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129,735 Commits over 4,232 Days - 1.28cph!

16 Days Ago
Add ConVar `pauseunlootedpuzzles` to toggle "pause puzzle timer until looted" functionality (default true)
16 Days Ago
Pause launch site puzzle until crates are looted S2P
16 Days Ago
Pause military tunnels puzzle reset until crates are looted S2P
16 Days Ago
Fix a bunch of things having their own respawn timers instead of using the military tunnels puzzle (even before I deleted the 2nd puzzle reset in military tunnels) - fix bottom lab scientists respawning every 15m instead of with the puzzle (aka stop them spawning on top of players) - fix door barricade above not respawning with the puzzle - fix diesel respawning separately from the puzzle S2P
16 Days Ago
Rust Birthday Balloons - Added prefabs for all variations, fixed orientation, updated model lods and gibs, added wind shader support, ran manifest, etc
16 Days Ago
Fix "Process" option for PuzzleReset not setting spawn delay of assigned groups to infinite (so they don't spawn on their own + with puzzle)
16 Days Ago
Added v4 player anims to base player animator - default sitting on chair - jumping - freefall skydiving - chute open parachuting anims
16 Days Ago
set skydiving anims to loop
16 Days Ago
Fix a bunch of the NMS SpawnGroups not being assigned in the PuzzleReset - they were at the same position so should be picked up but better to be safe - gave each one a numbered name so can confirm fixed - S2P (even though not needed)
16 Days Ago
Pause NMS puzzle reset timer until crates are looted S2P
16 Days Ago
Allow SpawnGroups to override their reset behavior - crates above NMS won't start the reset timer - scientists inside NMS could start the reset timer
16 Days Ago
Add support for puzzle resets to only start counting their timer down once they are looted - easier to check loot than wait for the keycard to specifically be swiped - enabled per puzzle reset - will ignore NPCs being killed outside the monument - very similar to how junkpiles work: start reset timer once the crates have been looted
16 Days Ago
Laser detector can now detect Vehicle_Large layer (tugboats)
16 Days Ago
Fixed laser detector not resetting its triggered flag when powered off while triggered (was harmless)
16 Days Ago
More laser detector tests Cleanup
16 Days Ago
merge from main -> boxes_dlc
16 Days Ago
Hat.Cap repose
16 Days Ago
merge from helicopter_flare_balance_pass -> main
16 Days Ago
Buying a mini or scrappie from vendor automatically grants some flares
16 Days Ago
initial setting up of viewmodel paintballgun prefabs/anims
16 Days Ago
merge from main
16 Days Ago
Tweak cannon ball velocity/gravity.
16 Days Ago
Reset pitch and prevent aiming while reloading cannons, re-introduce third person reload animations for cannons, fix cannon animator never resetting reload progress when cancelling a reload.
16 Days Ago
Roadsign Glove LODs - Male/Female
16 Days Ago
Rust Birthday Balloons - Added all balloon variations, with gibs and lods, models, textures and setup materials, created the first balloon prefab and ran manifest
16 Days Ago
Throw and fail the test if SpawnEntity failed
16 Days Ago
Adjusted Viewmodel Sway Test values to 20 on 28 items that didn't have it set to 20
16 Days Ago
Merge: from main
16 Days Ago
merge from sorted_protobuf_gen
16 Days Ago
Fix military tunnel scene not being playable in editor Fix puzzle reset not covering a small part of the underground area S2P
16 Days Ago
Merge: from spectate_dontfloodsnapshots - reduce potential delay when starting to spectate a far-away player Tests: flew around 2k procgen map, got to the other side of it then spectated player on the opposite end.
16 Days Ago
merge from military_tunnels -> puzzle_reset_changes
16 Days Ago
Merge: from main
16 Days Ago
sort ProtoMessage Messages for codegen consistency
16 Days Ago
Connect all IO to single puzzle reset generator since we already got rid of the other puzzle reset S2P
16 Days Ago
Added laser detector tests
16 Days Ago
Update: spectator's snapshot queue is cleared when switching between far-away targets This should speed up switching around on a server. Doesn't help if the network write queue is backed up Tests: on a 2k procgen map and fast noclip, flew around the island to load up the snapshot queue, then spectated on a player that's on the other side of the island. Observed player moving.
16 Days Ago
compile fixes
16 Days Ago
anim setting and mask updates for various mount animations
16 Days Ago
Knights armour helmet repose
16 Days Ago
update puzzle_reset_changes/military_tunnels
16 Days Ago
Shrink water treatment puzzle resets slightly S2P
16 Days Ago
merge from boat_building
16 Days Ago
Dome shrink puzzle reset from 60m -> 6m S2P
16 Days Ago
Occlusion gymnastics.
16 Days Ago
Harbor 2 shrink puzzle reset 50m -> 7m S2P
16 Days Ago
Harbor 1 shrink puzzlereset from 60m -> 7m S2P
16 Days Ago
Unfuck
16 Days Ago
trimming on FC4, FC2 S2P FCs
16 Days Ago
Merge from naval_update, take PlayerBoat.Server from source cus plastic is fucked