133,539 Commits over 4,262 Days - 1.31cph!

11 Days Ago
merge from guide_materials_tweaks
11 Days Ago
merge from techtree_open_default_level
11 Days Ago
Merge from parent
11 Days Ago
Merge from foliage_instancing_islands
11 Days Ago
Fix terrain data not being added to FoliageGrid when loading into deepsea from menu
11 Days Ago
Fixed icons overlapping when using a custom sorter with < 5 items
11 Days Ago
Merge from parent
11 Days Ago
Merge from hackweek_boxsorting
11 Days Ago
Fixed missing power input arrow on storage adaptor
11 Days Ago
Merge from main
11 Days Ago
Merge from food_qol
11 Days Ago
Fix food in a backpack dropped in the snow spoiling
11 Days Ago
Merge from main
11 Days Ago
merge from naval_update
11 Days Ago
Manifest
11 Days Ago
Codegen
11 Days Ago
merge from main (lot of prefabs conflicting because of a manifest update on main, auto resolved all of them, went well)
11 Days Ago
Layer change on small ramp to work with projectiles
11 Days Ago
Remove displacement manager from foliage tropical prefab (change was stomped in merge)
11 Days Ago
EntityParentSettings now runs when spawning an object via convar command Added a new toggle to trigger PostMapEntitySpawn on child objects, enabled on all of the floating cities
11 Days Ago
Correct serialized terrain size on island prefabs
11 Days Ago
Removed a log
11 Days Ago
Add Model components to Plank, Cannon, Steering Wheel, Anchor, Small Engine, Sail
11 Days Ago
Fixed NRE when spawning VM's in deep sea after an hour of server uptime Disable dynamic pricing on deep sea vm's (they're not around long enough for prices to shift anyway)
11 Days Ago
Naval + Indirect Instancing smoke test
11 Days Ago
Also delete some duplicate textures
11 Days Ago
Removed some duplicated mailbox assets in sail folder and duplicate PropRenderer component Fixed sail guide scale Fixed sail orange deploy guide logic not working due to rotation issues and client/server issues
11 Days Ago
Compile fix
11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
- FIxed PT boat not loading properly sometimes as it was marked as an 'invalid boat' when it couldnt get a reference to its storage area - Fixed weird piloted by ai bug when loading PT Boat - Lowered reload time from 15.3 to 15 seconds
11 Days Ago
merge from naval_update/deep_sea
11 Days Ago
Merge from main Stomp cake.entity.prefab due to incompatible changes, will need to be redone on this branch
11 Days Ago
rhib_fixes -> naval_update
11 Days Ago
Swap drybox to use mailbox sounds
11 Days Ago
▍▄▄ ▊▍▍█▇ ▅▉▄▊▍▍▍ ██▊▄▇▋ ▆▍▆ ▅▉▍▆▇ ▉▉▄▋▋▉▄ ▆▉▌ ▍█▉▉ █▊ ███ ▋▉▄▍, ▋█▄▊ ▅▋▉█▍▅▄ ▊▍▄ ▌▆ █▌▅ ▍▌▅▍▆ ▋▉▉▊▄ ▉█ ▋█▊▆▆▊▌ ▍▉▄█▍▆ - █▍█ ▊▊▆ ▄▍▇▄ ▅▉ ▉▌▍ ▊▆▌ ▇▇▊▆
11 Days Ago
- Setup better detailed colliders on the RHIB (fixed window and console etc)
11 Days Ago
Sails, engine and steering wheel rotation now snap to the cardinal directions of the boat blocks. R key 90 degree rotation increments applied on top, based on player & placement position. This keeps sails, engines and steering wheel aligned with boat blocks. Add support for Socket_Free to use target entity cardinal snapped rotation with R key rotation applied.
11 Days Ago
Remove logs on FindClosestPlayerTarget(), gate the rest behind if UNITY_EDITOR
11 Days Ago
Various PT boat polish/lighting.
11 Days Ago
merge from naval_update
11 Days Ago
merge from naval_update
11 Days Ago
merge from naval_update/island_scenes
11 Days Ago
Smaller deep sea playable area (only tweaked the generation margins)
11 Days Ago
Fixed deep sea weather fuckery, still not 100% working with vclouds
11 Days Ago
Whitelist wall_single_shallow_shelf for playerboats and playerboat construction.
11 Days Ago
Coconut spawn areas below palms on the islands.
11 Days Ago
tutorialisland.debugIslandPos -> tutorialisland.debugIslandPositions
11 Days Ago
Coconut related leftovers.
11 Days Ago
Added tutorialisland.debugIslandPos, draws bounding boxes for all possible tutorial island positions
11 Days Ago
Fixed junkpiles and dive sites all spawning at the same place, regression from WorldBoundsMinusTutorialIslands Remove tutorial island spawn position if they are on the deep sea entrance portal side