201,600 Commits over 4,171 Days - 2.01cph!

20 Days Ago
Remove sunset background video (looks bad)
20 Days Ago
Remove water treatment background video
20 Days Ago
Removed all the remaining FlexGraphicTransform on texts
20 Days Ago
Preload 20ish server entries for the busiest server categories (stutter not totally resolved) FlexVirtualScroll can now preload objects IsBanned uses a Trie map to improve its performance
20 Days Ago
Removed localization on bootstrap texts, causing NRE as its not accessible yet
20 Days Ago
merge from main
20 Days Ago
Fixing modals
20 Days Ago
More auth wip
20 Days Ago
Fixes
20 Days Ago
merge from fix_listplayerreportcounts_command
20 Days Ago
merge from pilot_hazmat_dlc
20 Days Ago
merge from watch_tower_collider_fix
20 Days Ago
merge from LR300_mesh_fix
20 Days Ago
main -> pilot_hazmat_dlc
20 Days Ago
merge from fix_codelockskin_piplights
20 Days Ago
merge from reformat_restart_toasts 🍞
20 Days Ago
Fix not being able to repair skinned weapons that are crafting blocked by game mode (eg. redirect ak skins)
20 Days Ago
Merge from hardcore_refresh
20 Days Ago
Merge from main
20 Days Ago
Slight tweak
20 Days Ago
Fixed an edge case where a sprinkler would be visually spraying but not draining water or affecting sprinklers after the power was cut to a water pump
20 Days Ago
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20 Days Ago
Phrases
20 Days Ago
Don't pack data to be compatible with vertex compression
20 Days Ago
merge from new_menu
20 Days Ago
Missing localization fixes
20 Days Ago
Store pages localization pass
20 Days Ago
merge from new_menu
20 Days Ago
Restore store general tab, bad merge
20 Days Ago
Compile fix
20 Days Ago
merge from new_menu
20 Days Ago
merge from new_menu
20 Days Ago
Removed some unnecessary FlexGraphicTransform comps
20 Days Ago
Cart button fixes and polish
20 Days Ago
Mark some of the smaller world decor prefabs as poolable so they go into WorldGrid instead of immediately spawning all when loading the map
20 Days Ago
new_menu/tutorial_integration -> new_menu
20 Days Ago
Remove fancy tutorial category from server browser for now (was too buggy) Fixed tutorial modal not playing the video Fixed some minor pathing bugs in safe video player Safe video player exports to a raw image with API only mode
20 Days Ago
Fixed workshop nre in the publish tab
20 Days Ago
Skin viewer analytics
20 Days Ago
Reintegrate tutorial base work
20 Days Ago
Store items part of a pack now have their pack mentionned in the tile Some content fixes and tweak
20 Days Ago
Remove HierarchyUtil so world spawn prefabs aren't nested under an object per spawn category
20 Days Ago
tarp bug fixes
20 Days Ago
Reformat server restart toasts
20 Days Ago
Chandelier - Moving chain material setup
20 Days Ago
merge from gpuinstancefix2
20 Days Ago
30 more gpu instancing fixes
20 Days Ago
Hammer: Port color preview for models from CS:GO Added color keyvalue to prop_door_rotating Allow PCF as valid transfer extension Make sv_lagcompensationforcerestore do something SRCDS workshop cache also caches titles Also display a warning that cache will be used. Added some AnimOverlay functions Entity.FindGestureLayer( activity ) = LayeriD Entity.FindGestureSequenceLayer(seqID)=LayeriD Entity.RemoveLayer( layerID ) Entity.SetLayerAutokill( layerID, bool ) Fix soundscapes not working with duplicate sounds (ported from CS:GO) Also made sv_soundscape_printdebuginfo a cheat, instead of devonly, like in CSGO NPC weapon selection icons Use ContentCategoryIcons list to give NPC weapons icons in spawnmenu NPC tab and on NPC spawn icon right click. Also group NPC icon right click by category like it is in other places. Added GM:OnNPCDropItem hook It will NOT be called for dropped weapons, for that you have GM:PlayerDroppedWeapon (yes it was always called for NPCs too) HL1 NPCs will call this hook when they create "fake weapons" on death, since they do not use weapon entities Fix FireBullets causing "CLuaObject:GetType with invalid lua state" warnings Restore rope texture scaling to HL2 values For tool-created ropes, we apply custom scaling value so it looks like it did before any changes. Fixed NPCs being able to shoot some guns forever, without reloading This affects ALL weapons with DefaultClip above the Clip size, such as AR2.