201,600 Commits over 4,171 Days - 2.01cph!

20 Days Ago
Fixed skin viewer callbacks being called when closed, causing the viewer to spawn on the wrong items
20 Days Ago
Merge: from main
20 Days Ago
merge from main
20 Days Ago
Restored steam button on DLC pages Shorter descriptions for all pages
20 Days Ago
oil rig foot lods
20 Days Ago
Bumped the maximum amount of line the phrase english textareas can have
20 Days Ago
Cleaned up needsCursor, capslock input, item giving, InitPlayer and capslock scene help text
20 Days Ago
Chandelier - Split movable mechanical parts, added new cable mesh with matching size
20 Days Ago
Security tower material fixes
20 Days Ago
Compile fix
20 Days Ago
merge from new_menu
20 Days Ago
Cleanup
20 Days Ago
Improvised walkway clean up
20 Days Ago
merge from new_menu
20 Days Ago
Merge from main
20 Days Ago
Fixed the rendering of the scene view when searching for an object in the hierarchy window
20 Days Ago
- Better store price localization and formating - Fixed item breakdown testing local price value instead of USD price Added overrideCulture debug command
20 Days Ago
Also reset entity slots when spawning (future proofing)
20 Days Ago
merge from god_indicator
20 Days Ago
NRE fix for UIGodOverlay Instance not being initialised yet when saved convars are loaded. Tested in editor.
20 Days Ago
Merge: from camerarenderer_leak - Fixes memory leaks related to Rust+'s camera renderer and Nexus mugshot savings Tests: print_arraypool when connected to turret - before ProtocolParser 16KB set would grow, now stays constant
20 Days Ago
Bugfix: properly recycle mugshot data pooled array on nexus servers Tests: none, same type of change as previous
20 Days Ago
Bugfix: properly recycle pooled array for camerarenderer Tests: connected to a turret, printed array pool - before ProtocolParser 16KB pool would grow, now stays constant
20 Days Ago
Fixed flickering when viewing a prefab
20 Days Ago
new_menu -> main
20 Days Ago
Sails and anchors are now only usable if authd
20 Days Ago
Fix for rust plus button infinte loading v2
20 Days Ago
Localization fixes
20 Days Ago
Added some missing country to currency code for the item marketplace price requests
20 Days Ago
Update: rewrite print_arraypool to support multiple array pool output - also added logic to take into account T size Useful to validate we're not leeking across pools Tests: used in editor, both text and json options
20 Days Ago
Spawn player example
20 Days Ago
Handle auth transfering between bbs and boat
20 Days Ago
Close shockbyte and connection modal automatically if you move off the play page
20 Days Ago
Ported shockbyte modal over to our new menu framework Refresh all server listings in the warmup instead Ensure background video uses URL
20 Days Ago
Add heavy voicelines to ask his teammates to flank when players waste their time shooting his front armor, not hooked yet
20 Days Ago
Additional safety on steam inventory crafting InitAsync
20 Days Ago
New scene, no gameplay
20 Days Ago
merge from main
20 Days Ago
Do not send RPCs for bullets bouncing off heavy's armor. It'll add unecessary network overhead and delays, just do it on the clients. This requires forwarding OnAttacked to EntityComponents and renaming resource dispenser's OnAttacked.
20 Days Ago
More profiling
20 Days Ago
merge from new_menu
20 Days Ago
Cart button fixes again
20 Days Ago
Merge from naval_update
20 Days Ago
Rewrite of the DeferredIndirectLightingPass class to make it more robust and prevent it from being disabled when it shouldn't be
20 Days Ago
Optimised the rest of the empty pools in the play page
20 Days Ago
Merge from main
20 Days Ago
Prewarm flex virtual scrolls in Bootstrap to prevent most of the stutters once you first load up
20 Days Ago
Fix typo in primitive changelog Workbnech is no more. Rust is once again playable
20 Days Ago
Tweaked limited tab scroll hitbox
20 Days Ago
Fixed cart button issues on owned pack