reporust_rebootcancel

135,215 Commits over 4,324 Days - 1.30cph!

6 Months Ago
team_bag_label_fixes -> main
6 Months Ago
Rewrite team bag labels to just use save/load rather than bothering with RPC Refresh all team bags when someone joins or leaves the team Ensure building priv and hammer are required (this was stomped somewhere)
6 Months Ago
merge from decor_lighting_dlc
6 Months Ago
merge from main
6 Months Ago
Fixed adobe and legacy wall and gate packs appearing twice in the store building skin category
6 Months Ago
merge from respawn_wet_proposed_fix --> main
6 Months Ago
merge from decor_lighting_dlc/storepage
6 Months Ago
Hexagon tiles - Updated textures
6 Months Ago
merge glass_fix_resourcerefs to main
6 Months Ago
Addded mannequin to the store decor category
6 Months Ago
Beanbag seat - Icon update again, and fuzz shader setup update again
6 Months Ago
set up wallpapers for exhibit decor dlc - still need to do icons
6 Months Ago
Beanbag seat - Updated icons with new textures
6 Months Ago
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6 Months Ago
m249 - updated weapon audio timings
6 Months Ago
Update related monument prefabs
6 Months Ago
Fix overlapping metal/glass colliders in shop fronts and security doors.
6 Months Ago
spas12 - updated 3p anims to have -50 rot y on top spine control - set correct custom spine offset rot y on entity
6 Months Ago
hierarchy generation actually applies the transforms it gathers (still adds all colliders to the root)
6 Months Ago
Add small_glass to query vis job runner, only run terrain ignore checks if rays hit terrain, bump max hits to 4.
6 Months Ago
Block spray can reskinning of ceilinglight
6 Months Ago
Wallpaper - tweaked carpet, added hexagon tiles
6 Months Ago
Fixed store takeover editor following the localization changes
6 Months Ago
updated timing of world sks reload weapon anim
6 Months Ago
PT Boat Updates
6 Months Ago
Merge from deep_sea
6 Months Ago
- Move recast code to the rust native project - Rust native local DLL build to test
6 Months Ago
split collider data SO out into its own file
6 Months Ago
better default params and fixed it not actually using the target MeshFilter it's given
6 Months Ago
More set dressing floating walkways and docks WIP
6 Months Ago
adjust shore epsilon for terrain-water check
6 Months Ago
Skin list update
6 Months Ago
6 Months Ago
Skin asset name
6 Months Ago
Ceiling fluorescent light is now a redirect skin of the ceiling light Power consumption upped to 2 Affects growables
6 Months Ago
Remove non threadsafe timeWarning from multithreaded part
6 Months Ago
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6 Months Ago
Beanbag Seat - Updated textures with colour changes and added fuzz shader
6 Months Ago
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6 Months Ago
merge from main
6 Months Ago
merge from decor_lighting_dlc
6 Months Ago
ContainerIOEntity now has a isLockable field Made the wall cabinet lockable
6 Months Ago
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6 Months Ago
Media assets, store page
6 Months Ago
positioned lock empty in wall cabinet
6 Months Ago
Wall Storage - Deleted old icon from the main assets folder (it seems to have slipped through using the old icon tool)