141,059 Commits over 4,352 Days - 1.35cph!

11 Days Ago
Mark TMP text as dynamic for command list entries
11 Days Ago
Fix broken text scaling after animating the command list
11 Days Ago
merge from main
11 Days Ago
merge from store_dashboard
11 Days Ago
Added store.overridecontent debug convar to test the store override system
11 Days Ago
Fixing skinning on Mortar rig
11 Days Ago
wallpaperbase save file update - added string lights to the central space with a switch
11 Days Ago
easter wallpaper textures and icon update
11 Days Ago
Missed files
11 Days Ago
secret labs chair 3p anim edited
11 Days Ago
disabled entities inside apartments to improve editor performance
11 Days Ago
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11 Days Ago
merge from store_dashboard
11 Days Ago
Compile fix
11 Days Ago
First pass of blend mask for kiosk trims (WIP)
11 Days Ago
more apartment building facade set dressing
11 Days Ago
Merge from hab_altimeter
11 Days Ago
Needle fix
11 Days Ago
merge from store_dashboard
11 Days Ago
Merge from main
11 Days Ago
Validate the json file before uploading to S3
11 Days Ago
Null checks everywhere to make sure the store init can't fail if the json is wrong
11 Days Ago
merge from triggersleep_ws_change
11 Days Ago
Revert bootstrap ToggleUIHack changes
11 Days Ago
Store now loads its overrides from the manifest directly instead of downloading the json file
11 Days Ago
merge from main
11 Days Ago
backup before merge
11 Days Ago
Fixed settings tab masking issues
11 Days Ago
Resolved merge conflicts
11 Days Ago
merge from main
11 Days Ago
Build compile fix
11 Days Ago
Merge from armored_ladder_hatch
11 Days Ago
Merge from engine_missing_parts_tooltip
11 Days Ago
Added a tooltip when a slot is missing in the engine loot panel
11 Days Ago
Merge from main
11 Days Ago
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
11 Days Ago
Setup a material and colour mask
11 Days Ago
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
11 Days Ago
Merge form armoured_ladder_hatch
11 Days Ago
Add door controller sockets to both hatches
11 Days Ago
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
11 Days Ago
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
11 Days Ago
reapply WaterCamera change in RRP
11 Days Ago
merge from main
11 Days Ago
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
11 Days Ago
Remove unneeded prefabs
11 Days Ago
Disable armored hatch placment on boats as they don't have convex colliders
11 Days Ago
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
11 Days Ago
Update hatch item names and descriptions Fix pickup and repair targets
11 Days Ago
Disabled read/write on models conflicting in last merge