI
36 Days Ago
Give each scene dock a unique name and fix load order so we maintain layout positions Move window layout to project cookie, will fallback to importing from editor cookie for now
36 Days Ago
Arena events
36 Days Ago
Define round phase
36 Days Ago
Expose BoneCollection / Bone to ActionGraph Fixes Facepunch/sbox-issues#6878
36 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
36 Days Ago
Refactor
36 Days Ago
- ▉▆▉▉▅▄▋▆▄▄ ▍▊▄▍▆ ▍█▇ ▅█▄▋▇ █▍▇ ▍▋▍▅▄▇, ▆▇▆▅▇ █▍ █▋▅▄█▋▋▇▉▇▆ ▅▌▄█▉▌▌▅▊▋ ▅▍ ▇▌▍▉█▊▊▄▉▄ ▇▊▋▍▊▍▊ - ▅▄██▊▄ ▆▇▋▌█▆▅▌▆▇▌▋▆▉▆▇▋ ▌▆▊ ▅██▋▊▅▍▉█ ▊▋█▊ ▋.▊▆ -> ▊.▋▆ - ▌█▅▄▆▍ ▅█ ██ ▋▇▉▆▄▍ ▌▌▄▆▇▇_▊▇▉▊▇▅█▌▄▋ ▍▊ █ ▆▍ ▇▅▌ █▊▉ & ▄▊▇▅▆▊ ▌▌▇▊▉▌▉▋ ▋▉▊ ▉▄▄▉█▄▇▌ ▌▋▍█▋▆▋ ▊▋ ▊▊▆ █▅█▉▄ ▊▄ █▌▍▉▅▌▉▇█ ▊▍▊▉▄▇█▌ ▍▇▊▇▋ (▅▋▅▅▇▅▇▉▉ ▉▋▄▍▄▍▆ ▋ ▊▅▍▇▄▌ ▍▅▅ ▅▋▉▉▊▄▊▊▊) - ▅▇▄▉▇▍▌▅▇ ▌▉▄▆█▊▅▋██▇▅▌▅▍▅▍▉▄▍ ▍▋▇▇█▋▌▊▄ ▋▍▉▍▉▅, ▉▅▍▆▍▇▍▊ ▆▇▉▆▆▄██▇ ▋▅▇▅▆▋ ▌▋ ▋▉▊▊▉ ▋▅ ▇▍█▍▄ ▇▅ ▉▍▄ ▄▍▍█▊ (▊▊▇▊ ▋▋▅ ▄▆▇▄▉▅▌▇▄ ▊▉ ▇▍▆▊█▇▄▊▉ ▇▄▅▋▍▆▅▌) - ▍▆▍ ▄█▆▍▆▊▄ ▋▍▋ ▊▍██ ▉▉▇▄▆▄▊▄▅▋
36 Days Ago
DontDestroyOnLoad for GameLoop (handles transitions through scenes, ArenaManager handles the current round)
36 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
36 Days Ago
Tutorial updates
36 Days Ago
Bump DMX memory allocator limit for 64bit builds Fix crashes in 64bit particle editor when editing anything Fixed particle-related crashes
36 Days Ago
Stub menu, Arena def
36 Days Ago
Clean up code
36 Days Ago
Add command to make admin invisible
36 Days Ago
updated viewmodel mini crossbow anims
36 Days Ago
Fix NRE on native data
36 Days Ago
Be very careful about when we load assemblies in LoadNetworkTables Facepunch/sbox-issues#6984 Only warn once if Json serialization happens during a hotload Facepunch/sbox-issues#6984
36 Days Ago
Ensured towing visuals delete properly when the towing joint breaks