197,203 Commits over 4,110 Days - 2.00cph!

10 Days Ago
Add adding to the search bar Move filter content to top when opening server browser
10 Days Ago
Ensure server browser applies filters on first search
10 Days Ago
cleanup
10 Days Ago
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
10 Days Ago
Layer changes
10 Days Ago
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
10 Days Ago
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
10 Days Ago
Updated frontier gate/wall description, removed reference to it being a stone wall
10 Days Ago
trawler ship texturing progress
10 Days Ago
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10 Days Ago
Clamp max velocity
10 Days Ago
Filter buttons only use include groups (lets use dropdowns for exclude groups)
10 Days Ago
Bring server browser search filters up to parity with the current main menu
10 Days Ago
Sail and steering wheel bounds cleanup
10 Days Ago
merge from main
10 Days Ago
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
10 Days Ago
Missed files
10 Days Ago
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
10 Days Ago
Setup some basic steering wheel visual turning
10 Days Ago
Floating cities progress / visual test for the security tower area
10 Days Ago
oil rig legs fixes
10 Days Ago
HTTP image supports duplicating an image to an secondary image/rawimage
10 Days Ago
added camera animation to mini crossbow reloading
10 Days Ago
10 Days Ago
Merge from parent
10 Days Ago
Merge from main
10 Days Ago
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
10 Days Ago
Clean: remove unused static Tests: none, trivial change
10 Days Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
10 Days Ago
Clean: unused usings Tests: none, trivial change
10 Days Ago
Merge: from main Tests: editor builds
10 Days Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
10 Days Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
10 Days Ago
merge from discord_sdk_1.2
10 Days Ago
trawler ship materials and models progress
10 Days Ago
merge from hackweek_fps_logging
10 Days Ago
merge from menu_fps_cap_fix
10 Days Ago
merge from purifier_waterloss_fix
10 Days Ago
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10 Days Ago
Merge from vine_data_fix
10 Days Ago
Update x marker data for VineSwingingTree02 and 03
10 Days Ago
Updated battery search mission to require 3 batteries
10 Days Ago
Compile fixes
10 Days Ago
Merge from main (NPCTalking conflicts)
10 Days Ago
Merge from frontier_external_fixes
10 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan