146,453 Commits over 4,444 Days - 1.37cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
merge from wantedposters_canvas_fix
4 Months Ago
merge from prefab_preprocess_fix
4 Months Ago
Deep sea cooldown in between each opening is random Added deepsea.wipeCooldownMin and deepsea.wipeCooldownMax Default range is 1.5h -> 2.5h
4 Months Ago
merge nre_fix back to main
4 Months Ago
Merge: from main
4 Months Ago
Fix buoyancy batching throwing errors in scenes without a water system/ocean sim.
4 Months Ago
Merge from main
4 Months Ago
door closer hackweek files
4 Months Ago
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4 Months Ago
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4 Months Ago
Added layer to the scene for props testing
4 Months Ago
update server to 635cbaf/2022.3.41x1 - potential 64k collider limit crash fix, client will still spew old limit warning/error though
4 Months Ago
- updated decor plants' LODs, added colliders - added mesh colliders to plant containers - fixed cacti colliders' import scale - monstera XS billboard setup
4 Months Ago
Fix airdrops not becoming lootable when landing on playerboats
4 Months Ago
Some new nodes and optims wip
4 Months Ago
Fixed UIDeepSeaPortalMarker NRE
4 Months Ago
Increased the default interval in between each entity spawn when the deep sea is opening Added deepsea.entities_spawninterval and deepsea.spawngroups_spawninterval convars
4 Months Ago
merge from main
4 Months Ago
Added deployed sfx when placing a windturbine
4 Months Ago
Fixed drone deploy guide to face the correct way when clear to place.
Rin
4 Months Ago
Merge from QA_Island_V2
Rin
4 Months Ago
Attempt to fix startup NRE
4 Months Ago
Sucessfully cleaned and removed PlayerRigUpdate2 from hackweek_golf
4 Months Ago
Cherrypick from range 142973 -> 143247
4 Months Ago
Cherrypick 142957
4 Months Ago
Cherrypick 142943
4 Months Ago
Cherrypick 142938
Rin
4 Months Ago
Merge from LNY26
Rin
4 Months Ago
Fixed Horse Mask world model outlines
4 Months Ago
Scene fix.
4 Months Ago
4 Months Ago
Various stuff. Splat backup.
4 Months Ago
Test for io arrow having a direction and handle name not being empty Finds 5 items with missing io arrows
4 Months Ago
Some optims on CollectInventory, needs more work later
4 Months Ago
Improved copy paste behaviour Cleanup
4 Months Ago
Optims: notify the computer when the data network changed and needs to be repolled, instead of polling every tick
4 Months Ago
Maintaining control of the flag awards clan score Flag shows the clan logo on it when being controlled by a clan
4 Months Ago
Booleans are using toggles instead of input fields Added debug convar, prints each node and connection state Cleanup and optims
4 Months Ago
Try to fix MacOS build error
4 Months Ago
Delete networked m_iPlayerSoundType and related stuff * Removed a bunch of HL2MP_Player methods that were unused or overwritten Delete unused networked value m_szLastPlaceName Deletes CBasePlayer::GetLastKnownPlaceName Remove unused CBasePlayer.m_fOnTarget networked property Removes CBasePlayer.ResetAutoaim, GetAutoaimScore, AutoaimDeflection, IsOnTarget Removes CBaseCombatWeapon::GetSpriteAutoaim, GetSpriteZoomedAutoaim Removes unused autoaim_max_deflect convar Delete CBasePlayer.m_szAnimExtension (unused) Deletes C_BasePlayer::SetAnimation, m_flPhysics, m_szAnimExtension, SetAnimationExtension Deletes hud_autoaim.cpp Deletes CBasePlayer.m_szAnimExtension, SetAnimation, SetAnimationExtension, SetWeaponAnimType, m_szAnimExtension Deletes CBaseCombatWeapon::GetAnimPrefix, last argument of CBaseCombatWeapon::DefaultDeploy More cleanups * Removed ent_autoaim concommand * View model vgui screens stuff * Remove CBaseCombatWeapon::GetBulletType, CBaseCombatWeapon::GetControlPanelInfo, CBaseCombatWeapon::GetControlPanelClassName, GetMaxAutoAimDeflection, WeaponAutoAimScale, ShouldShowControlPanels, IsInBadPosition, RepositionWeapon * Remvoed CBaseViewModel.SpawnControlPanels, DestroyControlPanels, SetControlPanelsActive, ShowControlPanells, m_sAnimationPrefix, m_hScreens Remove some unused NPC networking stuff Removes CAI_BaseNPC.StartPingEffect, m_flTimePingEffect, m_iSpeedModSpeed, m_iSpeedModRadius, m_bSpeedModActive ActivateSpeedModifier, DisableSpeedModifier, SetSpeedModRadius, SetSpeedModSpeed hammer inputs are removed. They never worked because the some client code for it is never compiled in any Source game.
4 Months Ago
Fix sorting order of base building blocks
4 Months Ago
Fix window blueprint skin assignment
4 Months Ago
Add blueprint skins for half wall, triangle foundation and triangle floor
4 Months Ago
Add skins to the respective source prefabs
4 Months Ago
Fix NPE client crash when game.Get3DSkyboxInfo is ran too soon Remove FCVAR_REPLICATED from hud_deathnotice_time * It's a clientside convar, the flag has no effect. Fix color mismatch between cl_ and sv_ showhitboxes cl_showhitboxes 2 to show ONLY player hitboxes
4 Months Ago
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4 Months Ago
Start on IO prefab tests Checking relevant prefabs for inputs/outputs/main power slot Checking handles are not too far from any collider
4 Months Ago
missing connection in tech tree, swapped some items around based on scrap cost