201,593 Commits over 4,171 Days - 2.01cph!

11 Days Ago
Merge: from main
11 Days Ago
(Test) set all meshes isReadable=0
11 Days Ago
Stop interaction toast clipping Setup button max sizes
11 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
11 Days Ago
merge from main
11 Days Ago
(Test) set all meshes isReadable=0
11 Days Ago
Revert library setting
11 Days Ago
Remove top level token debug
11 Days Ago
Ensure map name is sanitised properly in streamermode
11 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
11 Days Ago
Ensure session background isn't fully transparent
11 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
11 Days Ago
Fix scientists shooting before fully aligned to aim
11 Days Ago
adjusted terrain ignore volume
11 Days Ago
Subtract mesh and material changes
11 Days Ago
Remove excess logs
11 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
11 Days Ago
Fix spacing issue with queue icon
11 Days Ago
Fix server queues not detecting single person queues
11 Days Ago
Dont adjust gamemode counts if you are on the wrong category
11 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
11 Days Ago
cherrypick 127820
11 Days Ago
Try and fix promo site not working
11 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
11 Days Ago
Fix rust plus close button not working
11 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
11 Days Ago
Restore old streamer mode server description
11 Days Ago
added metal sounding open and close for black box
11 Days Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
11 Days Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
11 Days Ago
merge from main
11 Days Ago
merge from /new_menu2/ian_hotfixes
11 Days Ago
merge from buildingskin_tags
11 Days Ago
merge from ejector_seat_collider_fix
11 Days Ago
merge from pilot_hazmat_dlc
11 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
12 Days Ago
Fix source generator not running on components Code cleanup
12 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
12 Days Ago
Added first pass of farm barge container shell no.1
12 Days Ago
Pilot Ejector Seat - Improved gibs
12 Days Ago
Spotlight icon
12 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
12 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
12 Days Ago
work around unity_BaseCommandID not being set
12 Days Ago
work around unity_BaseCommandID not being set
12 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
12 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
12 Days Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
12 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
12 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.