reporust_rebootcancel

137,681 Commits over 4,474 Days - 1.28cph!

1 Year Ago
merge from new_menu2
1 Year Ago
LODs and collision for food market display
1 Year Ago
Updated featuring header style Black box and pistol in general store categories
1 Year Ago
Updated pilot pack cover assets
1 Year Ago
merge from pilotpack_storepage
1 Year Ago
Fixed featured items ordering
1 Year Ago
merge overflowing weapon stats fix
1 Year Ago
Fix for overflowing weapon stat values
1 Year Ago
setup t1 smg anims, entity and override controller
1 Year Ago
Pilot pack store showcase Fixed some bugs preventing the extra items command to work properly
1 Year Ago
new_menu2 -> main
1 Year Ago
Pause and play the store hero video when you close and open the menu More logs for notifications
1 Year Ago
Missed files
1 Year Ago
Texture fix for Pilothazmat Backpack
1 Year Ago
PilotHazmat backpack textures updated
1 Year Ago
Set correct stencil states in all sub shaders that are used by indirect instancing in order to emulate what Unity normally does during the GBuffer pass
1 Year Ago
updated cinematic backpack textures
1 Year Ago
Implement indirect instancing without requiring monster meshes: - Use a command buffer to submit indirect draw calls referring to individual meshes - Monster meshes are disabled by default - Mesh Read/Write is no longer required - Should reclaim ~3 GB of VRAM and RAM - Calculate UV distribution metrics based on individual meshes rather than monster meshes
1 Year Ago
Instancing shaders now always access the IndirectDrawIndexedArgs buffer in order to retrieve the startInstance parameter which is no longer passed to Unity.
1 Year Ago
Fix MLRS spawning in hardcore mode - code was only looking for MLRS inside safezones - fix some entities being skipped over when deleting due to looping over entities while they are being removed / deleted
1 Year Ago
Reset active item when disconnecting from the server.
1 Year Ago
Update: plug in batched occlusion logic - fix early-disposed container Need to figure out how to factor out the OnPlayerFound/Lost, but getting close Tests: 2p on craggy in editor - walked behind the mountain and disappeared
1 Year Ago
renamed flight recorder box to black box again
1 Year Ago
Update some tooltips to the new menui2 ones
1 Year Ago
Pilot pack store page
1 Year Ago
Replaced blockout food display counter
1 Year Ago
call init on vhacd Paramters props to get legit default values
1 Year Ago
pilot pack sitem description
1 Year Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
1 Year Ago
new_menu2 -> main
1 Year Ago
Proposed fix for notifications
1 Year Ago
Remove logs for main
1 Year Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
1 Year Ago
new_menu2 -> main
1 Year Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
1 Year Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
1 Year Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
1 Year Ago
Cherrypicked 127704
1 Year Ago
restore m_EnterPlayModeOptions
1 Year Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
1 Year Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
1 Year Ago
Adding extra bone to pilot hazmat mask tube
1 Year Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
1 Year Ago
Gameobjectlod burst cloth on pilot hazmat
1 Year Ago
Added helmet mat to lod3 of pilot hazmat
1 Year Ago
Merge from tugboat_toot
1 Year Ago
Configure max horn time and rate limit
1 Year Ago
helmet cinematic material fixes
1 Year Ago
Reduce terrain alpha cutoff range to 400
1 Year Ago
Fixed ambient lighting when switching between items in your hotbar