139,311 Commits over 4,474 Days - 1.30cph!

5 Months Ago
Fixed wallpaper placed on finished boat not toggling its batching component
5 Months Ago
Make it private so it works better with domain reload
5 Months Ago
Allow wallpaper deployment on finished boats Simplified WallpaperPlanner construction switching logic
5 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
5 Months Ago
merge from hackweek_more_tests
5 Months Ago
Updated wallpaper commands to work with player boats
5 Months Ago
merge from /fixes
5 Months Ago
More checks in WallpaperPlanner that needed Vehicle_Large
5 Months Ago
Updated wallpaper inside sockets to include vehicle_large
5 Months Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
5 Months Ago
Apply some changes to increase network transfer speeds * In my limited tests, file transfers can reach 600KB/s now @ default settings, which is must higher than the 20-40? kb before @ default settings Microoptimization to SVC_CreateStringTable bandwidth usage BaseCombatWeapon netowkring changes * Send local player exclusive data to spectators as well, such as clip1 and clip2 * Reduce network bit count for m_iState * Remove CHudTexture methods from server builds Nextbot networking changes * Network m_lifeState (Entity:Alive), same as NPCs * Fixed health/maxhealth not networking in singleplayer Remove some unused networked fields from vehicles m_nScannerDisabledWeapons and m_nScannerDisabledVehicle
5 Months Ago
First pass on paintable rotation helper tool, with toggle to turn it off
5 Months Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
5 Months Ago
merge from naval_update/io_boats
5 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
5 Months Ago
merge from parent
5 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
5 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
5 Months Ago
Reapply 143563 as editor test Regenerate testlist
5 Months Ago
merge from main, stomp TestDeployable
5 Months Ago
Leftover uncommitted code
5 Months Ago
Merge from skin_access_improvements
5 Months Ago
Fix compile error
5 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
5 Months Ago
Manually merge recast logic with new code
5 Months Ago
Merge from skin_access_improvements
5 Months Ago
merge from main
5 Months Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
5 Months Ago
Try displaying data centre regions instead
5 Months Ago
Meds Box Textures - push attempt nr 2
5 Months Ago
Meds Box - updated colour scheme, icon, gibs, LODs
5 Months Ago
Update rust native dll
5 Months Ago
Fix bad merge
5 Months Ago
Merge from naval_update
5 Months Ago
Merge from naval_missions
5 Months Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
5 Months Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
5 Months Ago
Matrix display tweaks.
5 Months Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
5 Months Ago
Merge from main
5 Months Ago
merge from main
5 Months Ago
Only use the fallback if the sample radius was large
5 Months Ago
Remove unecessary trace in SamplePosition fallback
5 Months Ago
Fix compile error
5 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
5 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
5 Months Ago
merge from settingsmenu_export_config
5 Months Ago
Compile fix
5 Months Ago
main -> inventory_commands_streamermode
5 Months Ago
Skin pass for tiwtch underwear