reporust_rebootcancel

137,090 Commits over 4,352 Days - 1.31cph!

13 Days Ago
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
13 Days Ago
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
13 Days Ago
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
13 Days Ago
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
13 Days Ago
Fixed ioentity.allow_on_boats convar including Signage
13 Days Ago
Paintable reactive target deployable on boats
13 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
13 Days Ago
merge from main
13 Days Ago
merge from testrunner_editor
13 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
13 Days Ago
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13 Days Ago
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13 Days Ago
Quick stability hack for testing
13 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
13 Days Ago
Flagged all the prefab tests as TestMethodEditor
13 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from naval_missions
13 Days Ago
Suggested simplifications for performance capture
13 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
13 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
13 Days Ago
Deleting old armoured ladder hatch folder
13 Days Ago
Adding missing anim controller file for armoured ladder hatch
13 Days Ago
Handle damage redirect for boat specific deployables.
13 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
13 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
13 Days Ago
Merge from naval_update
13 Days Ago
Merge from main
13 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
13 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
13 Days Ago
merge from coconut_collider_fix
13 Days Ago
merge from tc_corpse_preventbuilding_fix
13 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
13 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
13 Days Ago
Adding rig for armoured ladder hatch
13 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam
13 Days Ago
codegen again
13 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
14 Days Ago
merge from main
14 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
14 Days Ago
Bypass AI animations again Bypass modular car garage animation
14 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
14 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
14 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
14 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
14 Days Ago
Merge from modular_boats_rw
14 Days Ago
Merge from hackweek_boxsorting
14 Days Ago
Merge from fix_grenade_split_world_skin
14 Days Ago
Merge from coconut_collider_fix
14 Days Ago
Merge from collectable_optim_pass