146,917 Commits over 4,444 Days - 1.38cph!

10 Months Ago
Tweaked spotlight colliders and volumes following the art update
10 Months Ago
Update TC tool storage tooltip phrase
10 Months Ago
Beanbag phrase
10 Months Ago
Restored decor lighting dlc phrases
10 Months Ago
merge from main
10 Months Ago
Fixed player model skin overrides for clothing hiding mannequin parts
10 Months Ago
Return spans for sleeping bags.
10 Months Ago
Cherry pick sleeping bag optimization to its own branch and update from main
10 Months Ago
WIP changes to mission editor. Changes summary: - Created new TutorialMission type, removed some fields that were no longer needed and moved some things pertaining only to tutorial missions to these. Updated tutorial mission assets to be of this type. - Renamed some fields on BaseMission and added tooltip descriptions. - Removed simple mission provider field from missions. Missions which belong to a simple mission provider are now defined on the provider. - Added FilteredEnum attribute which allows for the inspector to omit drawing one enum value and for defining a new default value for the field on int-backed enums.
10 Months Ago
Unsubtract nametag/terrain hole fixes. Only invalidate terrain hole raycasts if a raycast hits terrain.
10 Months Ago
team_bag_labels -> main
10 Months Ago
Compile fix
10 Months Ago
team_bag_labels -> main
10 Months Ago
We dont need to use id's scrap them and just forward the display name. Dont work if we are using streamermode
10 Months Ago
Fix bug preventing sleeping bag from receiving the RPC call Use get for encrypted value Layout changes Add a popup animation
10 Months Ago
Include lastPlayerID in command block save / load
10 Months Ago
Allow nexus.redirect with port <= 0 to infer the port from an SRV record (or default port)
10 Months Ago
When looking at a bag: display the owners name above the tooltip provided its a teammate
10 Months Ago
Uncommited stuff
10 Months Ago
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10 Months Ago
replaced deck crane fbx with the correct version
10 Months Ago
merge from localization_improvements/fixes
10 Months Ago
Compile fix
10 Months Ago
merge from localization_improvements/fixes
10 Months Ago
Cleanup, comments
10 Months Ago
merge from fix_facepunchsteamworks_build
10 Months Ago
Update Facepunch.Steamworks to GitHub actions release build (was debug)
10 Months Ago
merge from naval_update
10 Months Ago
Restored naval phrases
10 Months Ago
merge from naval_update
10 Months Ago
Codegen
10 Months Ago
Update pooled list renting to new API
10 Months Ago
merge from main
10 Months Ago
Don't apply item ownership when opening loot containers in invis
10 Months Ago
Added a button in the phrase property drawer to migrate any old data, just in case it wasn't added to the engine.json before the loc changes
10 Months Ago
New naval phrases (so they arent lost after merging main)
10 Months Ago
- Add support for material property blocks in the fallback renderer - Fix retro tool cupboard transparency-related rendering issues
10 Months Ago
Leftover demo UI changes from hackweek
10 Months Ago
merge from localization_improvements/fixes
10 Months Ago
Servers now load and cache the english strings, so the phrase english fields can return something
10 Months Ago
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10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
merge from storepreload_nre_fix
10 Months Ago
Store preload NRE fix attempt
10 Months Ago
merge from friendsmenu_fix
10 Months Ago
Fixed friend menu being considered opened all the time
10 Months Ago
Update the Standard Refraction Underwater Labs shader to have its own pass that accounts for underwater fog
10 Months Ago
Stop Linq allocations on LootSpawn::EnsureFilterUpdated() Stop Linq allocations in Client.Connection::DoClientConnected()
10 Months Ago
Missed file