reporust_rebootcancel

136,910 Commits over 4,324 Days - 1.32cph!

10 Days Ago
merge from main
10 Days Ago
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10 Days Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
10 Days Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
10 Days Ago
Fix scoreboard issues
10 Days Ago
scientist_spawner_new_boats
10 Days Ago
Ensure oilrig and crate hacking rhibs are also included
10 Days Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
10 Days Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
10 Days Ago
Added ioentity.allowed_on_boats, default to false for now
10 Days Ago
Codegen
10 Days Ago
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10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
merge from shader_variant_cleanup
11 Days Ago
scientist_spawner_new_ai -> main
11 Days Ago
Merge from improve_sail_deploy
11 Days Ago
Merge from wearable_icons_fix
11 Days Ago
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11 Days Ago
More accurate colliders
11 Days Ago
Flip the condition
11 Days Ago
scientist_spawners_enabled now affects Scientist Boat spawning
11 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
11 Days Ago
merge from main
11 Days Ago
merge from skinviewer_cleanup
11 Days Ago
Codegen
11 Days Ago
kill_scientist_boat_fix -> main
11 Days Ago
Fix scientist boats becoming bricked when using killscientists command
11 Days Ago
merge from skinviewer_cleanup
11 Days Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
11 Days Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
11 Days Ago
Merge from hackweek_meshlod_qol
11 Days Ago
Server compile fixes
11 Days Ago
Merge from main
11 Days Ago
merge from tropicalprefabs_warning_fix
11 Days Ago
Merge from boat_aim_sway
11 Days Ago
Settings changes
11 Days Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
11 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
11 Days Ago
merge from safezonewarning_fix
11 Days Ago
Compile fix
11 Days Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
11 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
11 Days Ago
Restored warning popup when disconnecting or quitting from a safe zone Updated the popup to match the new UI
11 Days Ago
Merge from main
11 Days Ago
Merge from kapok_branch_col_optim
11 Days Ago
merge from gametips_fix
11 Days Ago
Fixed any toast showing up cancelling the game tip think coroutine forever
11 Days Ago
texturing progress - apartment complex
11 Days Ago
Removed old text.SetAllDirty() in GameTip::Update, was murdering performance when a toast was visible