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115,380 Commits over 3,959 Days - 1.21cph!

12 Days Ago
Apply root motion
12 Days Ago
Collider tweaks for food cache static prefabs
12 Days Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
12 Days Ago
Better fail message for blocker and door controller tests
12 Days Ago
drawbridge wip anims and set up controller/avatar
12 Days Ago
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12 Days Ago
Updated anchor point for medieval door single static prefab
12 Days Ago
Removed colliders on static berry bush prefabs (not needed for static variants)
12 Days Ago
wip drawbridge greybox and anims
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Removed nunit.framework refs
12 Days Ago
RPC & Protobuf for server to send custom phrases
12 Days Ago
Add support to Translate.cs for additional translate files to be added from the server - additional translations will always apply after the built-in ones
12 Days Ago
Merge from triangle_planter
12 Days Ago
Update description Update socket names
12 Days Ago
merge from main -> hackweek_modding_improvements
12 Days Ago
merge from protobuf_skip_default_fields_2 -> main
12 Days Ago
Accidently included the codegen exe with hardcoded arguments (when testing)
12 Days Ago
horizon angle fog
12 Days Ago
Reduced cook time to 1 second
12 Days Ago
merge from cui_button_colors -> hackweek_modding_improvements
12 Days Ago
Fix CUI test "Exit" button being covered up by the UpdateTestLabel
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
nunit.framework preserve in link.xml
12 Days Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
12 Days Ago
cooking workbench model and textures
12 Days Ago
Allow the color when a CUI button is hovered to be changed - string `normalColor` - string `highlightedColor` - string `pressedColor` - string `selectedColor` - string `disabledColor` - float `colorMultiplier` - float `fadeDuration`
12 Days Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
12 Days Ago
- Changed honeycomb stack size to 100 - Removed logs
12 Days Ago
Trees call combat entity die on tree destruction rather than kill
12 Days Ago
merge from dropped_item_name -> hackweek_modding_improvements
12 Days Ago
fog adjustment, remove commented out stuff
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Fixed manifest failing to generate when we have any other define symbols than CLIENT SERVER
12 Days Ago
Fix items dropped on ground not using their server-sided name
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Added UNITY_INCLUDE_TESTS to the define symbols so nunit assembly are present in the build
12 Days Ago
hackweek_swarms -> bees
12 Days Ago
Splashable water items actually increase the wetness value of the attacked player
12 Days Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Fixed test runner not loading the test list correctly
12 Days Ago
merge from draggable_cui -> hackweek_modding_improvements
12 Days Ago
Reapply brace in correct place
12 Days Ago
Subtract previous fix for BaseEntity.saveload.cs
12 Days Ago
merge from hackweek_automatedtesting
12 Days Ago
Fixed test list export failing on startup
12 Days Ago
torch - initial 3p anims and prefab updates
12 Days Ago
3p rock anims and set up