202,729 Commits over 4,202 Days - 2.01cph!

5 Days Ago
merge from main
5 Days Ago
Fix static respawn areas no longer showing up after optimizing player bags.
5 Days Ago
Set dressing on farm barge WIP. Static version of lantern prefab.
5 Days Ago
candeller crafting pass
5 Days Ago
Added a collider on the game trace layer to spotlights
5 Days Ago
Chandelier world model fixes
5 Days Ago
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
5 Days Ago
additonally wall cabinet socket check to prevent placement/blocker windows
5 Days Ago
wall cabinet not in water check
5 Days Ago
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
5 Days Ago
rhib crane wip textures
5 Days Ago
Updated leather beanbag chair pickup, no longer fabric
5 Days Ago
beanbag crafting pass beanbag volume updates
5 Days Ago
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5 Days Ago
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
5 Days Ago
merge from main
5 Days Ago
Merge from parent
6 Days Ago
More/Backup
6 Days Ago
update deep_sea/portals
6 Days Ago
merge from naval_update -> deep_sea
6 Days Ago
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
6 Days Ago
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
6 Days Ago
Backup
6 Days Ago
merge from ui_mipmap_fixes
6 Days Ago
Tagged more item icons to use the UI mipmap group
6 Days Ago
Null check just in case
6 Days Ago
Fixed mannequin losing its skins
6 Days Ago
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
6 Days Ago
LR and AK can be heard from 500 meters away
6 Days Ago
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
6 Days Ago
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
6 Days Ago
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
6 Days Ago
Added LODs and COL for farm barge kiosk
6 Days Ago
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
6 Days Ago
cineamtic textures for clothing_mannequin and wall cabinet
6 Days Ago
Fixed server crashes to do with Gonarch NPC Fixed StudioMDL crashes due to $maxverts Restore default FindUseEntity behavior Fixed CBaseFileSystem::ReadLine not working for workshop files Minor VPK support changes from CS:GO Fixed addon dependencies not showing due to regressive Pull Request Change ents.CreateClientRope slack param to work better Make ents.CreateClientRope despawn if any of its entities are removed
6 Days Ago
merge from decor_lighting_dlc
6 Days Ago
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
6 Days Ago
merge compile error fixes to naval update
6 Days Ago
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
6 Days Ago
Fix server restart warning NRE
6 Days Ago
merge from deep_sea/portals -> deep_sea
6 Days Ago
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
6 Days Ago
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
6 Days Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
6 Days Ago
Fix not being able to place barricades on train tracks when near/in a monument
6 Days Ago
Force mannequin to always use male body type
6 Days Ago
Move portal teleport code into DeepSeaManager.Portals.cs
6 Days Ago
Fix OnEntityEnter being called on clientside entities from the serverside TriggerDeepSeaPortal
6 Days Ago
Get portals enter & exit at the "same position" instead of always spawning player in the center - switch to creating portals with different rotations instead of different sizes so we can easily adjust the enter & exit position for portals via localPosition - ensure entiites enter & exit portals at the same relative position (enter north side, exit north side) - adjust the position of the portal when entering and exiting