248,559 Commits over 3,928 Days - 2.64cph!
Only search for targets in grid cells around heli, instead of iterating on all players on the server
When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity)
Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
Compute foliage placement prototyping
Only search for targets in grid cells around heli, instead of iterating on all players on the server
When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity)
Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
Add SteamItemDefinitionId to items
in-editor carving test setup improvements
vertex sharing at generation time
santa outfit
Fur fix
Fur tweaks
Season outfit human adjustments (wip)
Santa outfit human v skinning adjustments + .clothing file fixes
Fix TreeView not passing skipEvents fully, trigger ItemsSelected at end - fixes Facepunch/sbox-issues#6845
Stash for testing - this needs not be a static really, needa find a nicer way
Fix undo for envmap probe bounds
Fixes sbox-issues/issues/7181
Santa outfit human v skinning adjustments + .clothing file fixes
- Tie prevent building layers on bridges to the bones instead
- Allow animation bones to exist on the server
Bugfix: don't double up threads in bin viewer
Also got lucky and captured a snapshot in editor where frames weren't properly aligned.
Tests: opened an existing snapshot, saw no duplicate threads
- Oversize prevent building triggers
- Each Drawbridge handles its own prevent building area
- Ensured correct wheel type is used for the right hand side of the tower
- Removed unused LOD4
Merge from clean_and_generate_codegen
Change reload detection method
- Texture Resize Fire Extinguisher
Remove last few cloud references from core files
Use Span instead for Memory to pass Transforms to CommandList.DrawModelInstanced
Set TSPEC_TEXTURE_GEN_MIP_MAPS on RenderTargets with mips
Whitelist error event analytics
[ThreadStatic] AccessControl.Location because we test types in multiple threads and this was gibberish
Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene
Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static)
Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries)
Depth downsampling -> managed render pipeline
Make Join Game work through Steam
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon
Delete PropertyEditorWidget
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it
Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
Remove all property editors not directly used in code still
Remove the need for IntProperty
Remove the need for BoolProperty
Fix console collapsing different stack traces
Merge branch 'master' into SantaOutfit24-2
Season outfit human adjustments (wip)
Added baseball bat description
Fix brix html entities
Get rid of news section highlight
Clean up contest button
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity.
Simplify the whole process now I've fixed this issue.
Fix quick craft button showing number of crafting tasks instead of number of items crafting
Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
merge from fix_copy_paste_admin_ddraw -> main
Fix pos1 & pos2 not requiring admin perms
- provides no benefit, just ddraws a box in 3d space
setup detail layer for damage on ram materials
merge from fix_io_handle_flickering -> main
Fix console collapsing different stack traces
merge from fix_copy_paste_conditions -> main
Fix copy paste not updating conditional models (like roofs)
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool
- could also kick you for RPC per second
Remove the need for BoolProperty
Remove the need for IntProperty
Remove all property editors not directly used in code still
Leaderboard backup, run #
16181
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it
Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon
Delete PropertyEditorWidget
Reverse fresnel stuff for Dayaan
Make Join Game work through Steam
Deform spline model bounds to ensure accurate frustum culling
https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_FuFEWnL2FA.png
https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_xrWVBJicsC.png
New: Editor viewer for binary profile snapshots
- Very rudimentary, needs more work
- Also added how many marks there are in a thread profile for binary snapshot export
Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere.
Tests: opened a snapshot from the editor in the tool
Adjust contest meta tags, add longer description field