161,972 Commits over 4,597 Days - 1.47cph!

Yesterday
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Yesterday
Merge branch 'animal_renaming'
Yesterday
Unfuck merge
Yesterday
Merge branch 'main' into animal_renaming
Yesterday
Fixed vending machine admin UI "Remove All" popup unable to be interacted with
Yesterday
Merge branch 'apartments_roomcount_fix'
Yesterday
Merge branch 'wiretool_nre_fix'
Yesterday
Fixed WireTool.ShowSavedWire NRE
Yesterday
Unstucking editor tests in CI pipelines
Yesterday
Undo support in panel preview editor window
Yesterday
Codelock screen converted to panels
Yesterday
Put generated razor files in a Generated folder
Rin
Yesterday
Conditional hull shapes to make boats look more like boats
Yesterday
Wetness and rain drops on viewmodels, looks a bit jank
Yesterday
More perf work, rain calc now costs less than 0.01ms when camera is moving, free if stationary
Yesterday
Perf improvements
Yesterday
Panels preview window
Yesterday
Merge branch 'render_pipeline_testing'
Yesterday
Merge branch 'indirect_instancing'
Yesterday
Revert "Render shadows via BRG (Experimental)"
Yesterday
Merge branch 'entity_id'
Yesterday
Use lower LODs for foliage shadows
Yesterday
Added a RainShadowGrid - a grid of cells around the camera that store where the rain is hitting
Yesterday
Merge pull request #3 from Facepunch/helk/steam-inventory-halloween-icons
Yesterday
Add Steam inventory items 71400-71413 and update Halloween store categories
Yesterday
Create a new rain wetness feature on the standard rust shader
Yesterday
Merge from main
Yesterday
Updated PoseTools for generic compatibility
Yesterday
Fixed missing foot IK on unarmed stand anim (presumably lost in player model update?)
Yesterday
Fix turn in place, warping on leg bones while sprinting
Yesterday
Create PanelsGameHost during bootstrap/gamesetup
Yesterday
Started exploring using s&box panels to draw our UI. Added DLLs and unity bridge
Yesterday
Converted the player model to use generic animations
2 Days Ago
Let -nosteam keep a server's Steam off
2 Days Ago
Stop RustNav's tile builders when the application quits
2 Days Ago
Remove BaseNavigator's unused WindowsRuntime using
2 Days Ago
Marshal the navmesh save and load paths as UTF-8
2 Days Ago
Install ServerProfiler's native profiler only on Mono
2 Days Ago
Keep UniTask's pooled thread-pool runners off outside Mono
2 Days Ago
Give TextTable's string its own field offset
2 Days Ago
Fix worldmodel outline not working for 5 prefabs
2 Days Ago
Merge branch 'main' into automated_testing
2 Days Ago
Replace delegate BeginInvoke/EndInvoke with Tasks
2 Days Ago
Don't set the GC mode when running on CoreCLR
2 Days Ago
Disable Discord in CoreCLR builds
2 Days Ago
Keep fields Unity can't serialise out of Unity's serialisation
2 Days Ago
Remove unused usings of namespaces .NET doesn't have
2 Days Ago
Replace BinaryFormatter with BinaryReader/Writer in WhatUsesThis caches
2 Days Ago
Remove MaterialConfig's conflicting FormerlySerializedAs attributes
2 Days Ago
Hash the server assembly from GetLoadedAssemblyPath on Unity 6.7 and later