reporust_rebootcancel

138,619 Commits over 4,352 Days - 1.33cph!

11 Days Ago
Spawn attachments in 3rd person Turn off burst cloth for now Start converting all attachments into a single prefab variant for easier management long term
11 Days Ago
Remaining lights.
11 Days Ago
Update DLLs with latest W11 fix
11 Days Ago
Merge from main
11 Days Ago
Remove accidental include
11 Days Ago
Possible fix for deep sea planters erroring when deep sea is closing Force spawn all deep sea static farm planters when deep sea finishes opening, don't allow any respawns while the deep sea manager is busy
11 Days Ago
Merge from priv_softcore_nre_fix
11 Days Ago
Possible fix for GetBuildingPrivilege client softcore NRE
11 Days Ago
Merge from main No conflicts!
11 Days Ago
sunken /combat knife updates (now we have orientation model changes from main) - updated 3p combat anims with new prop orientation - removed entity offsets - set to follow r_prop instead of r_hand - updated holster positions
11 Days Ago
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11 Days Ago
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11 Days Ago
Aniso setting fix
11 Days Ago
Various light fixture stuff.
11 Days Ago
Saloon kick updates - Updated player animator with correct anims - Added anim events
11 Days Ago
Top bleed fix.
11 Days Ago
Scene backup. Light prefab optimizations and tweaks.
11 Days Ago
added offsets to the refresh salvaged axe mesh in entity and world model prefabs to match the original
11 Days Ago
Bunny Suit Texture delete
11 Days Ago
Bunny Suit Material and Texture Fixes
11 Days Ago
Lighting stuff.
11 Days Ago
Added a button to toggle open/closed the command list
11 Days Ago
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11 Days Ago
Fix command.GetOverride() NRE when populating the command list
11 Days Ago
Light scene & related files.
11 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
11 Days Ago
thicker/detailed window frames to match apartments around
11 Days Ago
removed introduced allocations
11 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
11 Days Ago
merge from main
11 Days Ago
pushing scene before merge
11 Days Ago
updated steam id on crypt building skin
11 Days Ago
merge from main
12 Days Ago
merge from main
Rin
12 Days Ago
merge from static_bbs_magnet_fix
Rin
12 Days Ago
merge from bbq_fix_lod_emission
Rin
12 Days Ago
merge from vendingmachine_deploy_fix
Rin
12 Days Ago
merge from fueltank_fix
Rin
12 Days Ago
merge from shipping_containers_optimizations
12 Days Ago
Add highlighted search through the convars (just like settings search)
12 Days Ago
work around RT size mismatch in BiRP water wrapper
12 Days Ago
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12 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
12 Days Ago
merge from io_exploit_fix
13 Days Ago
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13 Days Ago
Fixed vending machine deploy regression
13 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
13 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
14 Days Ago
Budget the main thread part of navmesh building