reporust_rebootcancel

156,919 Commits over 4,566 Days - 1.43cph!

12 Days Ago
merge from livestock_leading_improvements
12 Days Ago
merge from Livestock_animals/livestock_hotfixes
12 Days Ago
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12 Days Ago
merge from minicrossbow_3p_fix
12 Days Ago
merge from vehiclespawner_auto_fetch
12 Days Ago
merge from cui_blur_fix
12 Days Ago
merge from crash_duped_crates_fix
12 Days Ago
merge from crabs_jellyfish_invisible_fix
12 Days Ago
merge from Livestock_animals
12 Days Ago
merge from main
12 Days Ago
Hook sheep shaving vfx, and tint vfx properly
12 Days Ago
merge from vclouds_perf_fix
12 Days Ago
fix bad vcloud perf, reprojection was mistakenly being disabled
12 Days Ago
electronic chessboard; - game model updated
12 Days Ago
Added autotest.client command line
12 Days Ago
Fixed UI_MenuBackgroundVideo.Update NRE
12 Days Ago
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12 Days Ago
remove option to disable volumetric clouds
12 Days Ago
Client can run tests Added +autotesthost for server hosting client tests
12 Days Ago
Reduce livestock clipping when leading multiple, and at trough
12 Days Ago
Fix livestock attacking players in vehicles
12 Days Ago
bug fix for broken rifle orientation when sprinting - Added sprint modifier to the med/jungle/diver ak's
12 Days Ago
Update: clear more of the world state - don't change nexus state - abort if player isn't fully connected Abandoned trying to support reload in C+S editor, it's a gian can of worms Tests: reloaded on playground
12 Days Ago
OS/rust/gamepad cursor state fix
12 Days Ago
main -> character_customisation
12 Days Ago
Fix potential NRE in codelock inside Codelock.Load()
12 Days Ago
Fix for head swinging on melee weapons when moving - spine IK override is now a 0-1 rather than a bool - stays so it stays at 1 when standing and aiming, fades out with speed. - fix for IK fighting with base locomotion on subsystem melee weapons - tweaked to keep head lead on turns
12 Days Ago
Fix lamb and calf colliding with travelling vendor
12 Days Ago
Fix custom items dragged from vending machine not using the custom icon
12 Days Ago
fix SSAO applying on top of fog in RRP
12 Days Ago
Dont mark every replicated convar as saved
12 Days Ago
Fix minicrossbow playing full reload even for a single partial reload in 3p
12 Days Ago
Fix mannequin arms on minicrossbow 3p
12 Days Ago
merge from automated_testing/optims
12 Days Ago
Cleanup
12 Days Ago
WIP on Small Random Room K (dorm room) so far - WIP!!
12 Days Ago
- fix bull still sometimes spamming headbutting on unreachable players - fix bull sometimes stopping entirely and getting stuck when charging a close player - fix rams not aiming their headbutt and charging in random directions - fix rams using the wrong stomp anim - fix procedural look at not being enabled for most anims, which looks off especially with stomp being aimed at the void instead of the target
12 Days Ago
Fix biofuel generator snapping backwards
12 Days Ago
AI test category 38min→ ~18min
12 Days Ago
Fix quick join menu not updating
12 Days Ago
bean can anim updates. added drop and vm finger positions updated. Also idle to ignite vm anim controller blend edited
12 Days Ago
Implement proper motion vectors for wind-affected materials like grass, bushes and hair for improved image clarity.
12 Days Ago
Add initial implementation for AMD FSR 3.1
12 Days Ago
electronic chessboard; - append chess clock to chessboard prefab - tweak prefab - added guide
12 Days Ago
Fixed CUI blurred panel not working with RRP
12 Days Ago
Bugfix: recreate missing important managers on client after reloadmap Tests: reloadmap - saw 10 managers present (previously only net_env was)
12 Days Ago
electronic chessboard; - split up game model - chess pieces setup - checkers pieces setup - tweaked deployable prefab
12 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
12 Days Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
12 Days Ago
beegrenade anim updates to work with new drop action