192,622 Commits over 4,049 Days - 1.98cph!
lerp direction changes rather than straight setting
Tweaked boomerang return arc
Fixed look rotation zero error on server projectiles
Update: making PlayerCache a server-only utility
- Made some tests server only
It's an intrusive collection (requires an int field on BasePlayer), and we only add it for server version of player. For now there's no need to generalize it anyway.
Tests: compiled in editor
Merge from softcore_update (deployable corpse preview, works on furnace, large wooden box and workbench 3)
Rebased from main
Merge from high_walls_skins
Fixed frontier icons not mip mapping
Set snake population biome to jungle
Fixed frontier wall item move sounds
Fixed high external frontier walls not dropping gibs
Fix frontier wall not respawning properly when reskinned
Merge from jungle_update (protocol bump)
zigg jungle overgwrowth progress
Merge from deployable_corpse
Move interface from placeholder location to new file IReceivePlayerTickListener
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Removed bone dart item and related setup.
Wood dart default ammo type.
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Merge from high_walls_skins
Update wall.external.high.adobe.sitem ID due to easter conflict
Commit material meta file, it should be removed eventually though
Add debug.applyBuildingBlockRandomisation to force a wall piece to be a particular variant
Reapply the randomisation feature, was lost in a merge from main
Frontier gate setup
Added some checks to the ItemSkin editor to catch misconfigured research and loot table behaviour
Fixed TerrainCollision component throwing errors in edit mode
Can no longer reskin objects with the spray can if they have been recently damaged or have ladders or explosives attached
Merge from media_projects