reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

10 Days Ago
10 Days Ago
Exposed TMP m_TextComponent in TMP_SubMeshUI for TrueShadow
10 Days Ago
Added TrueShadow
10 Days Ago
merge from fogmethod1
10 Days Ago
Merge: from main
10 Days Ago
Hack: BaseRaidBench - avoid flooding audio manager During benchmark, we create too many audio sources and don't clean them up with default budgets - so we up them abit. Tests: ran the benchmark - no longer grinds at 3fps
10 Days Ago
add brightness/contrast controls for night sky
10 Days Ago
Gesture menu fixes and polish
10 Days Ago
Changed UIInvisOverlay to inherit from SingletonComponent - Performed in-editor functionality testing - Performed compile error checking
10 Days Ago
Set home page as on by default
10 Days Ago
Fixed squished store and inventory views
10 Days Ago
floating city barge lods, collision
10 Days Ago
Added LODs for all floating walkway kit (LOD3 material WIP). Started chunking up sections for floating animation.
10 Days Ago
Attack helicopter turret using the minigun now requires the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the minigun in the turret stops spinning. After 10 seconds of the passenger leaving the gunner UI, the minigun stops spinning. If the passenger dismounts whilst the minigun is still spinning it will stop spinning immediately. If the engine of the Attack helicopter is turned off whilst the minigun is spinning it will stop spinning immediately. - Performed in-editor functionality testing - Performed compile error checking
10 Days Ago
Rewire shockbyte Fix session page not working after design changes Fix shockbyte buy button after design changes
10 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
10 Days Ago
Merge from main
10 Days Ago
Remove IServerComponent from ServerProjectile because the client uses its properties in a few places to predict trajectory etc
10 Days Ago
NRE fixes when camera or sky are destroyed on scene unload
10 Days Ago
10 Days Ago
Added editor convars to lock/unlock gestures
10 Days Ago
Added IAnchorable, implemented for PlayerBoat. Toggle buoyancy flow force on/off with anhor raise/lower. Checks all anchors incase there's multiple.
10 Days Ago
Resize information grid on max items in column
10 Days Ago
ModelPostProcessor will now make the last LOD level readable if the model has the LastLODCollider label applied to it Apply LastLODCollider to a few models
10 Days Ago
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10 Days Ago
Electric Table Lamp - Blockout, initial prefab setup
10 Days Ago
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10 Days Ago
Buoyancy flow force can be disabled per instance.
10 Days Ago
Brought back videos to the home screen Setup backing images that turn on and off with blur etc when you move from home to play and vice versa
10 Days Ago
Implement new loading screen UI and warning message
10 Days Ago
Store URL navigation support
10 Days Ago
Updated gesture icons resolution
10 Days Ago
Gesture menu progress - Layout and style update - Locked gestures are spawned at the bottom of the list, with a button to jump in the store
10 Days Ago
Remote controlled (computer station) autoturrets using the minigun now require the minigun to be spun up with the primary shoot button before it shoots bullets. After 10 seconds of no shooting input, the turret stops spinning. - Some general code cleanup included - Performed in-editor functionality testing - Performed compile error checking
10 Days Ago
Autoturrets using the minigun now behave similar to how a player has to use them and do not spin constantly. The minigun starts idle not spinning and then when a target is found it will spin up before shooting. After shooting, 10 seconds without a target is needed for spinning to stop. Video of the new functionality: https://files.facepunch.com/jacob/1b0411b1/Unity_bwwHDhX2zx.mp4 - Makes use of new ITurretNotify code interface methods - Non-autoturret (player-held) functionality remains unchanged - Some general code cleanup included - Performed in-editor functionality testing - Performed compile error checking - Fixes to come for remote controlled autoturrets (computer station) using the minigun and Attack Helicopter attached miniguns
10 Days Ago
Add movement speed to armor information
10 Days Ago
Fix modal positioning on play page
10 Days Ago
missing return
10 Days Ago
Setup dropdowns on each tab group Animations on dropdown Prevent server browser soft mask fade from hiding a part of the regular scroll box view Fixed scrollview content pushing filter to the middle of the screen when drop downs are closed Prevent soft mask fade from hiding a part of the regular scroll box view Recreate server browser tab groups as prefabs
10 Days Ago
10 Days Ago
added batched water tracing and various supporting features - GamePhysics.UseBatchedWaterRays convar to disable for perf comparison, will remove eventually - NativeArray/NativeList expansion can optionally use power of two expansion - Added native-friendly query structures for TerrainHeightMap and ShoreVectors, can add more querying functionality as needed but keeping it lean for now - Modified test cases to be more lenient on float comparisons as Burst compilation introduces variance of around 1e-8 in position results on waves which is more than acceptable
10 Days Ago
host a server modal styling
10 Days Ago
Server browser filter section now starts at the top of the filters
10 Days Ago
ghost ship interior progress
10 Days Ago
Fix search bar close button being offset to the right when clicking
10 Days Ago
Feedback changes
10 Days Ago
Fixed the refresh buttons pixot being offset
10 Days Ago
merge from main
10 Days Ago
pilot hazmat pack sitem and skins , placeholder prefabs for skinned items
10 Days Ago
Added Medical Trolley Prop Prefab, Textures and Models Setup Medical Trolley Prop Materials, LODS and Colliders