137,584 Commits over 4,324 Days - 1.33cph!

7 Months Ago
updated the security spotlights lods
7 Months Ago
Fix camera position not updating when recentering map view
7 Months Ago
applied cinematic materials to ejector seat for merge
7 Months Ago
Enabled GPU instancing on fairy light bulb material
7 Months Ago
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7 Months Ago
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7 Months Ago
update from naval_update
7 Months Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
7 Months Ago
Upon first time opening map automatically centre on player
7 Months Ago
Merge from main
7 Months Ago
merge from main
7 Months Ago
Added pilot suit in the general store hazmat category Updated pack description
7 Months Ago
Merge: from main
7 Months Ago
Stop interaction toast clipping Setup button max sizes
7 Months Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
7 Months Ago
merge from main
7 Months Ago
(Test) set all meshes isReadable=0
7 Months Ago
Revert library setting
7 Months Ago
Remove top level token debug
7 Months Ago
Ensure map name is sanitised properly in streamermode
7 Months Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
7 Months Ago
Ensure session background isn't fully transparent
7 Months Ago
scene2prefab millitary_tunnel_1 (no hlod)
7 Months Ago
Fix scientists shooting before fully aligned to aim
7 Months Ago
adjusted terrain ignore volume
7 Months Ago
Subtract mesh and material changes
7 Months Ago
Remove excess logs
7 Months Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
7 Months Ago
Fix spacing issue with queue icon
7 Months Ago
Fix server queues not detecting single person queues
7 Months Ago
Dont adjust gamemode counts if you are on the wrong category
7 Months Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
7 Months Ago
cherrypick 127820
7 Months Ago
Try and fix promo site not working
7 Months Ago
Fix interaction toast sometimes running logic twice on a single button press
7 Months Ago
Fix rust plus close button not working
7 Months Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
7 Months Ago
Restore old streamer mode server description
7 Months Ago
added metal sounding open and close for black box
7 Months Ago
Bugfix: cache missing state player analytics when jobs are disabled Tests: none, trivial change
7 Months Ago
Update: take world pos out of CacheState This partially fixes cached state missing for players whos ticks weren't processed yet. Tests: 2p local session on craggy
7 Months Ago
merge from main
7 Months Ago
merge from /new_menu2/ian_hotfixes
7 Months Ago
merge from buildingskin_tags
7 Months Ago
merge from ejector_seat_collider_fix
7 Months Ago
merge from pilot_hazmat_dlc
7 Months Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
7 Months Ago
Fix source generator not running on components Code cleanup
7 Months Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
7 Months Ago
Added first pass of farm barge container shell no.1