reporust_rebootcancel

136,166 Commits over 4,324 Days - 1.31cph!

12 Months Ago
merge from fix_world_serialization_checksum -> main
12 Months Ago
Fix test namespace
12 Months Ago
Add simple checksum tests
12 Months Ago
Fix world serialization checksum not handling -0f
12 Months Ago
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
12 Months Ago
Added cooking workbench recipes for cooked deer, bear, fish and pork
12 Months Ago
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
12 Months Ago
Fixed spoiled horse meat being cookable and usable as bait
12 Months Ago
Merge from crafting_update
12 Months Ago
Merge from 1p_spectating_grenade_fix
12 Months Ago
merge from bee_grenade2
1 Year Ago
Assigned the grenade impact to bee-grenade-explode (placeholder)
1 Year Ago
Merge from parent
1 Year Ago
Made the 3p held grenade not so small.
1 Year Ago
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay This was an old issue, but more noticeable with the bee grenades Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected: Throwable Firecrackers Flares Supply Signals Beancans Bee Grenades F1 Grenades Flashbangs
1 Year Ago
3p held visual consistency fix.
1 Year Ago
Fixed bee grenade worldmodel having two LOD scripts and some distance weirdness. Now only uses 3 LOD states instead of 5.
1 Year Ago
Material tweaks.
1 Year Ago
Merge from bee_grenade2
1 Year Ago
VM Bees. Various mat tweaks.
1 Year Ago
Merge from friend_chat_fixes
1 Year Ago
Basic steam timeline support
1 Year Ago
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1 Year Ago
Changed the HttpImage component on friends list avatars to more closely match avatars next to chat messages Possible fix for Discord avatars disappearing only in builds of the game?
1 Year Ago
Limit how long DMs coming from steam/discord can be when rendered in game
1 Year Ago
Fix Steam friends refreshing every 15s even when UI isn't visible (menu is hidden but still interactable) Fix menu friends list not refreshing immediately when opening it Replace UIFriends.Update with a lower frequency invoke
1 Year Ago
Merge from bee_grenade
1 Year Ago
revert cirrus ms
1 Year Ago
merge from autoturret_servertick_optim
1 Year Ago
Fixed npc turrets erroring when finding a target, caused by 114404
1 Year Ago
Fix chat message avatars not being aligned to the top of longer chat messages
1 Year Ago
bees -> crafting_update
1 Year Ago
Refined Egress Behaviour
1 Year Ago
First pass of 'visual cooking': we now show food world models being cooked in barbecues and campfire
1 Year Ago
Reworked how BeeSwarm works: - Can now be set on fire - Slowed it down - Optimistaions and changes
1 Year Ago
Update: ServerDemoPlayer - add Ready message logging Tests: none, trivial change
1 Year Ago
Update: ServerDemoPlayer - log more message types Tests: ran demo from staging server
1 Year Ago
Merge from armor_slots
1 Year Ago
Merge from cookingv2
1 Year Ago
RecipeLists can now reference other recipe lists and include their recipes. Refactored all recipe related code to use the new combined recipe list.
1 Year Ago
Material tweakaroos and some related files.
1 Year Ago
fixed missing texture references in wolf and pork meat materials after merge, fixed missing prefab references in module_1200x1200_4way_ladder to have new meat in, tested all meat and appears correct
1 Year Ago
merge from main
1 Year Ago
removed copied model from world model prefab
1 Year Ago
set up viewmodel renderer - all working now but set to off until final model delivery
1 Year Ago
rotated mesh in entity
1 Year Ago
copyto now correctly recreates and copies armor slots and inserts for belt items too (mostly to stop the NRE)
1 Year Ago
adjustments, fix server compile errors
1 Year Ago
Update: ServerDemoPlayer - switch to control error reporting Tried the demo from staging, the error spam is too much and not super helpful, so adding a toggle to disable it. Tests: Played back the staging demo
1 Year Ago
Remove eat sound effect from pie items and move to animation event.