197,255 Commits over 4,110 Days - 2.00cph!

13 Days Ago
General store soft mask
13 Days Ago
Added SoftMask
13 Days Ago
QA feedback changes for view model camera animations
13 Days Ago
Volumetric profile
13 Days Ago
Exposed maskable in MaskableGraphic (backported some newer unity UI stuff we dont have in our UI package, what could go wrong?)
13 Days Ago
Abyss pack + base pack styling
13 Days Ago
Refactor contributing health and mass values to BoatBuildingBlock so we can control values for each block type. Some cleanup. Add couple more test saves.
13 Days Ago
Merge: from main
13 Days Ago
Added Folding Wicker Bed Prop Setup all Folding Wicker Bed Prefab and Material Varients Imported Folding Wicker Bed Textures, Masks, LODS
13 Days Ago
merge from new_menu
13 Days Ago
Removed mono speaker mode option, convar is clamped anyway
13 Days Ago
Placeholder icons for boat building station, sail, steering wheel.
13 Days Ago
- Fix scientists not reacting to sounds when idle - New reaction time implementation with voice-lines and surprised animation when seen from peripheral range or very far
13 Days Ago
merge from new_menu
13 Days Ago
Fixed resolution dropdown being populated everytime you open the settings menu
13 Days Ago
increase shadow curve range
13 Days Ago
add controls for cloud shadowing amount
13 Days Ago
Remove previous temporay forced global disabling of RendererBatch
13 Days Ago
Merge: from benchmarking_update - Added Biome benchmark - Re-enabled other benchmark scenes - Deleted Terrain and FoliageGrid benchmarks, demo benchmark Tests: benchmark in editor and standalone client
13 Days Ago
demoparent_fix -> main
13 Days Ago
Revert reaction time stuff, too complex to debug and not that intuitive as a player, will try other idea to achieve same result
13 Days Ago
Revert camera man file. Run the fixes through demo shot playback instead, turns out post bone rotation is just saved 'as is' rewlative to the target instead of bone relative.
13 Days Ago
Merge: from main
13 Days Ago
Merge: from item_pooling - Fixes bugs with pooling use - List<Item> leak and use-after-free Item use - Added tests Tests: unit tests + confirmed container corpses no longer leak List<Item> from pool
13 Days Ago
Disabled raycast target on the featured tab scroll gradient
13 Days Ago
Merge: from main Tests: none, no conflicts
13 Days Ago
Some settings convar fixes
13 Days Ago
Allow demolishing of boat blocks by the owning player, even without auth, until we know how we're gonna handle auth.
13 Days Ago
set up semi auto pistol rig with new hammer bone and applied/animated it on the nessecary animations so the hammer will animate on the dlc skin
13 Days Ago
BBS collider tweaks. Improve ladder placement.
13 Days Ago
added 0.975 scaled mesh to abyss vertical and tweaked colliders to be 1:1 with existing barrels
13 Days Ago
Actually setup steering wheel deploy rotation instead of just placing it backwards every time. Setup steering wheel placement mesh.
13 Days Ago
Boat build validation now works client side too. Show reason specific error toasts when trying to finish construction for invalid boat builds.
13 Days Ago
Clean: remove FoliageGridBenchmark and associated script Superseded by BiomeBenchmark Tests: benchmark in editor
13 Days Ago
Update: BiomeBenchmark - expose camera flight speed - Set default camera speed to 16, similar to what it was when lerping Tests: benchmark in editor
13 Days Ago
Fixed missing values on interaction crosshair mode
13 Days Ago
Fixed text and color issues with setting dropdowns
13 Days Ago
Re-add sneaking when reaching the end of flank, and fix VDDraw trying to log despite not recording
13 Days Ago
Fix scientist turning to face target before fully noticing it
13 Days Ago
merge from new_menu
13 Days Ago
Cart content is saved between sessions
13 Days Ago
Merge from naval_update
13 Days Ago
SimpleFloatingEntity compile fix
13 Days Ago
merge from new_menu
13 Days Ago
ifdef rework to allow for client side boat validation checks
13 Days Ago
123277 applied to the new settings menu
13 Days Ago
merge from main
13 Days Ago
More work on floating walkways (WIP)
13 Days Ago
121963 applied to the new settings menu
13 Days Ago
Update: BiomeBenchmark - split timings per topology Certain topologies generate a lot of visual clutter, so have a noticeable impact. Previously the effect would be lost when averaging the timings. Tests: benchmark in editor