160,870 Commits over 4,566 Days - 1.47cph!

5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
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5 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
5 Months Ago
Compile fix
5 Months Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
5 Months Ago
Add prevent building volume to crash remains
5 Months Ago
Codegen
5 Months Ago
Added new RefreshAndGetItems overload in IPlatformService
5 Months Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
5 Months Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
5 Months Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
5 Months Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
5 Months Ago
Merge from main
5 Months Ago
Fixed all server compile errors and warnings for RRP
5 Months Ago
merge from main
5 Months Ago
Disable detect collisions for falling satellite
5 Months Ago
Menu priorities
5 Months Ago
Inventory access always available. Mount hidden until powered.
5 Months Ago
Tweak remains offset
5 Months Ago
Disable free powerup in the editor by default
5 Months Ago
Add notification when codegen Clean & Generate finishes running and reloading
5 Months Ago
Rename inventory access menu
5 Months Ago
SatelliteData.cs cleanup
5 Months Ago
Merge from main
5 Months Ago
Merge from PlayerRIgUpdate2
5 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
5 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
5 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
5 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
5 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
5 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
5 Months Ago
Merge from containerioentity_sorting
5 Months Ago
Merge from main
5 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
5 Months Ago
Merge from PlayerRigUpdate2
5 Months Ago
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5 Months Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
5 Months Ago
Fixed animation warnings on torch
5 Months Ago
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5 Months Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
5 Months Ago
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5 Months Ago
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5 Months Ago
Merge from m16a2
5 Months Ago
Fix NRE in AutoTurret
5 Months Ago
high_level_networking_improvements -> main
5 Months Ago
Mark a few more clan UI methods as UnityEvents
5 Months Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
5 Months Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
5 Months Ago
merge from prototype -> apartment_complex_monument