reporust_rebootcancel

139,505 Commits over 4,383 Days - 1.33cph!

15 Days Ago
merge from new_console-ui
15 Days Ago
Fixed inputfield culling issues after entering long strings
15 Days Ago
Console command list is now a UI_Window, some refactoring and cleanup
15 Days Ago
Added a fourth row to the hud components panel in the tools tabs
15 Days Ago
Fix LOD extents validation, causing rendering issues.
15 Days Ago
Changed color for shared convars
15 Days Ago
Fixed additional space for commands with no default value to show Show [?] instead of nothing if the value is set by the server
15 Days Ago
Changed deepsea.enabled logs to normal logs
15 Days Ago
Console set its text size on init [truncated] shows in yellow
15 Days Ago
Switch to BigEndian, fixes static AAC is working!
15 Days Ago
Refactor the ShoutcastStreamer to support different underlying codecs, load the appropriate decoder for each stream MP3 is up and running (already works), AAC is implemented but not quite working yet Very experimental
15 Days Ago
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15 Days Ago
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15 Days Ago
Fix craggy Revert terrainHeights native array change Init HeightTexture with mipcount 0 Adjust terrain cell border check
16 Days Ago
merge from main/waterwheel_deployable/waterwheel_sounds
16 Days Ago
16 Days Ago
merge from main/waterwheel_deployable
16 Days Ago
water wheel sound implementation polish add water movement loop and wheel movement accents
16 Days Ago
Merge from child_dynamic_lods
16 Days Ago
Manually call SetEntityAndChildrenDynamic on TrainCar to catch any LOD renderers that haven't been marked Dynamic Fixes some disappearing candles and junk in the caboose carriage and should be more future proof than just modifying the affected renderers one by one Applied to NexusFerry as well as it had the same issue on the static boxes
16 Days Ago
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16 Days Ago
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16 Days Ago
merge from main
16 Days Ago
merge from render_pipeline_testing
16 Days Ago
fix error spam and water going invisible from water body mesh being null
16 Days Ago
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16 Days Ago
Merge from main, lots of conflicts All merged successfully except for syringe, used the version from main as that was recently updated PlayerAnimation controller merged automatically, will need verifying
16 Days Ago
Added swimming sound events
16 Days Ago
Added locomotion footstep sound events
16 Days Ago
merge from main -> deep_sea_sleeping_bag
16 Days Ago
Bugfix(tests): ProjectileTests now pass - Skip god mode overlay setting for local player in tests - explicitly enable main shield collider after spawning Tests: ran ProjectileTests unit tests
16 Days Ago
Bunny ears and onesie show in conveyor filters
16 Days Ago
Scale down waterwheel 80% to fit in 1x1
16 Days Ago
merge from main
16 Days Ago
Remove mounted check
16 Days Ago
fix scale not working on prefab deploy guides
16 Days Ago
wip
16 Days Ago
don't overly downsample shadow map for vfog
16 Days Ago
merge from world_serialization_high_compression
16 Days Ago
Fixed flickering being broken.
16 Days Ago
merge from Armored_ladder_hatch
16 Days Ago
fix name collision in maintaining backwards compat
16 Days Ago
Fix deep sea icon not assigned to sleeping bag button prefab
16 Days Ago
B, C, D and E consistency pass.
16 Days Ago
Scene backup
16 Days Ago
Hooked up fishing anims in main player animator
16 Days Ago
More fluors.
16 Days Ago
Bowless Crossbow - first viewmodel iteration
16 Days Ago
Reduced brick size on Kiosk F. Added shutters for rentable shop A, D, E, F (wip)
16 Days Ago
setting up salvaged hammer refresh viewmodel prefabs/animations