reporust_rebootcancel

137,680 Commits over 4,474 Days - 1.28cph!

Today
Fix tile seams not being perfectly aligned because of quantization
Today
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Today
Delete empty folders
Today
Satellite.entity realmedremove tweak
Today
Sertup realmedremove on satellite_remains. Moved FX to client only.
Today
Delete 3 unused models/prefabs
Today
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
Today
merge from cui_updates
Today
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
Today
Zoom out and frame the point between target and control computer when opening the targeting map UI
main -> game_room_dlc
Merge from PlayerMaintainedMonuments
Merge from main
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
game_room_dlc -> main
Ensure cue ball starts on the line is should
Today
merge from main
Today
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
Ensure 8 and 5 ball aren't swapped on the backend - woops
Today
Add resource dispenser component to satellite remains
Stop the racked balls clipping into each other
Today
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
Ensure pool balls are set to an identity rotation when first spawned
Today
merge from main
Today
Compile fixes
Remove WIP text on the pooltable
Today
merge from main
Today
Updated cui_test "YES" button to use TopLeft tooltip position so it can be tested easily (ideally at ~30FPS)
Today
Fixed tooltips flickering at the default position (up top) for the first frame when they are set to use a different position Removed "HELLO" debug log in TopLeft positioned Tooltips
Today
merge from 2Bench2Fixed
Today
merge from Softcore_T2T3bench
Today
merge from fix_cliff_gaps
Today
Merge from PMM
Today
merge from main
Today
Merge from sleeper_hardcore_fix
Today
Fixed not being able to loot sleepers in safe zones in hardcore
Today
Merge from powergrid
Yesterday
S2P dome
Yesterday
Added some pfx when the crude oil is pumping at dome
Yesterday
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
Yesterday
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
Yesterday
Merge from main
Yesterday
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
Yesterday
Reworked power pole visual emphasis. Cleaned up old FX.
2 Days Ago
jukebox - matrix led screen now shows when cassette is playing in jukebox in addition to the radio stations - updated ledscreenscroller with cassette support - disables scroller updates when outside of its lodnotify range threshold. - updated jukebox prefab with cassette display text
2 Days Ago
Replace entity ID randomization with a randomized offset
2 Days Ago
updated wording on some items
3 Days Ago
Make entityId required for consistency with app
3 Days Ago
Server side raycast jitter