197,424 Commits over 4,110 Days - 2.00cph!

22 Days Ago
merge from main
22 Days Ago
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22 Days Ago
merge from roof_beams
22 Days Ago
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22 Days Ago
merge from wallpaper_frontier_floor_fix
22 Days Ago
merge from jungle_update_improvements
22 Days Ago
merge from bicycle_fuelstorage_fix
22 Days Ago
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22 Days Ago
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22 Days Ago
merge from sapling_billboard_fix
22 Days Ago
merge from wallpaper_fixes
22 Days Ago
Turn off vine network position invoke when they are idle, removes 40% of network position ticks
22 Days Ago
Experimenting with disabling syncPosition on vines that aren't in use
22 Days Ago
Use a proper trace for water level checks rather than arbirarily looking an ocean values
22 Days Ago
Set the recently changed scrap heli and patrol heli gibs colliders to read/write
22 Days Ago
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22 Days Ago
Hovering pack tiles starts playing a video
22 Days Ago
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22 Days Ago
Stop bicycle showing fuel interaction prompt
22 Days Ago
Always ensure terrain pushback is off when starting a spinout
22 Days Ago
Missed files
22 Days Ago
Fixed wallpaper line of sight issues for doorway, window, half and low walls
22 Days Ago
Delete incomplete stadia support
22 Days Ago
Add support for overriding the Steam item name and background colors
22 Days Ago
Don't show the send message button on the friends list context menu if the player has the chat UI disabled
22 Days Ago
created skin asset files for abyss storage and set to unlock with diver hazmat skin asset
22 Days Ago
Enable Discord functionality on Mac
22 Days Ago
renamed to abyss horizontal storage tank and abyss vertical storage tank
22 Days Ago
Added more sanity checks Added lua_matproxy_nobindmat & matproxy changes The convar is for testing only (since not all servers have the updated Lua library), Lua mat proxies will reuse the already stored material in Lua for the bind callback, rather than pushing the stored material from C every frame. This prevents thousands of IMaterials being pushed to Lua a second, and should prevent hitching when GC deletes them all in batches.
22 Days Ago
Fix loot not working on new scientists
22 Days Ago
Use classic scientist mesh
22 Days Ago
Cleanup filesystem changes Files over 2GB should kinda work now on Linux
22 Days Ago
Fix scientists seeing from their belly button instead of their eyes
22 Days Ago
- If running into the target by accident when heading to a cover, enter dogfight mode - When hiding look in the direction the player is likely to come from
22 Days Ago
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22 Days Ago
First pass on cover behaviour
22 Days Ago
Added new pack categories, whitelist system, more filtering Also fixed a grid bug
22 Days Ago
Bugfix: MonumentBenchmark - move WaterSystem init to Start In standalone client it errorred due to different default awake order (Monument awake before WaterSystem) Tests: autobench in editor
22 Days Ago
Setup better item height Applied to main menu prefab
22 Days Ago
Fixed non tagged servers from throwing an NRE Adjusted scrollbar width
22 Days Ago
Added support for capsule shaped spatial environment volumes for opaque objects
22 Days Ago
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22 Days Ago
Better connection modal animation
22 Days Ago
That really didnt work
22 Days Ago
old single mattres, 3 mesh variants. normal, bent 1 + 2 (to be placed against walls) 3 texture variants no lods yet
22 Days Ago
MacOS doesn't like it
22 Days Ago
off material for strip light
22 Days Ago
fluorescent light model