reporust_rebootcancel

137,673 Commits over 4,474 Days - 1.28cph!

1 Year Ago
add graphics.vclouds_reproject to disable reprojection optimization, for timelapse vid
1 Year Ago
Tweaked skin viewer road sign jacket
1 Year Ago
merge toggleable weapon stats display to main
1 Year Ago
Update: refactor occlusion loop to be friendly for batching Need to simplify BasePlayer.OcclusionLineOfSight before I can start working on batched job Tests: none, no functional changes for now
1 Year Ago
Pilot Final Textures and Materials
1 Year Ago
Add options to view toggleable weapon mod stats adjustments
1 Year Ago
Code cleanup and reordering
1 Year Ago
Enabled r/w to 8 models. Hopefully this will remove a good amount of the warnings in the client when joining a server.
1 Year Ago
Fixed wearables being removed when selecting a new item
1 Year Ago
merge from fix_icon_generator_hide_during_render -> main
1 Year Ago
Fixed DeferredDecalRenderer not unsubscribing to `EditorApplication.update` hook when destroyed - caused performance issues in the icon renderer scene when the camera is recreated each frame to render the icon
1 Year Ago
Code setup for new collapsable Items and Wearables selection. Each one is a toggle button that opens a scrollview and populates with items or wearables - replaces the old 2 separate scroll views, creating more screen space. Made the UI bigger. Removed old scrollviews and setup code
1 Year Ago
More FoliageGrid null checks to try and fix errors on disconnect
1 Year Ago
fix dynamic accuracy weapon stat
1 Year Ago
Adjust needle swing settings, now settles faster from big swings
1 Year Ago
Merge from compass
1 Year Ago
Merge from main
1 Year Ago
Added DM picker to the menu chat + a ton of fixes
1 Year Ago
Fix lighting settings for camper icon while testing
1 Year Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
1 Year Ago
Remove last uses of node shortnames
1 Year Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
1 Year Ago
Added pilothazmat worldmodel models and created the prefab
1 Year Ago
merge from main
1 Year Ago
Add pan + zoom support to server map
1 Year Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
1 Year Ago
merge from fogmethod1 (sky branch)
1 Year Ago
merge from main
1 Year Ago
adjustments, mainly to rainmild clouds
1 Year Ago
Fixed SkinGlowTester NRE when generating skin icons
1 Year Ago
NRE fix when initializing friends list
1 Year Ago
Can press enter or click the DM notif to open the chat
1 Year Ago
Fixed NRE when opening the friend list from the ingame chat
1 Year Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
1 Year Ago
merge from main -> io_snapping
1 Year Ago
Iniital IO snapping progress
1 Year Ago
Bit more safety on store hero
1 Year Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
1 Year Ago
Fix Hero Store NRE
1 Year Ago
new_menu -> main
1 Year Ago
MegaMesh approach (1+2) WIP
1 Year Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
1 Year Ago
Pilot hazmat icon (not final)
1 Year Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
1 Year Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
1 Year Ago
merge from PilotHazmat_LODs
1 Year Ago
Updating Pilot Hazmat LODs
1 Year Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
1 Year Ago
Fix broken connect modal (plastics fault)
1 Year Ago
Revert to try and fix stupid plastic