reporust_rebootcancel

141,069 Commits over 4,383 Days - 1.34cph!

11 Days Ago
merge from main
11 Days Ago
Route regular server joins through the console command instead
11 Days Ago
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
11 Days Ago
bundle nuke prefabs - sometimes working? sometimes not?
11 Days Ago
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11 Days Ago
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
11 Days Ago
merge from weapon_refresh_salvaged_cleaver
11 Days Ago
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
11 Days Ago
merge from main
Rin
11 Days Ago
merge from weapon_refresh_salvaged_cleaver
11 Days Ago
Skin pass for ice armour vest and mask
Rin
11 Days Ago
merge from cave_large_medium_ladder_fix
Rin
11 Days Ago
merge from wire_pooling_fix
11 Days Ago
Merge from workbench_ugprades
11 Days Ago
Rentable Shop F - LODs, shutter LODs, collision, proper prefab setup
11 Days Ago
Merge from main
11 Days Ago
Adding unity install step for each pipeline
11 Days Ago
codegen
11 Days Ago
merge from main
11 Days Ago
Merge: from remove_netgroup_prealloc - Optim: NetGroup objects are now lazy allocated, saves 150MB Tests: ran unit tests, ran around on craggy
11 Days Ago
Update: cleanup ClientVisibilityProvider when disconnecting from the server Tests: disconencted from local server
11 Days Ago
Removed a ladder trigger that was blocking the way up in cave_large_medium - was missing trigger enable
11 Days Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
11 Days Ago
Merge: from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
11 Days Ago
Cleanup, fixed some duplicated stuff from the shelves work
11 Days Ago
Add blending between aimdir pitch and reload animation.
11 Days Ago
Fixed some redirects
11 Days Ago
Fix mortar controller transitions not having any conditions
11 Days Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
11 Days Ago
Merge from main
11 Days Ago
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11 Days Ago
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11 Days Ago
Setup fire effect properly, add effect recycle to muzzle fire fx
11 Days Ago
Animate mortar during loading, disable the animator outside of loading.
12 Days Ago
Attempted fix for 'A session is already active.' EAC error
12 Days Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
12 Days Ago
boatai_los_swapfix -> main
12 Days Ago
- Add a timer based LOS grace period to PlayerTarget acquisition, if LOS has been broken for longer than 10 seconds then drop the target. - Don't LOS to just the main body of the player (to prevent cheese)
12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
- Minor polish
12 Days Ago
Missed files
12 Days Ago
Can now make fulll vending order with drag/drop
12 Days Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
12 Days Ago
Average male head model/prefab/skin set Short scruffy beard models/lods/textures/prefabs (not accessible yet)