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123,855 Commits over 4,171 Days - 1.24cph!

8 Months Ago
Other files pulled from steam, if that even works
8 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
8 Months Ago
Updated steam_api for server which is in a different path for some reason
8 Months Ago
Subtract 110734, needs more investigation
8 Months Ago
Orientation fuckaroo & fx offsets
8 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
8 Months Ago
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8 Months Ago
Various high explosive stuff
8 Months Ago
Fixed battering ram door server gib missing material
8 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
8 Months Ago
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8 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
8 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
8 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
8 Months Ago
Knight armour world model fixes
8 Months Ago
Fixed knight armour viewmodel not showing
8 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
8 Months Ago
primitive -> 4ShotMiniCrossbow
8 Months Ago
compile error again
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Ensure on the server that items can't be crafted in the wrong era
8 Months Ago
Make pistol ammo loot only as well
8 Months Ago
merge from main -> primitive_gm
8 Months Ago
merge from fix_amplify_import_times -> main
8 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
8 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
8 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
8 Months Ago
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8 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
8 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
8 Months Ago
Backup shelve
8 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
8 Months Ago
Burst cloth setup on ropes for snake mask
8 Months Ago
Codegen
8 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
8 Months Ago
Merge from steamworks_161
8 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
8 Months Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
8 Months Ago
Balance changes
8 Months Ago
4ShotMiniCrossbow -> primitive
8 Months Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
8 Months Ago
Added different animation curve for reload rotation
8 Months Ago
Merge from main
8 Months Ago
- manifest - smoothed out the barrel rotation code
8 Months Ago
Merge from weaponrack_backpack_slot
8 Months Ago
Set to primitive era
8 Months Ago
Setup weapon rack configs for all shields
8 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
8 Months Ago
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8 Months Ago
Fixed BallistaGun NRE