133,321 Commits over 4,262 Days - 1.30cph!

4 Days Ago
Added naval items to primitive and hardcore tech trees
4 Days Ago
Missing files
4 Days Ago
Added ores chance
4 Days Ago
merge from space_station_building_skin
4 Days Ago
Merge from naval_update (including network++)
4 Days Ago
merge from birthday2025
4 Days Ago
merge from wall_parenting_triggers
4 Days Ago
Merge from naval_update
4 Days Ago
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
4 Days Ago
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
4 Days Ago
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
4 Days Ago
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
4 Days Ago
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
4 Days Ago
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
4 Days Ago
Cherrypick from 138603 (mission fixes)
4 Days Ago
Merge from naval_missions
4 Days Ago
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
4 Days Ago
LS gap, lowered box in gap
4 Days Ago
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
4 Days Ago
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
4 Days Ago
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
4 Days Ago
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
4 Days Ago
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4 Days Ago
Heavily simplified food market barge (top section) collision
5 Days Ago
ore & explosive - guide meshes added
5 Days Ago
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
5 Days Ago
Swimwear 01 and all variations reposed
5 Days Ago
box ore - tweak display anchor location
5 Days Ago
box explosives - updated manifest, updated icon manifest, updated localization.
5 Days Ago
network++
5 Days Ago
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
5 Days Ago
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
5 Days Ago
box explosives - updated texture settings
5 Days Ago
edited lr300 space world model skinning and created/linked attack anim for it in the animator
5 Days Ago
Enabled AllowKinematicDrift for PlayerBoat
5 Days Ago
more splat work ferry terminal
5 Days Ago
Merge from netting_placement_rework
5 Days Ago
Merge from main
5 Days Ago
Merge from parent
5 Days Ago
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5 Days Ago
more splat on the right of ferry terminal
5 Days Ago
Boat planner can go into tc tool slots
5 Days Ago
naval_update -> main
5 Days Ago
glass surface types for airfield hangars
5 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
5 Days Ago
deleted stray foundation piece water_well_b
5 Days Ago
stripped rendererbatch on powerline cardboard crates as that still causes issues
5 Days Ago
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5 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
5 Days Ago
merge from fix_boat_teleport_checks -> naval_update