160,854 Commits over 4,566 Days - 1.47cph!

5 Months Ago
Fixed drone controls not being keyboard layout aware
5 Months Ago
Merge from main
5 Months Ago
Add volume component for motion blur (2)
5 Months Ago
Add volume component for motion blur
5 Months Ago
Tier is driven by the highest key card required Popup styling update
5 Months Ago
skinnable and obj mesh for workshop
5 Months Ago
updated small backpack mesh
5 Months Ago
Updated all the volumes profiles for RRP that required auto exposure
5 Months Ago
Add support for real windows notifications
5 Months Ago
axisFromEdge lookup instead of computing it from the stride
5 Months Ago
Fix motion vectors from skinned meshes
5 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
5 Months Ago
Metas
5 Months Ago
Comment cleanup
5 Months Ago
Added support for SRP's camera history API and added auto exposure to RRP
5 Months Ago
array length correction
5 Months Ago
Same for SatelliteCrash
5 Months Ago
main -> game_room_dlc
5 Months Ago
Splitting to partials
5 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
5 Months Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
5 Months Ago
Misc cleanup
5 Months Ago
Merge: from main
5 Months Ago
Merge from refactor
5 Months Ago
Merge from main
5 Months Ago
Monument info popup progress, polished the framing and buttons flow
5 Months Ago
smallbackpack WM setup
5 Months Ago
merge from main
5 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
5 Months Ago
apartment complex S2P
5 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
5 Months Ago
removing left over greybox from apartment core prefab
5 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
5 Months Ago
fixed statue collider import options
5 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
5 Months Ago
Auto fill monument info scriptables based on whats inside the monument prefab
5 Months Ago
Merge from shield_disconnect_fix
5 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
5 Months Ago
Typo fix
5 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
5 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
5 Months Ago
▍ ▊▆▉█▉ ▇▆▌▉ ▄▉▊▇▆▇▋▇▇▆██▄
5 Months Ago
Added framework for blocking some items in rentable store inventory
5 Months Ago
Merge from demo_cfg_frame_0
5 Months Ago
Adjust timing so this runs after replicated vars are applied
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
Don't run the sprint sub system on npc's
5 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
5 Months Ago
Merge from melee_subsystem_weapons
5 Months Ago
Some more mild sub system editor speed ups