reporust_rebootcancel

141,257 Commits over 4,383 Days - 1.34cph!

12 Days Ago
Added hover over colour changes to the fake inventory slots
12 Days Ago
Fix draggins vs clicking detection on existing sell orders
12 Days Ago
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
12 Days Ago
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
12 Days Ago
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
12 Days Ago
Add styling when dragging sell orders
12 Days Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
12 Days Ago
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
12 Days Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
12 Days Ago
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
12 Days Ago
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12 Days Ago
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12 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
12 Days Ago
Update mortar icon
12 Days Ago
Update icon generator manifest
12 Days Ago
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12 Days Ago
merge from mortar_prototype
12 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
12 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
12 Days Ago
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12 Days Ago
Fix inconsistent mortar mounting on terrain
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
12 Days Ago
merge from main
12 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
13 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
13 Days Ago
Implement surplus upgrade.
13 Days Ago
Industrial Large Furnace - texture updates and added charcoal
13 Days Ago
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13 Days Ago
merge from mortar_prototype
13 Days Ago
Fix compile error
13 Days Ago
merge from beard_setup
13 Days Ago
merge from parent
13 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
13 Days Ago
This fixture was messed up and missing all mesh LODs
13 Days Ago
Skinning pass for cocoknight armour
13 Days Ago
More shadow light cleanup.
13 Days Ago
merge mortar_prototype to main
13 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
13 Days Ago
Fix client predicted reloads not stopping on mortars
13 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
13 Days Ago
Removed Old Apartment Kitchen Folders
13 Days Ago
Dye collection syncs between head hair and faciar hair
13 Days Ago
updated blendtree names
13 Days Ago
adjusted wooden shutter collision
13 Days Ago
Added walk footstep events
13 Days Ago
Fix crash when shooting mortar :facepalm:
13 Days Ago
Fix compile error
13 Days Ago
merge from Electric_Furnace_Workshop