reporust_rebootcancel

142,165 Commits over 4,413 Days - 1.34cph!

12 Days Ago
main -> vendingmachine_ui_refresh
12 Days Ago
TMP compile fix
12 Days Ago
merge from unity_6.3.11/new_inputsystem
12 Days Ago
Compile fix
12 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
12 Days Ago
More menu items stuff
12 Days Ago
Menu items cleanup
12 Days Ago
update textures for prototype upgrade
12 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
12 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
12 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
12 Days Ago
Stripped out TMP sprites
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Stripped out TMP style sheet
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12 Days Ago
Industrial Storage - WIP textures
12 Days Ago
merge from unity_6.3.11/new_inputsystem
12 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
12 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
12 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
12 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
13 Days Ago
exported edited 3p crouch movement anims
13 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
13 Days Ago
wb3 setup
13 Days Ago
restore wb2 placement mesh ref
13 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
13 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
13 Days Ago
BDU texture updates
13 Days Ago
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Hook up t2 filler/upgrade item links
13 Days Ago
Patched TMP shaders to work with soft mask
13 Days Ago
forgot to commit empty filler prefabs
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Removed event system from client.prefab, we only need one and its in EngineUI2
13 Days Ago
Restored scroll speeds
13 Days Ago
Use absolute path when downloading world
13 Days Ago
added empty states for tier 3 like tier 1 & 2
13 Days Ago
Apartment penthouse brick walls - WIP and material exploration
13 Days Ago
apartment lights collision added
13 Days Ago
apartment lights lods update
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Replace tabs in spawn.report output (they confuse the new console)
13 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
13 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
13 Days Ago
fixed missing mesh in prefab
13 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
13 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()