130,910 Commits over 4,232 Days - 1.29cph!

10 Days Ago
10 Days Ago
Metal Plate LODs - Male/Female
10 Days Ago
FC3 s2p
10 Days Ago
fixed incorrect material definitions block on a walkway prefab fat trimming casino barge set dressing on the ground floor
10 Days Ago
Undo: 135590 - ISubscriberStrategy.GatherSubscriptions outputs whether it has fully or partially gathered subscriptions After implementing throttling realized there's a better way(invalidate grid sbuscriptions for spectator) - thottling solves only half of problem Tests: editor compiles
10 Days Ago
wip cleaning up creation code
10 Days Ago
Roadsign pants LODs + fixed normals
10 Days Ago
merge from untranslated_strings_fix
10 Days Ago
Fixed untranslated strings showing the token instead of defaulting to English
10 Days Ago
vendor_ui_drone_accesibility -> main
10 Days Ago
more stomped map fixes
10 Days Ago
Reducing per pixel complexity on FC materials - pass 2
10 Days Ago
merge from fix_colourpicker_gradient -> main
10 Days Ago
Fixed broken drone phrase
10 Days Ago
Fix colourpicker not adjusting to linear colour space
10 Days Ago
Rverted a bunch of the stomped drone changes
10 Days Ago
boat engines don't apply force when boat isn't in water
10 Days Ago
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10 Days Ago
Reducing per pixel complexity on FC materials - pass one of a few
10 Days Ago
Fix merge conflicts
10 Days Ago
Merge from horse_medsyringe_healing
10 Days Ago
Fix horse buff icons not disappearing on the client when the modifier gets removed Rebalance speed boost following feedback
10 Days Ago
merge from hackweek_automatedtesting
10 Days Ago
Added commands to print the test list in a readable format Code cleanup
10 Days Ago
main -> vendor_ui_drone_accessibility
10 Days Ago
Fix prediction NRE for NPCVendingMachines
10 Days Ago
Roadsign jacket LODs + fixed normals
10 Days Ago
merge from bot_exec
10 Days Ago
removed scrap costs from softcore workbenchs
10 Days Ago
restore WB tax reductions codegen
10 Days Ago
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10 Days Ago
Changed WaitUntilAllSpawned to use WaitUntilWithTimeout Test list
10 Days Ago
Fixed Shreddable_PickupTruck only being destroyed on the server by DestroyOutsideMonument when spawned using commands
10 Days Ago
Added a test spawning and killing all entities, looking for NREs
10 Days Ago
Normal fix on coffecan helmet repose
10 Days Ago
merge from main
10 Days Ago
No need to cache saild wind blocked status if not lowered
10 Days Ago
Cherrypick RendererBatch changes from 134527, prevents monument prefabs reimport when switching in between CLIENT and SERVER
10 Days Ago
save++ network++
10 Days Ago
Compile fix
10 Days Ago
merge from garage_door_2k
10 Days Ago
merge from computerstation_cap_fix
10 Days Ago
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10 Days Ago
merge from marker_teleport_from_server
10 Days Ago
merge from boat_better_shallow_water_behaviour
10 Days Ago
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10 Days Ago
Allow mummy mask in conveyor filters
10 Days Ago
- Fix issue where loaded mission data could retrieve an invalid active mission index - Improvements for how map and compass mission markers handle deep sea locations - Various bits of cleanup to places retrieving the active mission instance from a player
10 Days Ago
Trimming the fat on the floating walkways set dressing in FC3 FC3 S2P
10 Days Ago
fixed condenser tanks draw distances being too big fixed ocean_buoy_static not culling reduced culling distance on a static rug prefab, enabled batching added meshCull on a single fish prop that wasn't culling reduced draw distance on a cardboard crate drawing way too far, enabled batching wall.frame.cell_static now culls, was relying on building blocks setup which doesnt some individual LOD distance overrides on barge props fixed ridiculous draw distance on worklight triple prefab, objects were not culling fixed ridiculous draw distance on pipewrench