reporust_rebootcancel

130,816 Commits over 4,232 Days - 1.29cph!

13 Days Ago
more loadout styles that didnt pick up
13 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
13 Days Ago
Restore consoletoggle arg to open a specific tab
13 Days Ago
Info tab tweaks
13 Days Ago
merge from main
13 Days Ago
Fixed menu tooltip icon not being marked as non static
13 Days Ago
Added a button to toggle hidden items
13 Days Ago
further cleanup
13 Days Ago
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13 Days Ago
Fully removed PointGrid3D and associated jobs
13 Days Ago
Use flex columns for the itemlist, instead of a grid
13 Days Ago
HideVest male/female
13 Days Ago
missing TankTop file
13 Days Ago
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13 Days Ago
merge from main
13 Days Ago
removing more unused prefab setup
13 Days Ago
merge from gui_cleanup
13 Days Ago
removing more dead code
13 Days Ago
got the admin panel working for sculptures again
13 Days Ago
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13 Days Ago
Naval scientist variation art
13 Days Ago
removed a bunch of disabled stuff from the dialogue prefab
13 Days Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
13 Days Ago
routed saving properly
13 Days Ago
Commands tab for useful and common commands
13 Days Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
13 Days Ago
Tank Top repose male/female
13 Days Ago
Collared Shirt repose male/female
13 Days Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
13 Days Ago
powerplant update
13 Days Ago
merge from powerplant_dropzone
13 Days Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
13 Days Ago
Loadouts tab styling
13 Days Ago
drop zone moved, prevents hackable dropping on lighting
13 Days Ago
merge from fillwater_improvements
13 Days Ago
merge from helicopter_flare_balance_pass
13 Days Ago
merge from harbor_swingbridge_parent_fix
13 Days Ago
merge from m15_3p_emmisive_fix
13 Days Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
13 Days Ago
merge from rivals
13 Days Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
13 Days Ago
Merge from food_qol
13 Days Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
13 Days Ago
Merge from main
13 Days Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
13 Days Ago
Merge from parent
13 Days Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
13 Days Ago
Fixed missing ghost ship map marker
13 Days Ago
Merge from fog_multithread_fix
13 Days Ago
Move test scene