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137,685 Commits over 4,474 Days - 1.28cph!

2 Months Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
2 Months Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
2 Months Ago
Mortar animation updates
2 Months Ago
main -> 50cal_animation_improvements
2 Months Ago
mountable_rollback -> main
2 Months Ago
Fix compile error
2 Months Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
2 Months Ago
Fixed typo in description
2 Months Ago
Added more sound variations to bowless crossbow
2 Months Ago
Refactor tick parent history into TickHistory
2 Months Ago
Merge from render_pipeline_testing
2 Months Ago
merge from body_hair
2 Months Ago
Set dressing in large apartment
2 Months Ago
Merge: from main
2 Months Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
2 Months Ago
Merge: from player_benchmark_improvements
2 Months Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
2 Months Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
2 Months Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
2 Months Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
2 Months Ago
Female body hair
2 Months Ago
Set parenthistory to false as default
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Subtract 152447 merge from unity_6.3.15/ddraw_text_spacing_fix
2 Months Ago
Fix 50cal idle animations being set with ammo or no ammo incorrectly when sitting idle
2 Months Ago
merge from skinviewer_viewmodel
2 Months Ago
Fixed MainCamera.get_position skin viewer nre
2 Months Ago
Update: BenchmarkScene - add support for selecting which recorders to activate - added Scripts and Physics recorders - PlayerModelBenchmark uses only Rendering + Animation ones Tests: ran benchmark with various category bitfields
2 Months Ago
Merge from rain_grace_fixes2
2 Months Ago
Fix rear turret having incorrect animator time setting
2 Months Ago
Update: add "CPU Total Frame Time" recorder Tests: ran baseline
2 Months Ago
Update: add mainthread-only Camera.Render recorder Tests: ran baseline
2 Months Ago
Fixed "View in hands" button still toggled when exiting and reselecting the same skin
2 Months Ago
Add logs back for testing
2 Months Ago
main -> mountable_rollback
2 Months Ago
Auto close fullscreen skinviewer window if the menu is not open (just in case)
2 Months Ago
Release and wait for the prefab and world asset scenes to load during bootstrap so the skin viewer can: - load entity and viewmodel prefabs - load bundled skin textures (we've been downloading them from the workshop as a workaround) without needing to be connected to a server (these scenes were held until we start loading in)
2 Months Ago
Use Jarryds hack to ennsure pt boat turret reload animation doesnt drift from the players reload animation (stupid unity issue)
2 Months Ago
Increase grace period check tick rate
2 Months Ago
Renamed edge decals textures Stray meta files
2 Months Ago
Industrial torch 3p animation updates
2 Months Ago
merge from main
2 Months Ago
merge from ballistic_pass
2 Months Ago
Fix grace after restart.
2 Months Ago
inital protection pass
2 Months Ago
Ballstic armor chance to be found in elite, supply drop and hackable crate
2 Months Ago
Moved body hair cap to main body textures, saves a texture sample
2 Months Ago
Update: PlayerModelBenchmark - add baseline run (0 models) - change bench naming convention Tests: none, trivial changes